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2014-01-04Add routines in Util.cs for conversion of region handles to regionRobert Adams1-1/+4
locations and for the conversion of region world location to region 'region' location. These routines will replace all the arithmatic scattered throughout OpenSimulator.
2014-01-03varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams1-1/+1
CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen).
2013-12-28Add serialization/deserialization of region size to RegionInfo, GridRegion, ↵Robert Adams1-0/+6
and RegionData. This does not modify interfaces or handling of variable sized regions. This only enables the loading and storing of the region size and the reporting of the region size in grid service responses. The database tables already have the code to load and store the region size.
2013-11-30varregion: Add MaxRegionSize constant and enforce in RegionInfo.Robert Adams1-1/+3
Intermediate checkin of changing border cross computation from checking boundry limits to requests to GridService. Not totally functional.
2013-10-16varregion: move the compressed heighmap compression factor fromRobert Adams1-2/+0
Constants into TerrainData. Save compression factor with the terrain blob in the database.
2013-10-07varregion: plug in TerrainData class and modify TerrainModule and ↵Robert Adams1-1/+1
LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
2013-09-28varregion: serious rework of TerrainChannel:Robert Adams1-0/+9
-- addition of varaible region size in X and Y -- internal storage of heightmap changed from double[] to short[] -- helper routines for handling internal structure while keeping existing API -- to and from XML that adds region size information (for downward compatibility, output in the legacy XML format if X and Y are 256) Updated and commented Constants.RegionSize but didn't change the name for compatibility.
2013-09-25varregion: serious rework of TerrainChannel:Robert Adams1-0/+9
-- addition of varaible region size in X and Y -- internal storage of heightmap changed from double[] to short[] -- helper routines for handling internal structure while keeping existing API -- to and from XML that adds region size information (for downward compatibility, output in the legacy XML format if X and Y are 256) Updated and commented Constants.RegionSize but didn't change the name for compatibility.
2012-09-084096 is used in various places as the maximum height of a region, ↵SignpostMarv1-0/+1
refactoring to be a constant
2010-08-19Partial rewrite of client IP verification. Not completely finished yet, and ↵Diva Canto1-1/+3
untested. Committing to move to my other computer.
2010-01-09Fix up the weird Lindenish "setaccess" message. Talk about strange....Melanie1-4/+4
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2008-09-12* Check in first part of http://opensimulator.org/mantis/view.php?id=2073Justin Clarke Casey1-1/+47
* This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At this point, region servers that haven't upgraded past this revision may run into problems * This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong. * Many thanks to tyre for this patch.
2008-07-17add plywood texture as a constant, as we need it in a couple of placesSean Dague1-0/+1
and it's super cryptic to have random UUIDs hanging out.
2008-05-04*Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen1-0/+8
allowed! *Started cleaning up the land module
2008-04-29* Spring cleaning.Adam Frisby1-1/+1
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-4/+0
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-06* Disabled ancient TerrainEngine.Adam Frisby1-0/+1
* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-02-17Added copyright notices.Jeff Ames1-0/+28
2008-02-15Update svn properties.Jeff Ames1-11/+11
2008-02-14* Made new Framework.Constants class, added RegionSize member.Adam Frisby1-0/+11
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.