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* fix the issue found on IRC this morning. The logging call was mistructuredSean Dague2008-02-081-1/+2
| | | | | | | so threw and exception when attempting to log that we missed an asset and were waiting for it.
* Additional debugging print on LOGOUT if/else in userServer.Charles Krinke2008-02-071-2/+1
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* Converted logging to use log4net.Jeff Ames2008-02-0514-168/+169
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* some small changes, like adding a couple of extra methods to ↵MW2008-02-052-0/+12
| | | | IInventoryServices so that a check can be done to see if a inventory set exists for a certain user.
* Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey2008-02-042-25/+8
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* First part of avatar persistence, currently only really works in standalone ↵MW2008-02-042-0/+3
| | | | | | | | | mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
* * Lowered maxchunk from 1500 bytes to 1250 bytes to make sure packets fit ↵Adam Frisby2008-02-041-1/+1
| | | | below the average maximum MTU of 1500 bytes inc. header. Thanks Alex for reporting this.
* * Default inventory permissions patch (#444), courtesy of alex_carnell -- ↵Adam Frisby2008-02-041-0/+1
| | | | thanks!
* * setting some readonlieslbsa712008-01-311-1/+1
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* * Add asset/texture cache statistics to region server consoleJustin Clarke Casey2008-01-311-3/+21
| | | | | | | | | | | | | | | * You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
* * Add total logouts (and total logins) to server side user statsJustin Clarke Casey2008-01-281-0/+26
| | | | | | | * Passing the stats collector through object chains is not ideal - this will change when more stats come in * This change will need a prebuild
* * Add very basic initial login stats to the user serverJustin Clarke Casey2008-01-251-2/+24
| | | | | | | | * Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next
* * Shutting down child agents properly in neighbor regions.Teravus Ovares2008-01-212-1/+2
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* Add additional mainlog data to LogOffUserCharles Krinke2008-01-211-1/+2
| | | | | to aid in debugging.
* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-202-0/+50
| | | | | | | * Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
* Graceful failure of teleport to unavailable regions might actually work now.Brian McBee2008-01-201-0/+2
| | | | | I blame all bugs on the age of my brain cells.
* checking return code may make failed teleports fail more gracefully.Brian McBee2008-01-191-0/+5
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* * Mother of all commits:Adam Frisby2008-01-1515-73/+76
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * Just an update to the default login formTeravus Ovares2008-01-101-3/+3
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* Whitespace cleanup.Jeff Ames2008-01-101-1/+1
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* * After fighting with it a bit more, Opensim is now compatible with the most ↵Teravus Ovares2008-01-101-31/+30
| | | | | | | | | | recent release client(RC) on the linden labs download page. * Don't forget, you need -loginuri *and* -loginpage * Ex: -loginpage http://10.1.1.2:8002/?method=login -loginuri http://10.1.1.2:8002/ * The ?method=login is important, don't forget to add it * If you customize your http_loginform.html file, be sure to keep the form post address as is.
* * This update enables the web_login method.Teravus Ovares2008-01-091-14/+134
| | | | | * Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
* * This may be broken.. it hasn't been tested, however I wanted to get the ↵Teravus Ovares2008-01-092-4/+162
| | | | last database changes in before sdauge changes them significantly.
* * removed another superfluous debug messagelbsa712008-01-091-2/+2
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* dump_assets_to_file=true will now cause the asset to go into a UserAssets ↵Brian McBee2008-01-092-10/+62
| | | | subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!)
* Third part of CharlieO's library rework. We now have library organization! ↵Brian McBee2008-01-091-32/+35
| | | | Thanks CharlieO!
* * Applying jhurliman's LLSD login enablement patch.Teravus Ovares2008-01-053-2/+329
| | | | | | | | * I'm keeping it deactivated until some issues are resolved. * I'm patching it in deactivated so the patch doesn't get outdated * I've deactivated it by commenting out the handler for the application/xml+llsd content type. * While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
* * Trying to address TextureSender issueslbsa712008-01-023-32/+32
| | | | | | * The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff
* * Refactored out function to load specified AssetSet Xmllbsa712008-01-021-2/+2
| | | | | This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
* * You can add and remove a friend in standalone now within the same ↵Teravus Ovares2008-01-011-0/+43
| | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
* Make it possible for new inventory 'libraries' to be added without changing ↵Justin Clarke Casey2007-12-312-85/+116
| | | | | | | | | the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml
* * Added database and UserManagerBase glue for FriendsList managementTeravus Ovares2007-12-312-0/+89
| | | | | * Don't forget to run prebuild
* Correctly output library inventory folder type and version informationJustin Clarke Casey2007-12-311-3/+3
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* Standard library folders can now be configued in the xml in ↵Justin Clarke Casey2007-12-312-46/+129
| | | | | | | | inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
* Add an extra check that we don't create new inventory folders for a user ↵Justin Clarke Casey2007-12-302-5/+24
| | | | that already has a root folder
* Shift default OpenSim library into its own directoryJustin Clarke Casey2007-12-301-1/+1
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* Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey2007-12-291-7/+12
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* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-282-99/+6
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* Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey2007-12-281-3/+3
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* Set svn:eol-style.Jeff Ames2007-12-282-4/+4
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* * Optimized usingslbsa712007-12-2736-231/+241
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * removed always true iflbsa712007-12-271-15/+12
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* Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵Justin Clarke Casey2007-12-273-18/+4
| | | | | | | | | | However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-274-7/+7
| | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
* * Patch from Charlie Omega for standard secondlife inventory folders: see ↵Teravus Ovares2007-12-261-4/+103
| | | | | | | mantis:0000246 * Deletes the solution file from OpenSim.Gui
* Small non-functional inventory changesJustin Clarke Casey2007-12-251-11/+11
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* Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey2007-12-245-9/+299
| | | | | | | | | correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
* Yet more inventory debugging messagesJustin Clarke Casey2007-12-231-9/+30
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* Miscellaneous small tweaks and more logging messages to move towards ↵Justin Clarke Casey2007-12-231-2/+5
| | | | resolving inventory problems
* Make copying of scripts into prim inventories more reliable on the first ↵Justin Clarke Casey2007-12-221-3/+45
| | | | | | | | | | attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.