Commit message (Collapse) | Author | Files | Lines | ||
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2008-01-19 | Most is back in its original state :) Hope I didn't break anything... *looks ↵ | Tedd Hansen | 1 | -7/+0 | |
innocent* | |||||
2008-01-19 | That didn't work -- added more debugging | Tedd Hansen | 1 | -19/+8 | |
2008-01-19 | That didn't work, trying with TableAdapter.FillSchema(DataSet, ↵ | Tedd Hansen | 1 | -4/+26 | |
SchemaType.Source) | |||||
2008-01-19 | Removed mega-debugging. | Tedd Hansen | 1 | -26/+7 | |
Possibly solved startup crash. Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit | |||||
2008-01-19 | removed additional debugging, added temp mega-debugging to StoreLandObject | Tedd Hansen | 1 | -0/+19 | |
2008-01-19 | Still hunting, added debug output | Tedd Hansen | 1 | -1/+1 | |
2008-01-19 | Still looking for that startup crash bug. Added some exception handling in ↵ | Tedd Hansen | 1 | -52/+59 | |
prim object load. | |||||
2008-01-16 | * More prim inventory synchronization | Justin Clarke Casey | 1 | -19/+22 | |
* Remove some mysql verbosity | |||||
2008-01-16 | * Store task inventory when an object is taken into agent inventory | Justin Clarke Casey | 1 | -43/+54 | |
* This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish | |||||
2008-01-15 | * Mother of all commits: | Adam Frisby | 1 | -5/+5 | |
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate. | |||||
2008-01-13 | Applied patch from melanie (thank you) for mantis issue# 338 | MW | 1 | -2/+2 | |
2008-01-11 | * Do database implementation for prim inventory items in mysql | Justin Clarke Casey | 1 | -15/+310 | |
* Properly clean up items when a region object is deleted * Update persisted prim when an inventory script is changed * No user functionality yet | |||||
2007-12-28 | * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵ | lbsa71 | 1 | -2/+2 | |
scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing | |||||
2007-12-27 | * Optimized usings | lbsa71 | 1 | -194/+210 | |
* shortened references * Removed redundant 'this' * Normalized EOF | |||||
2007-12-27 | * Fixed MonoSQLite Update Table routine | Teravus Ovares | 1 | -14/+27 | |
* Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected. | |||||
2007-12-27 | * AssetServerBase: _ProcessRequest is now called GetAsset | lbsa71 | 1 | -1/+4 | |
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated. | |||||
2007-12-27 | * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite. | Teravus Ovares | 1 | -0/+42 | |
* SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE * The first time you run OpenSim after updating past this revision, you'll see a lot of Errors. Be calm, shutdown the simulator, and start it again and your prims table will be updated. * MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist. | |||||
2007-12-27 | Prim inventory persistence phase 1: Creation of preliminary table in sqlite. | Justin Clarke Casey | 1 | -1/+2 | |
No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases. | |||||
2007-12-20 | * and another :/ | Teravus Ovares | 1 | -2/+2 | |
2007-12-20 | * Fixed implicit .ToString() in shape fetch. | Teravus Ovares | 1 | -2/+2 | |
2007-12-20 | * fixed a few Implicit uses of .ToString() | Teravus Ovares | 1 | -9/+9 | |
2007-12-20 | * Matched up all previous .ToString() references (r2764) in ↵ | Teravus Ovares | 1 | -18/+18 | |
OpenSim.Framework.Data.MySQL with Justincc's Util.ToRawUuidString() | |||||
2007-12-18 | *Parcels now fully work on MySQL as a datastore after a few tweaks and bug ↵ | mingchen | 1 | -6/+75 | |
fixes after testing | |||||
2007-12-18 | *Fixed MySQLDataStore bug causing errors on startup | mingchen | 1 | -12/+12 | |
2007-12-18 | *Using Mysql as the datastore should now store parcels across multiple sessions | mingchen | 1 | -0/+228 | |
2007-12-18 | *Parcels and their access lists now store over multiple sessions when the ↵ | mingchen | 1 | -1/+1 | |
datastore is sqlite | |||||
2007-12-17 | *Land has now been linked to the StorageManager. Next step is to fill in the ↵ | mingchen | 1 | -4/+4 | |
functions for the different datastore interfaces for Land Objects. | |||||
2007-12-11 | added copyright notices | Jeff Ames | 1 | -0/+28 | |
2007-12-04 | * Fixed a whole bunch of console messages. | Adam Frisby | 1 | -2/+2 | |
2007-11-22 | * removed erroneous comments | lbsa71 | 1 | -3/+0 | |
2007-11-17 | set svn:eol-style | Jeff Ames | 1 | -1015/+1015 | |
2007-11-15 | *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵ | lbsa71 | 1 | -22/+2 | |
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin) | |||||
2007-11-15 | * Added MySQLDataStore (adapted from MonoSqlite | lbsa71 | 1 | -1083/+1035 | |
* Made startup a little bit more forgiving on dll load * Minor renamings and musings | |||||
2007-11-14 | added first attempt at storing stopped physical objects | Sean Dague | 1 | -1/+17 | |
2007-11-14 | clean up most of my mess on terrain. Someone on .NET please test and make | Sean Dague | 1 | -21/+19 | |
sure this remains working for you. | |||||
2007-11-14 | managed to produce and kill the same exception on mono as on .net. Hopefully | Sean Dague | 1 | -0/+5 | |
this means .net is fixed. | |||||
2007-11-14 | bury connect creation deeper down in case this is what .NET hates | Sean Dague | 1 | -0/+1 | |
2007-11-14 | random shot in the dark | Sean Dague | 1 | -3/+4 | |
2007-11-14 | remove limit stanza, see if this helps. | Sean Dague | 1 | -1/+1 | |
2007-11-14 | get rid of parametrized query, in case this is the .NET issue (I hope not) | Sean Dague | 1 | -5/+5 | |
2007-11-14 | further adventures in .NET workarounds | Sean Dague | 1 | -1/+4 | |
2007-11-14 | no, this probably won't work either, but I'm going to at least make sure it ↵ | Sean Dague | 1 | -2/+2 | |
works mono still | |||||
2007-11-14 | more attempted voodoo around .NET | Sean Dague | 1 | -3/+2 | |
2007-11-14 | attempt to resolve Sqlite not working on .NET for terrain | Sean Dague | 1 | -21/+24 | |
2007-11-13 | working now. Needs cleanup, but I'll have to do that after the next meeting | Sean Dague | 1 | -7/+16 | |
2007-11-13 | some changes to reduce memory significantly by not keeping all | Sean Dague | 1 | -24/+36 | |
terrain revisions in memory. Once I'm sure this is working, I'll purge out some of the crufty code here. | |||||
2007-11-07 | disable profuse logging messages for not saving physical | Sean Dague | 1 | -1/+1 | |
objects, as it clouds up the console a bit too much | |||||
2007-11-05 | Thank you, Teravus for: Solution for 'after using physical prim with ↵ | Charles Krinke | 1 | -3/+10 | |
MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX. | |||||
2007-10-30 | * Optimized usings | lbsa71 | 1 | -138/+151 | |
* Shortened type references * Removed redundant 'this' qualifier | |||||
2007-10-29 | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 1 | -2/+2 | |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. |