| Commit message (Collapse) | Author | Age | Files | Lines |
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* Weeded out multiple AvatarPickerAvatar classes
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than just the root child folders
* This may resolve some current problems with non root child folders on standalone installations.
* A fix for the same problem in grid mode will come soon.
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* changed the semantics of SQLiteBase to SQLiteUtils
* Added abstract placeholder files for the other db providers
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Framework.Data.Base
We REALLY need to get the db layer sorted soon...
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location box and go to that region if it's there. If no close match was found, it sends you home. This is tested on mySQL. There's untested code on grids that are based on sqlite and MSSQL. The SQL statements *should* be right, but your results may very.
* Ex, if you want to go to Wright Plaza, you simply need to type Wright Plaza in the start location in the client when you log-in.
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continue from the same position in the next login (only with MySQL at the moment)
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be appreciated.
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As per the suggestions in Mantis 687 (thanks Sakai) to resolve an exception
* This won't apply to any existing inventory tables you have, but shouldn't
cause any issues with old tables either
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date and consistent
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support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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* Fixed a few bugs in the patch that are sim crashers.
* There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
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converts Parse calls to TryParse
Replaces string.empty and lluuid.zero calls on user load to use real
values from DB (related to user profile save/load work. Finer grained patching)
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If no scriptengine is specified then don't try to load any.
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* Made regions table name configurable (MSSQL only)
* Added a note in ini.example pointing out that the sql resources have to change if you change table names
* Removed duplicate picker method from GridData interface
[Provided by openlifegrid.com]
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[Provided by openlifegrid.com]
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* Should resolve mantis 542
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OpenSim/Framework/Data.MySQL/Resources/AvatarAppearance.sql as described in share/sql/mysql_README.txt
Thanks dmiles_afk
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these two patches fixe the terrain load exception that occurs when
restarting OpenSim on PPC32 by making terrain loading endian clean.
it does NOT fix the client crash exception. need to hunt that one down.
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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work anyway.
Added js to OpenSim.ini.example.
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* This may help with asset server mysql problems, since both the previous osgrid failures occurred when both a read and write were attempted in the same second
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mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database.
But the work to move the code to one of the grid servers shouldn't be too much.
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This is the beginnings of support for storage of region owner in the MySQLManager
table and the use of "owner_uuid".
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CONFIG SET section key value value value
CONFIG GET section key
CONFIG SAVE (it saves, but does it save correctly?:)
ScriptEngine will react correctly to any config change made while it is running.
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Added option to try alternate UDP ports if the one configured is in use.
UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
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again with some modifications on Mutex.
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This annoying sleep during startup-problem still sometimes causes exceptions, so added some retry...
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Fixed small bug in thread counter.
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* Attempt reconnection on fetch and create exceptions.
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* Sorry Tedd!
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* This should resolve the current build problem
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