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2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-15/+15
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-06-19Mantis#1543. Thank you kindly, Jonc for a patch that:Charles Krinke1-3/+3
Implements terrain bake from Region/Estate dialog and respects estate settings during terraforming
2008-05-26* Assigns a random UUID to a region if the Sim UUID is null.Adam Frisby1-0/+13
2008-05-01* Breaking all the code, breaking all the code..!Adam Frisby1-1/+1
* Made a bunch more members static, removed some dead code, general cleaning.
2008-04-29* Spring cleaning.Adam Frisby1-12/+18
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-1/+2
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-27/+26
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-05Converted logging to use log4net.Jeff Ames1-27/+25
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-01-15* Mother of all commits:Adam Frisby1-9/+9
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen1-0/+7
Some debug info for startup added to find bugs. ++
2008-01-04*Added ability to skip any use of the console when configuring and assume ↵mingchen1-4/+6
default value. This is useful when the server is running by itself and a new region request is added without sufficient information
2007-12-27* Optimized usingslbsa711-48/+87
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-04* Fixed a whole bunch of console messages.Adam Frisby1-3/+3
2007-11-17minor cleanup of some dodgy bitsJeff Ames1-1/+1
2007-11-17catch exceptions when loading malformed xml filesJeff Ames1-7/+10
2007-11-03*Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen1-15/+40
standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-03*Moved region loading into its own interface IRegionLoadermingchen1-71/+60
*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa711-0/+0
2007-10-31set svn:eol-styleJeff Ames1-439/+439
2007-10-30* Optimized usingslbsa711-42/+68
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-415/+414
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-09-25* Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa711-1/+0
intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25* Fixed Culture-variant parsing of config optionslbsa711-4/+5
2007-08-03*Estate settings are now saved in their own configuration file called ↵mingchen1-1/+9
estate_settings.xml using the configuration system.
2007-07-30mass update of files to have native line endingsSean Dague1-379/+379
2007-07-23*Added configuration plugin (OpenSim.Framework.Configuration.HTTP.dll) that ↵mingchen1-2/+6
fetches a file from a remote server *Right now, values are not saved back to the remote server, but that will be changed *Removed some warnings from invalid references that were not used anyways
2007-07-20*Added ability to manually set the configuration plugin dll from ↵mingchen1-1/+5
ConfigurationMember
2007-07-20* Assortment of Console changes - console messages are now grouped into ↵Adam Frisby1-1/+1
modules (eg "client", "grid", "terrain", "storage", etc)
2007-07-19*Moved XmlConfiguration to its own projectmingchen1-11/+41
*Made it possible to load a configuration interface by DLL *Deleted the 1024 config files until they are updated
2007-07-19*Handler Functions can now refuse an object as invalid by returning false, ↵mingchen1-12/+42
thus forcing the user to re-enter the data *Added TYPE_STRING_NOT_EMPTY that requires some sort of text to be entered *Added another parameter to addConfigurationOption called use_default_no_prompt that will not ask via the console a configuration option; it will use whatever is in the config file. If nothing is in the config file for that option, it will force itself to use default
2007-07-19* Removed yet more compiler warningsAdam Frisby1-1/+1
* Dropped old ILocalStorage storage engines.
2007-07-18*New Configuration System, much easier and less buggy compared to the ↵mingchen1-0/+311
original system in place *View RegionInfo.cs for an example on how it works! *This hopefully copies all the files over, but who knows :)