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2019-07-25Combine LureModule and HGLureModule.onefang1-1/+1
Still need to clean up after this, LureModule.cs isn't needed anymore.
2019-07-24For the "teleport from above" case, do the right thing.onefang1-0/+3
Which includes looking for designated floor prims, which have ^ as the first character of their description. Don't do "teleport from above" when we have proper coords.
2019-07-21TPs from scripts avoid all that silly raycasting nonsense, just go where we ask.onefang1-1/+3
2019-05-19Upgrade sim height.onefang1-1/+1
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-2/+10
2016-11-07Sims are 16 km high now, about the maximum before prim jitter starts getting ↵David Walter Seikel1-1/+1
too much. Impy had been modified long ago to 16 km.
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-1/+10
2012-09-084096 is used in various places as the maximum height of a region, ↵SignpostMarv1-0/+1
refactoring to be a constant
2010-08-19Partial rewrite of client IP verification. Not completely finished yet, and ↵Diva Canto1-1/+3
untested. Committing to move to my other computer.
2010-01-09Fix up the weird Lindenish "setaccess" message. Talk about strange....Melanie1-4/+4
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2008-09-12* Check in first part of http://opensimulator.org/mantis/view.php?id=2073Justin Clarke Casey1-1/+47
* This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At this point, region servers that haven't upgraded past this revision may run into problems * This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong. * Many thanks to tyre for this patch.
2008-07-17add plywood texture as a constant, as we need it in a couple of placesSean Dague1-0/+1
and it's super cryptic to have random UUIDs hanging out.
2008-05-04*Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen1-0/+8
allowed! *Started cleaning up the land module
2008-04-29* Spring cleaning.Adam Frisby1-1/+1
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-4/+0
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-06* Disabled ancient TerrainEngine.Adam Frisby1-0/+1
* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-02-17Added copyright notices.Jeff Ames1-0/+28
2008-02-15Update svn properties.Jeff Ames1-11/+11
2008-02-14* Made new Framework.Constants class, added RegionSize member.Adam Frisby1-0/+11
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.