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* * You can haz more spring cleaning.Adam Frisby2008-05-081-60/+14
| | | | | * Eventually this codebase will be clean. >_>
* * Reduced sleep durations in a number of files.Adam Frisby2008-05-081-2/+3
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* * Increase number of poll attempts an inventory items request will make ↵Justin Clarke Casey2008-05-071-1/+1
| | | | under CAPS
* * Refactor: A final root folder special case removal, this time in ↵Justin Clarke Casey2008-05-041-49/+18
| | | | HandleFetchInventoryDescendents[CAPS]
* * Refactor: Do the root case removal thing again, this time in ItemReceive()Justin Clarke Casey2008-05-041-34/+13
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* * Refactor: Simplify CachedUserInfo.FolderReceive() by removing root folder ↵Justin Clarke Casey2008-05-041-33/+29
| | | | special case
* * Simplify CreateFolder() by folding previous special root case into ↵Justin Clarke Casey2008-05-042-77/+46
| | | | FindFolder()
* * Add ability to defer item actions for AddItem() and DeleteItem(). This ↵Justin Clarke Casey2008-05-031-5/+21
| | | | won't be useful until we let the client cache (again?)
* * Refactor RemoveItem()Justin Clarke Casey2008-05-032-11/+51
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* * Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey2008-05-033-22/+21
| | | | prefixes
* * Refactor: Move MoveFolder() and PurgeFolder() into CachedUserInfo (which ↵Justin Clarke Casey2008-05-032-62/+100
| | | | arguably should be split)
* * Refactor: move UpdateFolder into CachedUserInfoJustin Clarke Casey2008-05-032-24/+48
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* * Make user profile cache service complain if the caller assumes a profile ↵Justin Clarke Casey2008-05-031-13/+42
| | | | exists when in fact it does not
* * Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵Justin Clarke Casey2008-05-033-73/+115
| | | | | | | | CachedUserInfo * Remove unused/superseded methods from GridInventoryService
* * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey2008-05-031-4/+4
| | | | | | * Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
* * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey2008-05-033-764/+1
| | | | | | * Remove old framework asset transactions files which were region modularized
* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-031-0/+13
| | | | does not regenerate until you're dead!
* plumb in connection string to the user database paths. mysql and mssqlSean Dague2008-05-021-4/+4
| | | | | | | just ignore this for now, but it lets us get connect strings to sqlite and nhibernate.
* minor refactoring. Change getName and GetVersion methods (yes the had ↵Sean Dague2008-05-021-1/+1
| | | | | | | | different casings) to Name and Version properties for the User stores.
* Update svn properties.Jeff Ames2008-05-022-522/+522
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* * Refactor: Remove redundant userID from further up the inventory request chainJustin Clarke Casey2008-05-012-2/+3
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* * Refactor: Remove the unused userID parameter that was being passed into ↵Justin Clarke Casey2008-05-014-101/+104
| | | | | | | | almost every inventory method * This allows lots of redundant inventory methods with only slightly different names to be eliminated.
* create pass through of UserManagerBase to plugin callsSean Dague2008-05-011-4/+55
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* remove the db4o asset serverSean Dague2008-05-011-145/+0
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* added in IUserService functions. These don't do anything yet,Sean Dague2008-05-012-0/+40
| | | | | | | but the set all compiles together fine, and it provides people an idea of where we are heading.
* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-016-10/+10
| | | | | * Made a bunch more members static, removed some dead code, general cleaning.
* * Removing duplicate files that somehow got undeleted from TortoiseSVN. Fixed.Adam Frisby2008-05-012-578/+0
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* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-0129-79/+593
| | | | with namespaces.
* * Assorted spring cleanings.Adam Frisby2008-05-012-2/+1
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* * Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby2008-04-301-54/+0
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* * Refactor: Rename InventoryFolderImpl.HasSubFolder() to GetDescendentFolder()Justin Clarke Casey2008-04-303-12/+12
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* * Resolve mantis 1068, 1095Justin Clarke Casey2008-04-302-10/+38
| | | | | | | * The resolution takes the form of not crashing the session if the folder the user is attempting to add already exists (e.g. there is one already with the same UUID). * Printing out warnings instead
* * Completely inconsequential inventory odds and ends (actual impact - only ↵Justin Clarke Casey2008-04-302-2/+10
| | | | one log message changed)
* * Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵Teravus Ovares2008-04-303-1/+19
| | | | | | | Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box.
