| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
|
|
|
|
|
|
|
| |
* Added a Logout message with a name on the console
* Added a *fixme* message to figure out why the current agent session is null
* After updating you may notice that there's a login <user> and also a logout<user>
|
|
|
|
|
|
|
| |
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
|
|
|
|
| |
last database changes in before sdauge changes them significantly.
|
|
|
|
|
|
|
|
| |
* Added the web_login_key to the users table
* Added happy configurable http error message pages
* This update is large enough to have 'awe' value.. so backup your users or weep.
* Not tested on MSSQL, even though I added code to update the tables!
|
| |
|
|
|
|
|
| |
* Don't forget to run prebuild
|
|
|
|
|
|
| |
* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods
|
|
|
|
|
|
|
| |
* shortened references
* Removed redundant 'this'
* Normalized EOF
|
|
|
|
| |
resolving inventory problems
|
|
|
|
| |
Works with LibSL rev>1532
|
|
|
|
|
|
|
| |
* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
|
|
|
|
| |
the current NullReferenceException based one
|
|
|
|
|
|
|
|
| |
subfolders work, moving folders works.
Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode.
|
|
|
|
| |
notice of doom
|
|
|
|
|
|
|
|
|
| |
no root folder is found and it makes the user server wait longer for the
inventory server to do its work.
From Justin Casey (IBM)
|
|
|
|
|
| |
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
|
|
|
|
|
|
|
| |
manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
* Grid mode always returns 0 results until the Grid Communications portion is done.
|
|
|
|
|
|
| |
* Shortened type references
* Removed redundant 'this' qualifier
|
| |
|
| |
|
| |
|
|
|
|
| |
should make sure the wiki is updated.
|
| |
|
|
|
|
|
| |
* added some licensing info
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
* handle is calculated
* it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
|
| |
|
|
|
|
| |
prebuild.xml though
|
|
|
|
|
|
| |
*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now
|
|
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
|