Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | whole lot more moving | Sean Dague | 2008-04-02 | 4 | -198/+0 |
| | |||||
* | Thank you kindly Grumly57 for a patch to solve: | Charles Krinke | 2008-03-08 | 1 | -0/+1 |
| | | | | | Grass type is not persisted. Try to rez some grass several time to have different random grass types around, then immediately move a couple of them. Or restart the sim and logon again. You'll see all grass types reverted to a dull default one :-) | ||||
* | Thanks to Brianw for pointing out the definition of OwnerUUID | Charles Krinke | 2008-02-03 | 1 | -1/+1 |
| | | | | | | needed to be consistent with the definition of owner_uuid. They are both varchar(36) now. | ||||
* | put the number in front of the migrations to make them easier to deal with | Sean Dague | 2008-01-23 | 4 | -0/+0 |
| | |||||
* | add sqlite database definitions as Resources for SQLite.dll | Sean Dague | 2008-01-10 | 4 | -0/+197 |