Commit message (Collapse) | Author | Age | Files | Lines | |
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* | A couple of more sanity guards, but this won't fix things when user profile ↵ | Diva Canto | 2009-12-11 | 1 | -1/+1 |
| | | | | fetching is borked. | ||||
* | Fix to make [bad] tests happy. | Diva Canto | 2009-12-11 | 1 | -4/+4 |
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* | Attempt at fixing mantis #4411. | Diva Canto | 2009-12-11 | 1 | -1/+15 |
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* | Getting rid of the dead field RootInventoryFolderId on UserProfileData, It's ↵ | Kunnis | 2009-12-06 | 2 | -5/+0 |
| | | | | | | not even stored in mysql. Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | make logging less verbose when loading iars | Justin Clark-Casey (justincc) | 2009-11-13 | 1 | -1/+1 |
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* | move fake user service to a separate mock user service class | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -159/+0 |
| | | | | delete asset cache tests shell | ||||
* | Rename test services to mock services, since this is a more accurate description | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -147/+4 |
| | | | | remove duplicate mock inventory service | ||||
* | Backport the fixes to WebFetchInventoryDescendents to the UDP | Melanie | 2009-11-04 | 1 | -2/+2 |
| | | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory. | ||||
* | * Standalone logins will now go through the sequence of "requested region, ↵ | John Hurliman | 2009-10-28 | 1 | -15/+11 |
| | | | | | | | default region, any region" before giving up * Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground * Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls | ||||
* | * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵ | John Hurliman | 2009-10-21 | 1 | -1/+1 |
| | | | | | | Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values | ||||
* | * Removed OpenSim.Data.NHibernate | John Hurliman | 2009-10-19 | 1 | -1/+1 |
| | | | | * Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing | ||||
* | Merge branch 'master' into htb-throttle | Melanie | 2009-10-12 | 1 | -5/+5 |
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| * | Use Util.UTF8 instead of creating a new heap object every time. | Diva Canto | 2009-10-10 | 1 | -5/+5 |
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* | | Merge branch 'master' into htb-throttle | Melanie | 2009-10-10 | 1 | -23/+12 |
|\ \ | |/ | | | | | | | This is hand-edited to not let master changes creep into here and may cause a somewhat rocky merge to master later. | ||||
| * | A slight improvement on name fetching -- using the local name cache, since ↵ | Diva Canto | 2009-10-09 | 1 | -0/+6 |
| | | | | | | | | it exists. | ||||
| * | Use the cache, Luke! | Diva Canto | 2009-10-09 | 1 | -25/+8 |
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* | | Calling .Close() on AutoResetEvent and ManualResetEvent (those classes ↵ | John Hurliman | 2009-10-09 | 2 | -3/+4 |
|/ | | | | contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet | ||||
* | * One more debug message on FetchInventoryDescendants | Diva Canto | 2009-10-06 | 1 | -17/+62 |
| | | | | * More streams close on finally | ||||
* | Revert "Rewrote parts of the code that were double-locking different ↵ | Melanie | 2009-10-07 | 1 | -27/+39 |
| | | | | | | objects. This is about half of the code base reviewed." This reverts commit e992ca025571a891333a57012c2cd4419b6581e5. | ||||
* | Rewrote parts of the code that were double-locking different objects. This ↵ | Diva Canto | 2009-10-06 | 1 | -39/+27 |
| | | | | is about half of the code base reviewed. | ||||
* | Corrected words in error message. | Diva Canto | 2009-10-06 | 1 | -2/+2 |
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* | Closing more streams even if things fail. | Diva Canto | 2009-10-04 | 1 | -6/+25 |
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* | Merge branch 'diva-textures-osgrid' | Melanie | 2009-10-04 | 1 | -1/+1 |
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| * | * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵ | John Hurliman | 2009-10-02 | 1 | -1/+1 |
| | | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization? | ||||
* | | Formatting cleanup. | Jeff Ames | 2009-10-01 | 4 | -5/+5 |
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* | | Formatting cleanup. | Jeff Ames | 2009-10-01 | 14 | -53/+53 |
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* | | Make create user to the Right Thing with regard to salting user passwords | Melanie | 2009-09-30 | 1 | -2/+4 |
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* | | Deleted some files that aren't being used anymore. | Diva Canto | 2009-09-28 | 2 | -130/+0 |
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* | | Poof! on LocalBackend. CommsManager.GridServices deleted. | Diva Canto | 2009-09-26 | 1 | -5/+0 |
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* | | First pass at the heart surgery for grid services. Compiles and runs ↵ | Diva Canto | 2009-09-26 | 1 | -7/+9 |