* move IUserService into the OpenSim.Framework.Communications assemblySean Dague2008-04-301-0/+112
| | | | | | because all the other I***Service interfaces are there.
* * Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares2008-04-271-0/+9
| | | | | | | | | | | | | | | and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
* * First draft implementation of copying prim inventory items back to agent ↵Justin Clarke Casey2008-04-261-1/+1
| | | | | | | | | | inventory * Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory * Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set * This is pending fixes/implementation of upstream permission implementation
* * Implement full grid mode Trash emptyJustin Clarke Casey2008-04-232-15/+7
| | | | | | | | | * Now, emptying the trash should remove folders and the items they contain as well as items which were not in a subfolder. * This will only work once both the region and grid servers have reached this revision. * You may also need to clear your cache before this will work * Refactoring to follow.
* allow for Inventory database source to be specified in mainSean Dague2008-04-231-2/+2
| | | | | | | | configs. This works with sqlite and nhibernate backends, and stays with default seperate ini files for mysql and mssql until someone writes those.
* changes to allow asset_source to be specified in the opensim.iniSean Dague2008-04-231-4/+4
| | | | | | | | this will work for sqlite and nhibernate, but will be ignored for mysql and mssql (reverting to their ini files) until someone writes that bit.
* * Implement proper emptying of trashcan on standaloneJustin Clarke Casey2008-04-234-11/+83
| | | | | | | * On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items * An implementation for grid mode will follow.
* * Fix for mantis #1025 - Region always reports that location is unavailable. ↵Adam Frisby2008-04-231-2/+3
| | | | Thanks Lulurun.
* * Fix mantis #842 - folders which are created but left named "New Folder" in ↵Justin Clarke Casey2008-04-231-1/+14
| | | | places other than directly under "My Inventory" should now be stored
* * Add folders and items locking in external manipulations of ↵Justin Clarke Casey2008-04-221-20/+35
| | | | | | | | InventoryFolderImpl carried out by CachedUserInfo * These will do temporarily pending refactoring
* * Add DeleteAllContents() method to InventoryFolderImpl - not yet used but ↵Justin Clarke Casey2008-04-221-39/+109
| | | | | | | | will be soon * Add locking to InventoryFolderImpl class - need more though.
* * Extend functionality to better handle delayed inventory service transfers ↵Justin Clarke Casey2008-04-221-9/+30
| | | | | | | | to create folder, move folder and purge folder. * Old 1.18 get folder functionality requires a little more consideration
* * Replace previous specific inventory callback code with generic alternativeJustin Clarke Casey2008-04-222-30/+40
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* * Allow folder renaming to complete after an agent inventory has been ↵Justin Clarke Casey2008-04-222-8/+90
| | | | | | | | | received by a region from the inventory service * This replaces the old behaviour of failing straight away, which could cause lost updates if the inventory service was slow in responding * This is the first baby step to making all inventory requests behave this way, to reduce inventory lossage
* From: Dr Scofield <hud@zurich.ibm.com>Sean Dague2008-04-211-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | the attached patch set is centered around RemoteAdminPlugin and focuses mainly on making it more robust (i.e. more parameter checking and better error reporting) but also we've re-implemented the LoadTerrain stuff that got disabled during the terrain code reworking: * missing PostInitialize() calls on region modules that were loaded for regions created via RemoteAdmin's CreateRegion XmlRpc call * re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost during the TerrainModule rework) * adds lots more parameter checking and error reporting to RemoteAdmin * adds a read-only property to RegionApplicationBase so that we can access the CommsManager * adds Exceptions to TerrainModule so that we get better error case feedback (and can report more meaningful errors in turn) * adds a CheckForTerrainUpdate() call to TerrainModule.LoadFromFile() to make terrain changes effective * adds TryGetCurrentScene(LLUUID) to SceneManager so that we can retrieve Scenes not only by name but also by LLUUID cheers, dr scofield
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-2130-88/+71
| | | | (this took a while to run).