| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
datastore is sqlite
|
|
|
|
| |
functions for the different datastore interfaces for Land Objects.
|
|
|
|
| |
the current NullReferenceException based one
|
|
|
|
|
|
|
|
| |
subfolders work, moving folders works.
Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode.
|
| |
|
|
|
|
| |
see bug 169
|
| |
|
|
|
|
|
|
| |
I stopped the looping issue on continous upgrade with this as well.
|
|
|
|
| |
notice of doom
|
|
|
|
| |
assetserver issues.
|
|
|
|
|
|
|
|
|
| |
no root folder is found and it makes the user server wait longer for the
inventory server to do its work.
From Justin Casey (IBM)
|
|
|
|
|
|
| |
* To test, click the communicate button, then click the 'add' button and type a name. You will get a list of closely matching avatar names.
* Before this'll work on your sim in grid mode, the UGA needs to be updated. If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
OpenSim.ini.example **
* Now moved region storage from region to application, so we have one storage per application, instead of one per region.
* Changed so that the region store providers use connectionstrings, not filenames
* Removed various unfit fields and properties (call me Darwin)
|
|
|
|
|
|
| |
* Made startup a little bit more forgiving on dll load
* Minor renamings and musings
|
|
|
|
|
|
|
| |
manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
* Grid mode always returns 0 results until the Grid Communications portion is done.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
* Shortened type references
* Removed redundant 'this' qualifier
|
|
|
|
|
|
|
| |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
|
|
|
|
|
| |
Run this on a major grid, and weep
|
| |
|
| |
|
|
|
|
| |
messages. Thanks Chillken!
|
|
|
|
| |
will *not* throw an exception
|
|
|
|
|
|
|
| |
assets and inventory.
Added asset_plugin key to "StandAlone" section of OpenSim.ini
|
| |
|
|
|
|
|
|
|
| |
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
|
| |
|
| |
|
| |
|
|
|
|
| |
of things. Reverting 2056.
|
| |
|
|
|
|
|
|
|
|
|
| |
* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
|
|
|
|
| |
Tleiades patch 444 and 445.
|
|
|
|
|
|
|
| |
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
|
| |
|
| |
|
|
|
|
| |
if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
|
| |
|
|
|
|
|
|
| |
where you could only login once with a given id in standalone mode.
|
|
|
|
|
|
|
|
| |
you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
We also need better clothing for the new ruth and to edit the body shape.
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
|
|
|
|
|
|
|
|
|
|
|
| |
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
|