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* * removed another superfluous debug messagelbsa712008-01-091-2/+2
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* dump_assets_to_file=true will now cause the asset to go into a UserAssets ↵Brian McBee2008-01-092-10/+62
| | | | subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!)
* Third part of CharlieO's library rework. We now have library organization! ↵Brian McBee2008-01-091-32/+35
| | | | Thanks CharlieO!
* * Applying jhurliman's LLSD login enablement patch.Teravus Ovares2008-01-053-2/+329
| | | | | | | | * I'm keeping it deactivated until some issues are resolved. * I'm patching it in deactivated so the patch doesn't get outdated * I've deactivated it by commenting out the handler for the application/xml+llsd content type. * While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
* * Trying to address TextureSender issueslbsa712008-01-023-32/+32
| | | | | | * The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff
* * Refactored out function to load specified AssetSet Xmllbsa712008-01-021-2/+2
| | | | | This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
* * You can add and remove a friend in standalone now within the same ↵Teravus Ovares2008-01-011-0/+43
| | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
* Make it possible for new inventory 'libraries' to be added without changing ↵Justin Clarke Casey2007-12-312-85/+116
| | | | | | | | | the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml
* * Added database and UserManagerBase glue for FriendsList managementTeravus Ovares2007-12-312-0/+89
| | | | | * Don't forget to run prebuild
* Correctly output library inventory folder type and version informationJustin Clarke Casey2007-12-311-3/+3
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* Standard library folders can now be configued in the xml in ↵Justin Clarke Casey2007-12-312-46/+129
| | | | | | | | inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
* Add an extra check that we don't create new inventory folders for a user ↵Justin Clarke Casey2007-12-302-5/+24
| | | | that already has a root folder
* Shift default OpenSim library into its own directoryJustin Clarke Casey2007-12-301-1/+1
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* Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey2007-12-291-7/+12
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* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-282-99/+6
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* Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey2007-12-281-3/+3
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* Set svn:eol-style.Jeff Ames2007-12-282-4/+4
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* * Optimized usingslbsa712007-12-2736-231/+241
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * removed always true iflbsa712007-12-271-15/+12
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* Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵Justin Clarke Casey2007-12-273-18/+4
| | | | | | | | | | However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-274-7/+7
| | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
* * Patch from Charlie Omega for standard secondlife inventory folders: see ↵Teravus Ovares2007-12-261-4/+103
| | | | | | | mantis:0000246 * Deletes the solution file from OpenSim.Gui
* Small non-functional inventory changesJustin Clarke Casey2007-12-251-11/+11
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* Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey2007-12-245-9/+299
| | | | | | | | | correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
* Yet more inventory debugging messagesJustin Clarke Casey2007-12-231-9/+30
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* Miscellaneous small tweaks and more logging messages to move towards ↵Justin Clarke Casey2007-12-231-2/+5
| | | | resolving inventory problems
* Make copying of scripts into prim inventories more reliable on the first ↵Justin Clarke Casey2007-12-221-3/+45
| | | | | | | | | | attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
* minor refactorJustin Clarke Casey2007-12-221-3/+8
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* Refix bug where inventory textures don't appear in prim edit texture ↵Justin Clarke Casey2007-12-211-6/+15
| | | | | | | | selection box unless previously expanded in inventory.
* * Added a configuration parameter on the Grid Server to disallow forceful ↵Teravus Ovares2007-12-201-1/+2
| | | | | | | banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-207-22/+22
| | | | Works with LibSL rev>1532
* Refactor asset request processing for consistent status information on ↵Justin Clarke Casey2007-12-194-25/+46
| | | | whether an asset was actually found or not
* Misc. cleanup:Jeff Ames2007-12-191-46/+14
| | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
* Clean up the Login message on UserServer console justCharles Krinke2007-12-161-1/+2
| | | | | before CustomizeResponse is called (this one redundant).
* Reposition 'user profile not found' messages to stop spurious messages ↵Justin Clarke Casey2007-12-162-29/+28
| | | | | | | | caused by other usermanager usage This should stop the regular spurious messages in the grid user console
* Put out a more comprehensible message when user authentication fails than ↵Justin Clarke Casey2007-12-151-43/+20
| | | | the current NullReferenceException based one
* Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee2007-12-154-7/+56
| | | | | | | | subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
* Thanks, Justin, for:Charles Krinke2007-12-141-0/+4
| | | | | | Message to confirm inventory retrieval rather than simply relying on the absence of a not found message.
* Thank you Justin for:Charles Krinke2007-12-141-52/+27
| | | | | 0000188: Clean up of some AssetCache.ProcessAssetQueue() code
* * Just making Create publiclbsa712007-12-141-1/+1
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* * ARequest changed name to AssetRequest and moved to own file.lbsa712007-12-144-104/+97
| | | | | | * The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
* * Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST ↵Teravus Ovares2007-12-142-3/+9
| | | | calls
* patch from justincc for Mantis #163 - Opening a script in inventory longer ↵Teravus Ovares2007-12-141-11/+36
| | | | than 1500characters can cause looping crash.
* Minor cleanupJeff Ames2007-12-131-5/+4
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* Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee2007-12-111-0/+20
| | | | inventory
* added copyright noticesJeff Ames2007-12-114-1/+113
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* more work on texture downloading.MW2007-12-104-329/+107
| | | | | | | Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-1024-44/+44
| | | | notice of doom
* * Added some inter-region comms glue for allowing sims to chat amongst ↵Teravus Ovares2007-12-091-0/+1
| | | | | | | themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
* hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee2007-12-081-1/+21
| | | | | | | | inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.