| | | | | | | | | minimally. A few bugs to catch now. | ||||
* | | Allow load/save iar password checks to be done in grid mode | Justin Clark-Casey (justincc) | 2009-09-24 | 3 | -6/+47 |
| | | | | | | | | | | This should allow load/save iar to work for grid mode as long as the grid user service is later than this revision Grid services of earlier revisions will always erroneously report incorrect password. This will be addressed shortly. | ||||
* | | minor: remove double initialization of user appearance module in ↵ | Justin Clark-Casey (justincc) | 2009-09-23 | 1 | -2/+3 |
|/ | | | | Grid.UserServer.Main | ||||
* | Add test to check behaviour if an iar is loaded where no user profile exists ↵ | Justin Clark-Casey (justincc) | 2009-09-09 | 1 | -1/+6 |
| | | | | | | for the creators Disable generation of temporary profiles for now, instead record loading user as creator | ||||
* | warnings safari. | dr scofield (aka dirk husemann) | 2009-09-02 | 1 | -1/+1 |
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* | minor: formatting and comments | Justin Clark-Casey (justincc) | 2009-08-28 | 1 | -1/+12 |
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* | * Another attempt at fixing the random spurious test error. | Teravus Ovares (Dan Olivares) | 2009-08-26 | 2 | -0/+21 |
| | | | | * This time it might be the listening socket thread from HttpServer aborting with a non blocking thread abort exception. Hopefully calling Stop() on MainServer.Instance will solve that. | ||||
* | * Fixes mantis http://opensimulator.org/mantis/view.php?id=4044. Turns out ↵ | Diva Canto | 2009-08-22 | 1 | -0/+5 |
| | | | | | | folders were never being removed from trash when they were singled out for purging in trash. They were being removed when Trash was purged as a whole. That behavior is now fixed for the new InventoryService set. * Removed left-overs from AssetInventoryServer. | ||||
* | Moved AuthedSessionCache to where it is used -- Grid/InventoryServer. | Diva Canto | 2009-08-22 | 2 | -650/+0 |
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* | Fixing a spot I missed in assets. Switching Grid to the new naming schema ↵ | Kunnis | 2009-08-19 | 2 | -3/+3 |
| | | | | with Store/Get | ||||
* | Added MoveItems, which is most useful upon viewer-delete inventory ↵ | Diva Canto | 2009-08-19 | 1 | -0/+5 |
| | | | | operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently). | ||||
* | A better purge of trash folder. | Diva Canto | 2009-08-19 | 2 | -2/+4 |
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* | Added one conditional missing on login, for creating inventory if it doesn't ↵ | Diva Canto | 2009-08-17 | 1 | -1/+13 |
| | | | | exist already. This hopefully fixes the master avatar problems on standalone. | ||||
* | uh. how about *really* removing it, and not just write a comment above, hey ↵ | Diva Canto | 2009-08-16 | 1 | -1/+1 |
| | | | | diva? | ||||
* | Remove the call to ResetAttachments upon login. The info in the DB should ↵ | Diva Canto | 2009-08-16 | 1 | -1/+3 |
| | | | | always have {itemID, assetID}. | ||||
* | Added GetAssetPermissions. Few last bugs nixed. This is ready for testing. | Diva Canto | 2009-08-13 | 1 | -0/+5 |
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* | Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' ↵ | Diva Canto | 2009-08-13 | 3 | -11/+11 |
| | | | | starting to get on my nerves. | ||||
* | Re-adding a conditional in UserManager that was removed with arthusv's ↵ | Diva Canto | 2009-08-11 | 1 | -1/+1 |
| | | | | commit. Changing new inventory ops to POST. | ||||
* | Merged with origin, and resolved one conflict in LoginServiceTests.cs | Diva Canto | 2009-08-11 | 4 | -56/+83 |
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| * | Establish CachedUserInfo.OnInventoryReceived event so that region/test ↵ | Justin Clark-Casey (justincc) | 2009-08-11 | 2 | -47/+68 |
| | | | | | | | | inventory code can be written with the async inventory fetch | ||||
| * | * Improves SceneSetupHelper to allow the tester to choose a real or mock, ↵ | Arthur Valadares | 2009-08-11 | 3 | -128/+15 |
| | | | | | | | | | | | | | | | | inventory and asset, service modules. The boolean startServices was replaced with realServices string. If the string contains the word asset, it will start a real asset module, if it contains inventory, it starts a real inventory. Otherwise, it use mock (NullPlugin-like) objects, for tests that don't really need functionality. * SetupScene is now actually sharing the asset and inventory modules if the tester wishes to have multiple regions connected. To link regions, just start SetupScene with the same CommunicationManager for all scenes. SceneSetupHelper will hold a static reference to the modules and won't initialize them again, just run the scenes through the modules AddRegion, RegionLoaded and PostInitialize. * With the recent changes, both asset and inventory (and in the future, user) services should always be asked from the scene, not instantiated alone. The tests should reflect this new behavior and always start a scene. |