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2008-03-04Fixed SQL update errorJohan Berntsson1-0/+1
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson4-4/+72
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
2008-03-03* Applying Ahzz's profile patch. Thanks Ahzz! Teravus Ovares2-6/+115
* Fixed a few bugs in the patch that are sim crashers. * There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
2008-03-03* Doh, forgot one license headerlbsa711-2/+1
2008-03-02Thank you very much, Ahzzmandius for:Charles Krinke1-44/+26
converts Parse calls to TryParse Replaces string.empty and lluuid.zero calls on user load to use real values from DB (related to user profile save/load work. Finer grained patching)
2008-02-20Minor cleanup.Jeff Ames2-30/+20
2008-02-19Remove "Loading inventory" messages from item inventory loadsJustin Clarke Casey1-1/+1
2008-02-18More exception checks and crash hintsTedd Hansen1-2/+2
If no scriptengine is specified then don't try to load any.
2008-02-13*fixed varchar size typo in createuserfriendstable.sqlTeravus Ovares1-1/+1
2008-02-13* Split out MSSQLManager Test/Init into each provider.lbsa711-85/+1
* Made regions table name configurable (MSSQL only) * Added a note in ini.example pointing out that the sql resources have to change if you change table names * Removed duplicate picker method from GridData interface [Provided by openlifegrid.com]
2008-02-13* Introduced customizable table names on MySQL and MSSQL UserData plug-ins.lbsa712-30/+52
[Provided by openlifegrid.com]
2008-02-13Clean up more unnecessary String.Format callsJeff Ames1-42/+42
2008-02-12* Add missing locking to mysql inventory pluginJustin Clarke Casey1-20/+31
* Should resolve mantis 542
2008-02-11Moved share/sql/mysql-AvatarAppearance.sql to ↵Tedd Hansen1-0/+42
OpenSim/Framework/Data.MySQL/Resources/AvatarAppearance.sql as described in share/sql/mysql_README.txt Thanks dmiles_afk
2008-02-11* Added some connection debugginglbsa711-1/+9
2008-02-11From: dirk husemann <hud@zurich.ibm.com>Sean Dague1-2/+3
these two patches fixe the terrain load exception that occurs when restarting OpenSim on PPC32 by making terrain loading endian clean. it does NOT fix the client crash exception. need to hunt that one down.
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames2-23/+22
2008-02-05Converted logging to use log4net.Jeff Ames6-87/+99
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't ↵Tedd Hansen1-37/+24
work anyway. Added js to OpenSim.ini.example.
2008-02-05Added copyright statements.Jeff Ames1-2/+28
2008-02-04* Synchronize asset storage operations to mysql as well as readsJustin Clarke Casey1-31/+35
* This may help with asset server mysql problems, since both the previous osgrid failures occurred when both a read and write were attempted in the same second
2008-02-04A smidgen more error info for the asset serverJustin Clarke Casey1-4/+5
2008-02-04First part of avatar persistence, currently only really works in standalone ↵MW1-4/+5
mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-02fix for error on null owner_uuid fieldBrian McBee1-1/+8
2008-02-02Change casting slightly for reading owner_uuid from mysql.Charles Krinke1-2/+3
2008-02-02Thank you very much daTwitch for your first contribution to the C# simulator.Charles Krinke1-5/+36
This is the beginnings of support for storage of region owner in the MySQLManager table and the use of "owner_uuid".
2008-02-02Added commands to change config file from console:Tedd Hansen1-3/+13
CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
2008-02-02Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).Tedd Hansen1-2/+3
Added option to try alternate UDP ports if the one configured is in use. UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
2008-02-02Last patch was a disaster... reset terrain whenever bug occurred. Trying ↵Tedd Hansen1-65/+64
again with some modifications on Mutex.
2008-02-02And one more patch before sleepTedd Hansen1-28/+43
This annoying sleep during startup-problem still sometimes causes exceptions, so added some retry...
2008-02-01Removed "Loading inventory for Primitive" message.Tedd Hansen1-1/+1
Fixed small bug in thread counter.
2008-01-30* Print out exception information when a mysql asset fetch failsJustin Clarke Casey1-16/+29
* Attempt reconnection on fetch and create exceptions.
2008-01-24* Reinsert 3 second land loading delay of r3132 accidentally removed in r3141.Justin Clarke Casey1-0/+3
* Sorry Tedd!
2008-01-21* Following on from sdague's r3144, commenting out other parts of TribalMediaJustin Clarke Casey1-0/+2
* This should resolve the current build problem
2008-01-21* Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey1-74/+32
* On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21comment out use of the TribalMedia data mapper layerSean Dague1-1/+1
for now. It doesn't build on new mono at the moment, and isn't currently used. Please make sure this functions on mono 1.2.6 prior to adding it back in for the main tree.
2008-01-21Method renameJustin Clarke Casey1-1/+1
2008-01-21Properly lock new separate database accessesJustin Clarke Casey1-59/+62
2008-01-21* Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey1-91/+71
inventory persistence
2008-01-20* Added hooks for logout to all IUserService and all that implement it.Teravus Ovares1-4/+0
* Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. ↵Tedd Hansen1-0/+2
(Someone please fix! :)) Lets see if it works every time or just some ;)
2008-01-19Most is back in its original state :) Hope I didn't break anything... *looks ↵Tedd Hansen1-7/+0
innocent*
2008-01-19That didn't work -- added more debuggingTedd Hansen1-19/+8
2008-01-19That didn't work, trying with TableAdapter.FillSchema(DataSet, ↵Tedd Hansen1-4/+26
SchemaType.Source)
2008-01-19Removed mega-debugging.Tedd Hansen1-26/+7
Possibly solved startup crash. Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit
2008-01-19removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen1-0/+19
2008-01-19Still hunting, added debug outputTedd Hansen1-1/+1
2008-01-19Still looking for that startup crash bug. Added some exception handling in ↵Tedd Hansen1-52/+59
prim object load.
2008-01-16* More prim inventory synchronizationJustin Clarke Casey1-19/+22
* Remove some mysql verbosity
2008-01-16* Store task inventory when an object is taken into agent inventoryJustin Clarke Casey1-43/+54
* This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish