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path: root/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs (follow)
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* Converted logging to use log4net.Jeff Ames2008-02-051-36/+38
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't ↵Tedd Hansen2008-02-051-37/+24
| | | | | | | work anyway. Added js to OpenSim.ini.example.
* Added commands to change config file from console:Tedd Hansen2008-02-021-3/+13
| | | | | | | | | CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
* Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).Tedd Hansen2008-02-021-2/+3
| | | | | | Added option to try alternate UDP ports if the one configured is in use. UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
* Last patch was a disaster... reset terrain whenever bug occurred. Trying ↵Tedd Hansen2008-02-021-65/+64
| | | | again with some modifications on Mutex.
* And one more patch before sleepTedd Hansen2008-02-021-28/+43
| | | | | This annoying sleep during startup-problem still sometimes causes exceptions, so added some retry...
* Removed "Loading inventory for Primitive" message.Tedd Hansen2008-02-011-1/+1
| | | | | Fixed small bug in thread counter.
* * Reinsert 3 second land loading delay of r3132 accidentally removed in r3141.Justin Clarke Casey2008-01-241-0/+3
| | | | | | * Sorry Tedd!
* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-211-74/+32
| | | | | | | * On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
* Method renameJustin Clarke Casey2008-01-211-1/+1
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* Properly lock new separate database accessesJustin Clarke Casey2008-01-211-59/+62
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* * Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey2008-01-211-91/+71
| | | | inventory persistence
* Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. ↵Tedd Hansen2008-01-201-0/+2
| | | | (Someone please fix! :)) Lets see if it works every time or just some ;)
* Most is back in its original state :) Hope I didn't break anything... *looks ↵Tedd Hansen2008-01-191-7/+0
| | | | innocent*
* That didn't work -- added more debuggingTedd Hansen2008-01-191-19/+8
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* That didn't work, trying with TableAdapter.FillSchema(DataSet, ↵Tedd Hansen2008-01-191-4/+26
| | | | SchemaType.Source)
* Removed mega-debugging.Tedd Hansen2008-01-191-26/+7
| | | | | | Possibly solved startup crash. Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit
* removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen2008-01-191-0/+19
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* Still hunting, added debug outputTedd Hansen2008-01-191-1/+1
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* Still looking for that startup crash bug. Added some exception handling in ↵Tedd Hansen2008-01-191-52/+59
| | | | prim object load.
* * More prim inventory synchronizationJustin Clarke Casey2008-01-161-19/+22
| | | | | | * Remove some mysql verbosity
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-161-43/+54
| | | | | | | | * This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish
* * Mother of all commits:Adam Frisby2008-01-151-5/+5
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* Applied patch from melanie (thank you) for mantis issue# 338MW2008-01-131-2/+2
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* * Do database implementation for prim inventory items in mysqlJustin Clarke Casey2008-01-111-15/+310
| | | | | | | | * Properly clean up items when a region object is deleted * Update persisted prim when an inventory script is changed * No user functionality yet
* * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa712007-12-281-2/+2
| | | | | | | scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
* * Optimized usingslbsa712007-12-271-194/+210
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * Fixed MonoSQLite Update Table routineTeravus Ovares2007-12-271-14/+27
| | | | | | * Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected.
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-271-1/+4
| | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
* * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.Teravus Ovares2007-12-271-0/+42
| | | | | | | * SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE * The first time you run OpenSim after updating past this revision, you'll see a lot of Errors. Be calm, shutdown the simulator, and start it again and your prims table will be updated. * MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist.
* Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey2007-12-271-1/+2
| | | | | | | No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases.
* * and another :/Teravus Ovares2007-12-201-2/+2
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* * Fixed implicit .ToString() in shape fetch.Teravus Ovares2007-12-201-2/+2
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* * fixed a few Implicit uses of .ToString()Teravus Ovares2007-12-201-9/+9
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* * Matched up all previous .ToString() references (r2764) in ↵Teravus Ovares2007-12-201-18/+18
| | | | OpenSim.Framework.Data.MySQL with Justincc's Util.ToRawUuidString()
* *Parcels now fully work on MySQL as a datastore after a few tweaks and bug ↵mingchen2007-12-181-6/+75
| | | | fixes after testing
* *Fixed MySQLDataStore bug causing errors on startupmingchen2007-12-181-12/+12
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* *Using Mysql as the datastore should now store parcels across multiple sessionsmingchen2007-12-181-0/+228
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* *Parcels and their access lists now store over multiple sessions when the ↵mingchen2007-12-181-1/+1
| | | | datastore is sqlite
* *Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen2007-12-171-4/+4
| | | | functions for the different datastore interfaces for Land Objects.
* added copyright noticesJeff Ames2007-12-111-0/+28
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* * Fixed a whole bunch of console messages.Adam Frisby2007-12-041-2/+2
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* * removed erroneous commentslbsa712007-11-221-3/+0
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* set svn:eol-styleJeff Ames2007-11-171-1015/+1015
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* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa712007-11-151-22/+2
| | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
* * Added MySQLDataStore (adapted from MonoSqlitelbsa712007-11-151-0/+1035
* Made startup a little bit more forgiving on dll load * Minor renamings and musings