Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Method rename | Justin Clarke Casey | 2008-01-21 | 1 | -1/+1 |
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* | Properly lock new separate database accesses | Justin Clarke Casey | 2008-01-21 | 1 | -59/+62 |
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* | * Make object persistence more granular by separating prim and prim ↵ | Justin Clarke Casey | 2008-01-21 | 1 | -91/+71 |
| | | | | inventory persistence | ||||
* | * Added hooks for logout to all IUserService and all that implement it. | Teravus Ovares | 2008-01-20 | 1 | -4/+0 |
| | | | | | | | * Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user> | ||||
* | Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. ↵ | Tedd Hansen | 2008-01-20 | 1 | -0/+2 |
| | | | | (Someone please fix! :)) Lets see if it works every time or just some ;) | ||||
* | Most is back in its original state :) Hope I didn't break anything... *looks ↵ | Tedd Hansen | 2008-01-19 | 1 | -7/+0 |
| | | | | innocent* | ||||
* | That didn't work -- added more debugging | Tedd Hansen | 2008-01-19 | 1 | -19/+8 |
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* | That didn't work, trying with TableAdapter.FillSchema(DataSet, ↵ | Tedd Hansen | 2008-01-19 | 1 | -4/+26 |
| | | | | SchemaType.Source) | ||||
* | Removed mega-debugging. | Tedd Hansen | 2008-01-19 | 1 | -26/+7 |
| | | | | | | Possibly solved startup crash. Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit | ||||
* | removed additional debugging, added temp mega-debugging to StoreLandObject | Tedd Hansen | 2008-01-19 | 1 | -0/+19 |
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* | Still hunting, added debug output | Tedd Hansen | 2008-01-19 | 1 | -1/+1 |
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* | Still looking for that startup crash bug. Added some exception handling in ↵ | Tedd Hansen | 2008-01-19 | 1 | -52/+59 |
| | | | | prim object load. | ||||
* | * More prim inventory synchronization | Justin Clarke Casey | 2008-01-16 | 1 | -19/+22 |
| | | | | | | * Remove some mysql verbosity | ||||
* | * Store task inventory when an object is taken into agent inventory | Justin Clarke Casey | 2008-01-16 | 1 | -43/+54 |
| | | | | | | | | * This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish | ||||
* | * added missing using clause | lbsa71 | 2008-01-16 | 1 | -0/+1 |
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* | * More work on getting the database framework to actually work | lbsa71 | 2008-01-16 | 1 | -1/+1 |
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* | * Mother of all commits: | Adam Frisby | 2008-01-15 | 5 | -18/+46 |
| | | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate. | ||||
* | Set svn:eol-style. | Jeff Ames | 2008-01-14 | 1 | -24/+24 |
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* | * Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper ↵ | lbsa71 | 2008-01-14 | 1 | -0/+24 |
| | | | | | | | | | to support LLVector3, LLQuaternion and LLUUID * Added PrimitiveBaseShapeTableMapper to show how it's done NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together | ||||
* | Applied patch from melanie (thank you) for mantis issue# 338 | MW | 2008-01-13 | 1 | -2/+2 |
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* | * Do database implementation for prim inventory items in mysql | Justin Clarke Casey | 2008-01-11 | 1 | -15/+310 |
| | | | | | | | | * Properly clean up items when a region object is deleted * Update persisted prim when an inventory script is changed * No user functionality yet | ||||
* | * returnin LLUUID.Zero rather than LLUUID.Random on webkey null | lbsa71 | 2008-01-11 | 1 | -1/+1 |
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* | * quick fix to fix if webLoginKey is null in DB, return random key (I guess ↵ | lbsa71 | 2008-01-11 | 1 | -1/+9 |
| | | | | LLUUID.Zero would be a security hazard) | ||||
* | * This may be broken.. it hasn't been tested, however I wanted to get the ↵ | Teravus Ovares | 2008-01-09 | 1 | -0/+33 |
| | | | | last database changes in before sdauge changes them significantly. | ||||
* | * ok, last mySQL webloginkey related update tonight. | Teravus Ovares | 2008-01-09 | 1 | -1/+1 |
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* | * almost an oops | Teravus Ovares | 2008-01-09 | 1 | -1/+1 |
