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path: root/OpenSim/Framework/Data.SQLite/SQLiteAssetData.cs (follow)
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* * Some asset loading refactoringlbsa712007-10-171-9/+12
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* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-131-1/+22
| | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
* move the locks closer to the data, sqlite for assets now works like a champSean Dague2007-09-111-31/+34
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* add DeleteAssetSean Dague2007-09-111-10/+14
| | | | | | | this also moves commit points around a bit for debuging, though this will change back now the MW has worked out synchronization
* added some debugging for tracing where asset code isn't working with sqliteSean Dague2007-09-101-1/+20
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* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-101-3/+19
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* added SQLiteAssetData class first pass. This should work,Sean Dague2007-09-071-0/+237
but it will current store local and temporary assets as well. Will fix that later.