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* Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey2007-12-281-3/+3
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* Set svn:eol-style.Jeff Ames2007-12-282-4/+4
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* * Optimized usingslbsa712007-12-2736-231/+241
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * removed always true iflbsa712007-12-271-15/+12
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* Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵Justin Clarke Casey2007-12-273-18/+4
| | | | | | | | | | However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-274-7/+7
| | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
* * Patch from Charlie Omega for standard secondlife inventory folders: see ↵Teravus Ovares2007-12-261-4/+103
| | | | | | | mantis:0000246 * Deletes the solution file from OpenSim.Gui
* Small non-functional inventory changesJustin Clarke Casey2007-12-251-11/+11
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* Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey2007-12-245-9/+299
| | | | | | | | | correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
* Yet more inventory debugging messagesJustin Clarke Casey2007-12-231-9/+30
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* Miscellaneous small tweaks and more logging messages to move towards ↵Justin Clarke Casey2007-12-231-2/+5
| | | | resolving inventory problems
* Make copying of scripts into prim inventories more reliable on the first ↵Justin Clarke Casey2007-12-221-3/+45
| | | | | | | | | | attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
* minor refactorJustin Clarke Casey2007-12-221-3/+8
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* Refix bug where inventory textures don't appear in prim edit texture ↵Justin Clarke Casey2007-12-211-6/+15
| | | | | | | | selection box unless previously expanded in inventory.
* * Added a configuration parameter on the Grid Server to disallow forceful ↵Teravus Ovares2007-12-201-1/+2
| | | | | | | banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-207-22/+22
| | | | Works with LibSL rev>1532
* Refactor asset request processing for consistent status information on ↵Justin Clarke Casey2007-12-194-25/+46
| | | | whether an asset was actually found or not
* Misc. cleanup:Jeff Ames2007-12-191-46/+14
| | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
* Clean up the Login message on UserServer console justCharles Krinke2007-12-161-1/+2
| | | | | before CustomizeResponse is called (this one redundant).
* Reposition 'user profile not found' messages to stop spurious messages ↵Justin Clarke Casey2007-12-162-29/+28
| | | | | | | | caused by other usermanager usage This should stop the regular spurious messages in the grid user console
* Put out a more comprehensible message when user authentication fails than ↵Justin Clarke Casey2007-12-151-43/+20
| | | | the current NullReferenceException based one
* Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee2007-12-154-7/+56
| | | | | | | | subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
* Thanks, Justin, for:Charles Krinke2007-12-141-0/+4
| | | | | | Message to confirm inventory retrieval rather than simply relying on the absence of a not found message.
* Thank you Justin for:Charles Krinke2007-12-141-52/+27
| | | | | 0000188: Clean up of some AssetCache.ProcessAssetQueue() code
* * Just making Create publiclbsa712007-12-141-1/+1
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* * ARequest changed name to AssetRequest and moved to own file.lbsa712007-12-144-104/+97
| | | | | | * The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
* * Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST ↵Teravus Ovares2007-12-142-3/+9
| | | | calls
* patch from justincc for Mantis #163 - Opening a script in inventory longer ↵Teravus Ovares2007-12-141-11/+36
| | | | than 1500characters can cause looping crash.
* Minor cleanupJeff Ames2007-12-131-5/+4
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* Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee2007-12-111-0/+20
| | | | inventory
* added copyright noticesJeff Ames2007-12-114-1/+113
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* more work on texture downloading.MW2007-12-104-329/+107
| | | | | | | Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-1024-44/+44
| | | | notice of doom
* * Added some inter-region comms glue for allowing sims to chat amongst ↵Teravus Ovares2007-12-091-0/+1
| | | | | | | themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
* hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee2007-12-081-1/+21
| | | | | | | | inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.
* This patch fixes mantis 105. Basically, it stops the index exception whenSean Dague2007-12-081-3/+12
| | | | | | | | | no root folder is found and it makes the user server wait longer for the inventory server to do its work. From Justin Casey (IBM)
* "Borrowed" the LLSD class from a older version of libsl, so that our LLSD ↵MW2007-12-075-15/+672
| | | | decoding (used by CAPS) works again.
* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-073-11/+15
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* reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague2007-12-061-6/+1
| | | | | | | | | me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop() wasn't doing what was desired on Mono. The Queue refactoring should address the readability issues lbsa71 was working on as soon as I get the merge together.
* * now the throttle timer is stopped whilst processing Queue so that it won't ↵lbsa712007-12-061-1/+6
| | | | | | | | fire twice * started to refactored throttling method * some code convention refactorings
* removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames2007-12-062-4/+4
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* * More console message fixesAdam Frisby2007-12-042-15/+14
| | | | | * Tagged Verbose("msg",...) as obsolete. Please use Verbose("AREA","msg",...) instead.
* * Removed 12 compiler warnings.Adam Frisby2007-12-041-1/+0
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* This is a simple patch which just renames an IClientAPI method toSean Dague2007-12-031-1/+1
| | | | | | | | | SendInventoryItemCreateUpdate() in order to reflect the actual packet it sends (UpdateCreateInventoryItem). From Justin Casey (IBM)
* minor meaningless changesJeff Ames2007-12-031-2/+2
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* Attempt to fix mantis issue #82, taking prims into inventory and then ↵MW2007-12-022-4/+25
| | | | rezzing them in another region.
* Very partial Avatar Appearance (ie, clothes/body parts) "storage". In ↵MW2007-12-022-11/+7
| | | | | | | | standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist. Just need to store this data out to a database.
* Fixes a bug that my last commit introduced.MW2007-12-021-1/+1
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* Some refactoring , mainly on Inventory code. MW2007-12-024-122/+40
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* New Inventory folder should now be stored to the inventory server/database. ↵MW2007-12-021-1/+8
| | | | This also seems to fix the problem of Body parts not being persisted properly.