| Commit message (Collapse) | Author | Age | Files | Lines |
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* Tweaked some esoteric throttle settings
* Removed AgentThrottle from the unsupported packet list.
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* Shortened type references
* Removed redundant 'this' qualifier
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which cleans up the verbose logic
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the ChatModule by MW and myself. Couldn't find Adam online
after that rev went in.
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* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
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* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin
* Made LogBase thread-safe (or at least not thread-ignorant)
* Ignored some genned files
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during loadtesting.
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with a real logging module later, but this should make reading logs easier
for now
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Now will just print the backtrace on the screen and continue.
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attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
A few other minor changes.
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*By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
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* fixed 'show users' format bug.
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configdir, datadir.
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This helps reduce confusion for linux people that have white background
terminals.
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* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
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projects combined, all 'never used' things)
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* Added LineInfo stacktrace parser to LogBase (not used yet though)
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modules (eg "client", "grid", "terrain", "storage", etc)
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* added some licensing info
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* moving towards IPEndPoints all over the place
* trying to make the internal/external division
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compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
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