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* * Updates UserServer Teravus Ovares2008-01-021-4/+0
| | | | | | | | * Updates OSG1UserServices * Friends list is now persistent in grid mode. * You can add, new friends and remove them
* * You can add and remove a friend in standalone now within the same ↵Teravus Ovares2008-01-011-0/+7
| | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
* * Added database and UserManagerBase glue for FriendsList managementTeravus Ovares2007-12-312-1/+169
| | | | | * Don't forget to run prebuild
* * Fixed References in Prebuild so the project compilesTeravus Ovares2007-12-301-0/+25
| | | | | | * Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
* * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa712007-12-281-2/+2
| | | | | | | scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
* * Optimized usingslbsa712007-12-277-259/+269
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * Fixed MonoSQLite Update Table routineTeravus Ovares2007-12-271-14/+27
| | | | | | * Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected.
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-271-1/+4
| | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
* * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.Teravus Ovares2007-12-271-0/+42
| | | | | | | * SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE * The first time you run OpenSim after updating past this revision, you'll see a lot of Errors. Be calm, shutdown the simulator, and start it again and your prims table will be updated. * MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist.
* Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey2007-12-271-1/+2
| | | | | | | No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases.
* Miscellaneous small tweaks and more logging messages to move towards ↵Justin Clarke Casey2007-12-231-1/+1
| | | | resolving inventory problems
* * and another :/Teravus Ovares2007-12-201-2/+2
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* * Fixed implicit .ToString() in shape fetch.Teravus Ovares2007-12-201-2/+2
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* * fixed a few Implicit uses of .ToString()Teravus Ovares2007-12-201-9/+9
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* * Matched up all previous .ToString() references (r2764) in ↵Teravus Ovares2007-12-201-18/+18
| | | | OpenSim.Framework.Data.MySQL with Justincc's Util.ToRawUuidString()
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-204-30/+30
| | | | Works with LibSL rev>1532
* Extended svn:eol-style to check some other file types.Jeff Ames2007-12-205-52/+52
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* Misc. cleanup:Jeff Ames2007-12-191-2/+2
| | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
* *Parcels now fully work on MySQL as a datastore after a few tweaks and bug ↵mingchen2007-12-181-6/+75
| | | | fixes after testing
* *Fixed MySQLDataStore bug causing errors on startupmingchen2007-12-181-12/+12
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* *Using Mysql as the datastore should now store parcels across multiple sessionsmingchen2007-12-181-0/+228
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* *Parcels and their access lists now store over multiple sessions when the ↵mingchen2007-12-181-1/+1
| | | | datastore is sqlite
* *Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen2007-12-171-4/+4
| | | | functions for the different datastore interfaces for Land Objects.
* Put out a more comprehensible message when user authentication fails than ↵Justin Clarke Casey2007-12-151-21/+2
| | | | the current NullReferenceException based one
* Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee2007-12-151-0/+22
| | | | | | | | subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
* Minor cleanupJeff Ames2007-12-131-2/+7
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* * Patch from justincc to fix Inconsistent automatic mysql table creation - ↵Teravus Ovares2007-12-126-0/+183
| | | | see bug 169
* added copyright noticesJeff Ames2007-12-111-0/+28
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* enable autocreation of mysql inventory tables again. I thinkSean Dague2007-12-101-7/+9
| | | | | | I stopped the looping issue on continous upgrade with this as well.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-105-9/+9
| | | | notice of doom
* Adding an explicit close() and dispose() in the hope that it might help with ↵Brian McBee2007-12-081-0/+3
| | | | assetserver issues.
* This patch fixes mantis 105. Basically, it stops the index exception whenSean Dague2007-12-081-9/+17
| | | | | | | | | no root folder is found and it makes the user server wait longer for the inventory server to do its work. From Justin Casey (IBM)
* * Avatar picker works in grid mode now.Teravus Ovares2007-12-042-19/+25
| | | | | | * To test, click the communicate button, then click the 'add' button and type a name. You will get a list of closely matching avatar names. * Before this'll work on your sim in grid mode, the UGA needs to be updated. If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'.
* * Fixed a whole bunch of console messages.Adam Frisby2007-12-042-3/+3
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* as a Test, attempted to disable mysql inventory table auto creation.MW2007-12-011-1/+1
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* Attempt to handle MYSQL error fetching assetsBrian McBee2007-11-261-10/+17
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* * Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby2007-11-241-1/+1
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* * removed erroneous commentslbsa712007-11-221-3/+0
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* set svn:eol-styleJeff Ames2007-11-171-1015/+1015
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* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa712007-11-151-22/+2
| | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
* * Added MySQLDataStore (adapted from MonoSqlitelbsa712007-11-151-0/+1035
| | | | | | * Made startup a little bit more forgiving on dll load * Minor renamings and musings
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares2007-11-132-1/+165
| | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
* * Temporarily reverted SQL syntax.Adam Frisby2007-11-051-3/+3
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* * Changed MySQL Syntax on Region Updates for Grid Server.Adam Frisby2007-11-041-2/+3
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* Need to clean up resources when creating/updating assetsTleiades Hax2007-11-011-0/+1
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* (no commit message)Tleiades Hax2007-11-011-10/+14
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* * Optimized usingslbsa712007-10-307-274/+332
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-294-4/+4
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-14/+16
| | | | | Run this on a major grid, and weep
* get rid of all the ^M line endingsSean Dague2007-10-191-159/+159
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