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* | * Added a hashtable based HTTP processor in preparation of the web_login_key | Teravus Ovares | 2008-01-09 | 4 | -5/+17 |
| | | | | | | | | * Added the web_login_key to the users table * Added happy configurable http error message pages * This update is large enough to have 'awe' value.. so backup your users or weep. * Not tested on MSSQL, even though I added code to update the tables! | ||||
* | *Added ability to update only necessary data on insertRegion for the grid ↵ | mingchen | 2008-01-07 | 1 | -5/+23 |
| | | | | server. | ||||
* | * Updates UserServer | Teravus Ovares | 2008-01-02 | 1 | -4/+0 |
| | | | | | | | | * Updates OSG1UserServices * Friends list is now persistent in grid mode. * You can add, new friends and remove them | ||||
* | * You can add and remove a friend in standalone now within the same ↵ | Teravus Ovares | 2008-01-01 | 1 | -0/+7 |
| | | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b... | ||||
* | * Added database and UserManagerBase glue for FriendsList management | Teravus Ovares | 2007-12-31 | 2 | -1/+169 |
| | | | | | * Don't forget to run prebuild | ||||
* | * Fixed References in Prebuild so the project compiles | Teravus Ovares | 2007-12-30 | 1 | -0/+25 |
| | | | | | | * Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods | ||||
* | * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵ | lbsa71 | 2007-12-28 | 1 | -2/+2 |
| | | | | | | | scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing | ||||
* | * Optimized usings | lbsa71 | 2007-12-27 | 7 | -259/+269 |
| | | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF | ||||
* | * Fixed MonoSQLite Update Table routine | Teravus Ovares | 2007-12-27 | 1 | -14/+27 |
| | | | | | | * Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected. | ||||
* | * AssetServerBase: _ProcessRequest is now called GetAsset | lbsa71 | 2007-12-27 | 1 | -1/+4 |
| | | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated. | ||||
* | * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite. | Teravus Ovares | 2007-12-27 | 1 | -0/+42 |
| | | | | | | | * SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE * The first time you run OpenSim after updating past this revision, you'll see a lot of Errors. Be calm, shutdown the simulator, and start it again and your prims table will be updated. * MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist. | ||||
* | Prim inventory persistence phase 1: Creation of preliminary table in sqlite. | Justin Clarke Casey | 2007-12-27 | 1 | -1/+2 |
| | | | | | | | No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases. | ||||
* | Miscellaneous small tweaks and more logging messages to move towards ↵ | Justin Clarke Casey | 2007-12-23 | 1 | -1/+1 |
| | | | | resolving inventory problems | ||||
* | * and another :/ | Teravus Ovares | 2007-12-20 | 1 | -2/+2 |
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* | * Fixed implicit .ToString() in shape fetch. | Teravus Ovares | 2007-12-20 | 1 | -2/+2 |
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* | * fixed a few Implicit uses of .ToString() | Teravus Ovares | 2007-12-20 | 1 | -9/+9 |
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* | * Matched up all previous .ToString() references (r2764) in ↵ | Teravus Ovares | 2007-12-20 | 1 | -18/+18 |
| | | | | OpenSim.Framework.Data.MySQL with Justincc's Util.ToRawUuidString() | ||||
* | Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵ | Jeff Ames | 2007-12-20 | 4 | -30/+30 |
| | | | | Works with LibSL rev>1532 | ||||
* | Extended svn:eol-style to check some other file types. | Jeff Ames | 2007-12-20 | 5 | -52/+52 |
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* | Misc. cleanup: | Jeff Ames | 2007-12-19 | 1 | -2/+2 |
| | | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers | ||||
* | *Parcels now fully work on MySQL as a datastore after a few tweaks and bug ↵ | mingchen | 2007-12-18 | 1 | -6/+75 |
| | | | | fixes after testing | ||||
* | *Fixed MySQLDataStore bug causing errors on startup | mingchen | 2007-12-18 | 1 | -12/+12 |
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* | *Using Mysql as the datastore should now store parcels across multiple sessions | mingchen | 2007-12-18 | 1 | -0/+228 |
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* | *Parcels and their access lists now store over multiple sessions when the ↵ | mingchen | 2007-12-18 | 1 | -1/+1 |
| | | | | datastore is sqlite |