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* Some refactoring , mainly on Inventory code. MW2007-12-024-122/+40
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* New Inventory folder should now be stored to the inventory server/database. ↵MW2007-12-021-1/+8
| | | | This also seems to fix the problem of Body parts not being persisted properly.
* Attempt to fix mantis issue # 73MW2007-12-011-8/+12
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* Initial working Grid Inventory server. Only been tested on a very small ↵MW2007-12-013-4/+6
| | | | | | | grid, so likely to have problems on a larger grid with more people? To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
* Attempt to fix mantis issue # 65, seems like it is a race condition between ↵MW2007-12-011-4/+7
| | | | two regions trying to add a user to the AssetTransactionManager at the same time. So have placed a lock around the Dictionary add.
* Patch for mantis 0000015: Textures don't display in the objectSean Dague2007-11-302-8/+24
| | | | | | | | | properties window From Justin Casey (IBM)
* return of the inv-lib-root patch from Justin Casey (IBM)Sean Dague2007-11-302-1/+16
| | | | | | | | Should fix libsl login ability. No long breaks my login to test environment.
* * This extends my first hack to clear out the useragent table for that ↵Teravus Ovares2007-11-301-1/+1
| | | | | | | | specific user. * This helps people who have multiple records in their useragent table. * This update should be looked at.. because really what it should be doing is initiating a grid wide logoff.
* * Here's the issue, on log-off, the routine sets up a null useragent member ↵Teravus Ovares2007-11-301-0/+1
| | | | and then tries to save it to the database.. where it was going wrong, is the database had a check to do *nothing* when it got a null useragent. I made it delete the userAgent row. This should be a good enough fix to solve the problem. It still needs to be looked at by a DB guy
* * Temporary fix for 'User already online' issue in standalone mode.Teravus Ovares2007-11-301-0/+5
| | | | | * Revert this once we get a working logoff.
* revert r2510, this seems to break normal logins, at least fromSean Dague2007-11-292-16/+1
| | | | | | Linux clients.
* return an appropriate inv_lib_root, which the libsl folks haveSean Dague2007-11-292-1/+16
| | | | | | | | identified as the reason libsl can't currently connect to OpenSim. Patch from Justin Casey (IBM)
* fixed duplicate login in standalone mode (mostly untested in grid mode)Jeff Ames2007-11-292-4/+3
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* * Fixed about 7 issues with restarting sims and resolved interRegion comms ↵Teravus Ovares2007-11-291-1/+1
| | | | | | | issues. This includes the issue that MW described this morning. There's a lot of little nit picky changes that make a world of difference.
* * Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares2007-11-281-1/+1
| | | | | | | to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
* Fixed an event in the events chain in inter-region communications.Teravus Ovares2007-11-272-0/+3
| | | | | As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
* * Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares2007-11-261-0/+1
| | | | working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
* * Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby2007-11-241-2/+2
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* * Refactored NumPackets calculationlbsa712007-11-231-20/+21
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* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-211-0/+7
| | | | | * Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
* * Changed namespacelbsa712007-11-192-2/+0
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* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2007-11-182-11/+11
| | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
* cleaned up some mono compiler warningsJeff Ames2007-11-181-2/+2
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* first stab at implementation of CopyInventoryItemJeff Ames2007-11-183-14/+33
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* catch exceptions when loading malformed xml filesJeff Ames2007-11-172-17/+34
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* More cleaning up when deleting regions from a instance. NOTE: ↵MW2007-11-161-0/+1
| | | | IGridServices.DeregisterRegion() method needs implementing for grid mode.
* Another try: Fix moon bleeding over into linden grid. Need to clear your ↵Brian McBee2007-11-141-2/+2
| | | | cache to fix it.
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares2007-11-133-0/+30
| | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
* Some work on being able to set/send a users Buddylist info. (added handling ↵MW2007-11-131-1/+63
| | | | | | | code to LoginResponse). And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up)
* Fixed bug in assetcache where certain textures were not being packetized ↵Brian McBee2007-11-111-1/+1
| | | | correctly
* * Fixed compile issue.Adam Frisby2007-11-091-1/+2
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* * Added a mutex to the LoginService allowing only a single login ↵Adam Frisby2007-11-091-82/+93
| | | | | | | | simultaneously. (queues) * This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time. * A rewritten login service is on the cards.
* * Added better logging to AssetCachelbsa712007-11-063-94/+101
| | | | | | | * AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
* Some more refactoringMW2007-11-041-0/+1
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* Do I really have to write a log entry, can't I just hide this commit ↵MW2007-11-041-1/+2
| | | | somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
* *Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen2007-11-031-0/+1
| | | | standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
* testing different rest post method/class for Grid asset client. (possible ↵MW2007-11-031-10/+12
| | | | that I haven't set the post url correctly)
* debug tracing for asset server hangsSean Dague2007-11-013-4/+16
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* * Diuerse beavtificatemslbsa712007-11-012-5/+5
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* renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵MW2007-11-012-5/+5
| | | | fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
* Test on the grid asset problem, don't update to this version unless you just ↵MW2007-11-012-62/+43
| | | | want to test to see if this fixes anything (but it could just as well break grid assets even more).
* * Took a stab at #500 by making sure there is only one place stuff gets ↵lbsa712007-10-311-77/+37
| | | | | | | | added, and that that place is thread-aware. * Refactored it to TryGetValue instead of Contains
* Improved logging, to identify which asset fetch caused an execption during ↵Tleiades Hax2007-10-311-0/+1
| | | | retrieval of assets from the asset server
* added .dat extension to dumped asset filesJeff Ames2007-10-311-1/+1
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* made illogical bitwise operations logicalJeff Ames2007-10-311-1/+1
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* * Optimized usingslbsa712007-10-3040-1079/+832
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-2919-54/+37
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Fixed a bug in SQLAssetServer that only seemed to be a problem when running ↵MW2007-10-292-3/+4
| | | | under the MS .net Runtime, but was fine with mono.
* fixed one bug (where the assets we read and created from the ↵MW2007-10-291-1/+5
| | | | OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-13/+13
| | | | | * Fixed introduced bugs in ScenePresence