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path: root/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs (follow)
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* * Optimized usingslbsa712007-12-271-7/+7
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Adding an explicit close() and dispose() in the hope that it might help with ↵Brian McBee2007-12-081-0/+3
| | | | assetserver issues.
* Attempt to handle MYSQL error fetching assetsBrian McBee2007-11-261-10/+17
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* Need to clean up resources when creating/updating assetsTleiades Hax2007-11-011-0/+1
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* (no commit message)Tleiades Hax2007-11-011-10/+14
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* * Optimized usingslbsa712007-10-301-20/+23
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-14/+16
| | | | | Run this on a major grid, and weep
* get rid of all the ^M line endingsSean Dague2007-10-191-159/+159
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* * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa712007-10-151-0/+28
| | | | messages. Thanks Chillken!
* OpenSimMain now respects the asset_plugin paramter, and storing of assets ↵Tleiades Hax2007-10-131-2/+21
| | | | will *not* throw an exception
* Added capbility to use MySQL as the database backend in stand alone mode for ↵Tleiades Hax2007-10-131-21/+2
| | | | | | | assets and inventory. Added asset_plugin key to "StandAlone" section of OpenSim.ini
* (no commit message)Tleiades Hax2007-10-131-2/+21
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* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-131-0/+112
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.