Commit message (Collapse) | Author | Files | Lines | ||
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2007-12-28 | * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵ | lbsa71 | 1 | -2/+2 | |
scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing | |||||
2007-12-27 | * Optimized usings | lbsa71 | 1 | -194/+210 | |
* shortened references * Removed redundant 'this' * Normalized EOF | |||||
2007-12-27 | * Fixed MonoSQLite Update Table routine | Teravus Ovares | 1 | -14/+27 | |
* Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected. | |||||
2007-12-27 | * AssetServerBase: _ProcessRequest is now called GetAsset | lbsa71 | 1 | -1/+4 | |
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated. | |||||
2007-12-27 | * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite. | Teravus Ovares | 1 | -0/+42 | |
* SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE * The first time you run OpenSim after updating past this revision, you'll see a lot of Errors. Be calm, shutdown the simulator, and start it again and your prims table will be updated. * MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist. | |||||
2007-12-27 | Prim inventory persistence phase 1: Creation of preliminary table in sqlite. | Justin Clarke Casey | 1 | -1/+2 | |
No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases. | |||||
2007-12-20 | * and another :/ | Teravus Ovares | 1 | -2/+2 | |
2007-12-20 | * Fixed implicit .ToString() in shape fetch. | Teravus Ovares | 1 | -2/+2 | |
2007-12-20 | * fixed a few Implicit uses of .ToString() | Teravus Ovares | 1 | -9/+9 | |
2007-12-20 | * Matched up all previous .ToString() references (r2764) in ↵ | Teravus Ovares | 1 | -18/+18 | |
OpenSim.Framework.Data.MySQL with Justincc's Util.ToRawUuidString() | |||||
2007-12-18 | *Parcels now fully work on MySQL as a datastore after a few tweaks and bug ↵ | mingchen | 1 | -6/+75 | |
fixes after testing | |||||
2007-12-18 | *Fixed MySQLDataStore bug causing errors on startup | mingchen | 1 | -12/+12 | |
2007-12-18 | *Using Mysql as the datastore should now store parcels across multiple sessions | mingchen | 1 | -0/+228 | |
2007-12-18 | *Parcels and their access lists now store over multiple sessions when the ↵ | mingchen | 1 | -1/+1 | |
datastore is sqlite | |||||
2007-12-17 | *Land has now been linked to the StorageManager. Next step is to fill in the ↵ | mingchen | 1 | -4/+4 | |
functions for the different datastore interfaces for Land Objects. | |||||
2007-12-11 | added copyright notices | Jeff Ames | 1 | -0/+28 | |
2007-12-04 | * Fixed a whole bunch of console messages. | Adam Frisby | 1 | -2/+2 | |
2007-11-22 | * removed erroneous comments | lbsa71 | 1 | -3/+0 | |
2007-11-17 | set svn:eol-style | Jeff Ames | 1 | -1015/+1015 | |
2007-11-15 | *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵ | lbsa71 | 1 | -22/+2 | |
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin) | |||||
2007-11-15 | * Added MySQLDataStore (adapted from MonoSqlite | lbsa71 | 1 | -1083/+1035 | |
* Made startup a little bit more forgiving on dll load * Minor renamings and musings | |||||
2007-11-14 | added first attempt at storing stopped physical objects | Sean Dague | 1 | -1/+17 | |
2007-11-14 | clean up most of my mess on terrain. Someone on .NET please test and make | Sean Dague | 1 | -21/+19 | |
sure this remains working for you. | |||||
2007-11-14 | managed to produce and kill the same exception on mono as on .net. Hopefully | Sean Dague | 1 | -0/+5 | |
this means .net is fixed. | |||||
2007-11-14 | bury connect creation deeper down in case this is what .NET hates | Sean Dague | 1 | -0/+1 | |
2007-11-14 | random shot in the dark | Sean Dague | 1 | -3/+4 | |
2007-11-14 | remove limit stanza, see if this helps. | Sean Dague | 1 | -1/+1 | |
2007-11-14 | get rid of parametrized query, in case this is the .NET issue (I hope not) | Sean Dague | 1 | -5/+5 | |
2007-11-14 | further adventures in .NET workarounds | Sean Dague | 1 | -1/+4 | |
2007-11-14 | no, this probably won't work either, but I'm going to at least make sure it ↵ | Sean Dague | 1 | -2/+2 | |
works mono still | |||||
2007-11-14 | more attempted voodoo around .NET | Sean Dague | 1 | -3/+2 | |
2007-11-14 | attempt to resolve Sqlite not working on .NET for terrain | Sean Dague | 1 | -21/+24 | |
2007-11-13 | working now. Needs cleanup, but I'll have to do that after the next meeting | Sean Dague | 1 | -7/+16 | |
2007-11-13 | some changes to reduce memory significantly by not keeping all | Sean Dague | 1 | -24/+36 | |
terrain revisions in memory. Once I'm sure this is working, I'll purge out some of the crufty code here. | |||||
2007-11-07 | disable profuse logging messages for not saving physical | Sean Dague | 1 | -1/+1 | |
objects, as it clouds up the console a bit too much | |||||
2007-11-05 | Thank you, Teravus for: Solution for 'after using physical prim with ↵ | Charles Krinke | 1 | -3/+10 | |
MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX. | |||||
2007-10-30 | * Optimized usings | lbsa71 | 1 | -138/+151 | |
* Shortened type references * Removed redundant 'this' qualifier | |||||
2007-10-29 | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 1 | -2/+2 | |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | |||||
2007-10-23 | add locking to the terrain database calls | Sean Dague | 1 | -28/+31 | |
2007-10-23 | * Added "create-region" console command. Syntax: create-region <name> ↵ | Adam Frisby | 1 | -5/+0 | |
<region.xml filename> * Spring cleaning. | |||||
2007-10-22 | * Removed plenty more untagged console messages. Everything now has shiny ↵ | Adam Frisby | 1 | -1/+9 | |
groups. :) | |||||
2007-10-22 | * Table creation now checks if the table already exists before building it. | Adam Frisby | 1 | -3/+27 | |
2007-10-22 | * Temporary fix for SQLite error -- temporarily disables terrain storage. | Adam Frisby | 1 | -2/+2 | |
2007-10-22 | * Return of R2162. /Take that SVN!/ | Adam Frisby | 1 | -4/+117 | |
2007-10-22 | revert r2162 as it completely clobbered all the work on | Sean Dague | 1 | -117/+4 | |
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in. | |||||
2007-10-22 | * Major ass commit. | Adam Frisby | 1 | -4/+117 | |
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation | |||||
2007-10-15 | * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru | lbsa71 | 1 | -1/+29 | |
2007-09-25 | Terrain: | Adam Frisby | 1 | -3/+3 | |
* Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice. | |||||
2007-09-22 | fix to do hollow prims correctly. Reported from | Sean Dague | 1 | -1/+1 | |
http://bug.opensecondlife.org/view.php?id=394 | |||||
2007-09-13 | add some locks around DataSet manipulation to ensure we are doing this | Sean Dague | 1 | -117/+93 | |
safely |