| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
* Eventually this codebase will be clean. >_>
|
| |
|
|
|
|
| |
under CAPS
|
|
|
|
| |
HandleFetchInventoryDescendents[CAPS]
|
| |
|
|
|
|
| |
special case
|
|
|
|
| |
FindFolder()
|
|
|
|
| |
won't be useful until we let the client cache (again?)
|
| |
|
|
|
|
| |
prefixes
|
|
|
|
| |
arguably should be split)
|
| |
|
|
|
|
| |
exists when in fact it does not
|
|
|
|
|
|
|
|
| |
CachedUserInfo
* Remove unused/superseded methods from GridInventoryService
|
|
|
|
|
|
| |
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
|
|
|
|
|
|
| |
* Remove old framework asset transactions files which were region modularized
|
|
|
|
| |
does not regenerate until you're dead!
|
|
|
|
|
|
|
| |
just ignore this for now, but it lets us get connect strings to sqlite
and nhibernate.
|
|
|
|
|
|
|
|
| |
different casings)
to Name and Version properties for the User stores.
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
almost every inventory method
* This allows lots of redundant inventory methods with only slightly different names to be eliminated.
|
| |
|
| |
|
|
|
|
|
|
|
| |
but the set all compiles together fine, and it provides people
an idea of where we are heading.
|
|
|
|
|
| |
* Made a bunch more members static, removed some dead code, general cleaning.
|
| |
|
|
|
|
| |
with namespaces.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
* The resolution takes the form of not crashing the session if the folder the user is attempting to add already exists (e.g. there is one already with the same UUID).
* Printing out warnings instead
|
|
|
|
| |
one log message changed)
|
|
|
|
|
|
|
| |
Thanks A_Biondi and Melanie!
* This builds but might not work. JustinCC will examine.. it may work out of the box.
|
|
|
|
|
|
| |
because all the other I***Service interfaces are there.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
and detach from inventory.
* Detaching from right clicking in world, detaches to your inventory.
* If you go up to a prim and attach it from in world, it appears in your inventory.
* Attachment placement is saved when you detach them.
* Choosing wear remembers your last attachment point from inventory.
* Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client
* Wrote a recursive method to find the folder of a known existing inventory item.
* Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error.
* Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
|
|
|
|
|
|
|
|
|
|
| |
inventory
* Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory
* Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set
* This is pending fixes/implementation of upstream permission implementation
|
|
|
|
|
|
|
|
|
| |
* Now, emptying the trash should remove folders and the items they contain as well as items which were not in a subfolder.
* This will only work once both the region and grid servers have reached this revision.
* You may also need to clear your cache before this will work
* Refactoring to follow.
|
|
|
|
|
|
|
|
| |
configs. This works with sqlite and nhibernate backends, and
stays with default seperate ini files for mysql and mssql until
someone writes those.
|
|
|
|
|
|
|
|
| |
this will work for sqlite and nhibernate, but will be ignored for
mysql and mssql (reverting to their ini files) until someone writes
that bit.
|
|
|
|
|
|
|
| |
* On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items
* An implementation for grid mode will follow.
|
|
|
|
| |
Thanks Lulurun.
|
|
|
|
| |
places other than directly under "My Inventory" should now be stored
|
|
|
|
|
|
|
|
| |
InventoryFolderImpl carried out by CachedUserInfo
* These will do temporarily pending refactoring
|
|
|
|
|
|
|
|
| |
will be soon
* Add locking to InventoryFolderImpl class - need more though.
|
|
|
|
|
|
|
|
| |
to create folder, move folder and purge folder.
* Old 1.18 get folder functionality requires a little more consideration
|
| |
|
|
|
|
|
|
|
|
|
| |
received by a region from the inventory service
* This replaces the old behaviour of failing straight away, which could cause lost updates if the inventory service was slow in responding
* This is the first baby step to making all inventory requests behave this way, to reduce inventory lossage
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
the attached patch set is centered around RemoteAdminPlugin and focuses
mainly on making it more robust (i.e. more parameter checking and better
error reporting) but also we've re-implemented the LoadTerrain stuff that
got disabled during the terrain code reworking:
* missing PostInitialize() calls on region modules that were loaded
for regions created via RemoteAdmin's CreateRegion XmlRpc call
* re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost
during the TerrainModule rework)
* adds lots more parameter checking and error reporting to RemoteAdmin
* adds a read-only property to RegionApplicationBase so that we can
access the CommsManager
* adds Exceptions to TerrainModule so that we get better error case
feedback (and can report more meaningful errors in turn)
* adds a CheckForTerrainUpdate() call to
TerrainModule.LoadFromFile() to make terrain changes effective
* adds TryGetCurrentScene(LLUUID) to SceneManager so that we can
retrieve Scenes not only by name but also by LLUUID
cheers,
dr scofield
|
|
|
|
| |
(this took a while to run).
|