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* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-2611-101/+87
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* Region ground texture was not marked as temporary, when being created, and ↵Tleiades Hax2007-10-261-7/+9
| | | | assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
* Very early first implementation of grid based assets.Tleiades Hax2007-10-265-38/+272
| | | | | Run this on a major grid, and weep
* fix line endingsSean Dague2007-10-252-491/+491
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* Created a generic RESTClient component, which simplifies querying for ↵Tleiades Hax2007-10-252-0/+491
| | | | | | | | resources from REST based web-services. Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
* Part of supporting gridwide assetss. A little premature release, but I'm ↵Tleiades Hax2007-10-241-23/+1
| | | | tired of conflicts.
* * Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby2007-10-222-3/+2
| | | | groups. :)
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-226-9/+9
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* revert r2162 as it completely clobbered all the work onSean Dague2007-10-226-10/+10
| | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
* * Major ass commit.Adam Frisby2007-10-226-10/+10
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* * Added a lock to the user profile cache to prevent simultaneous duplicate ↵Adam Frisby2007-10-211-10/+14
| | | | additions to the database. (Attempting to fix bug reported by nebadon)
* get rid of all the ^M line endingsSean Dague2007-10-194-782/+782
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* * some more refactoring + bugfixlbsa712007-10-193-126/+127
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* * Total refactoring of Asset Server for massive winlbsa712007-10-194-565/+331
| | | | | | * There is now a AssetServerBase * lolcat in ur assets
* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-181-1/+4
| | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
* * Some asset loading refactoringlbsa712007-10-171-0/+5
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* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-1513-0/+366
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* * normalized line endingslbsa712007-10-151-305/+305
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* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-131-34/+34
| | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
* I broke the build and am reverting until I can get the MainLog call proper.Charles Krinke2007-10-121-283/+283
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* Turn a few of the writelines into mainlog entries so failed logins can be ↵Charles Krinke2007-10-121-7/+7
| | | | more easily analyzed.
* Applied patch 485, inventory patch from tleiades (thanks again).MW2007-10-081-2/+2
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* getting all our line endings consistant againSean Dague2007-10-051-1/+1
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* * So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵lbsa712007-10-053-304/+304
| | | | of things. Reverting 2056.
* * UserProfileData meets code conventionslbsa712007-10-053-304/+304
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* == The "right name and place" commit ==lbsa712007-10-0511-23/+11
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* * Moved IUserService to OpenSim.Framework.Interfaceslbsa712007-10-052-50/+1
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* * Renamed IUserServices to IUserServicelbsa712007-10-053-4/+4
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* Some continuation of lbsa71's refactoring of the CommunicationsManager.MW2007-10-031-0/+55
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-278-347/+165
| | | | Tleiades patch 444 and 445.
* * Tleiades patch #445 - the inventory folders displayed does not show the ↵lbsa712007-09-271-2/+2
| | | | | | | expected folder icons Tahnx, Tleiades; keep up the good work!
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-278-165/+347
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa712007-09-251-1/+1
| | | | | | | intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-2411-41/+1629
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* * Trying to streamline CommunicationsManagerlbsa712007-09-241-10/+9
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* * reorder and renamelbsa712007-09-241-22/+20
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* * Encapsulated all CommunicationsManager serviceslbsa712007-09-243-21/+68
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* fixing me some line endingsSean Dague2007-09-173-427/+427
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* Hopefully fixed the build error that I introduced with my last commit.MW2007-09-151-1/+1
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* Testing to see if this fixes the editing appearance crash, or makes it (or ↵MW2007-09-151-1/+9
| | | | anything else) worse.
* move the locks closer to the data, sqlite for assets now works like a champSean Dague2007-09-111-9/+3
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* Trying some locks on asset database access. MW2007-09-111-10/+21
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* added some debugging for tracing where asset code isn't working with sqliteSean Dague2007-09-101-298/+299
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* mass update of urls in source code to new websiteSean Dague2007-09-1022-22/+22
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* A couple of fixes to make sure db4o gets set as the default asset database. ↵MW2007-09-102-0/+2
| | | | Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-103-8/+305
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* Some work on Module loading/management.MW2007-09-041-1/+6
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
* Added some place holder classes for various modules.MW2007-08-302-36/+40
| | | | | Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
* Fixed the problem of uploaded animations not showing up in inventory [Mantis ↵MW2007-08-281-1/+1
| | | | number 338]. They should now show up in inventory and play locally should work. But Play in world doesn't seem to work yet.
* Deleted a few old files that are no longer used.MW2007-08-273-4/+396
| | | | | | Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.