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2008-02-04* Default inventory permissions patch (#444), courtesy of alex_carnell -- ↵Adam Frisby1-0/+1
thanks!
2008-01-31* setting some readonlieslbsa711-1/+1
2008-01-31* Add asset/texture cache statistics to region server consoleJustin Clarke Casey1-3/+21
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-28* Add total logouts (and total logins) to server side user statsJustin Clarke Casey1-0/+26
* Passing the stats collector through object chains is not ideal - this will change when more stats come in * This change will need a prebuild
2008-01-25* Add very basic initial login stats to the user serverJustin Clarke Casey1-2/+24
* Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next
2008-01-21* Shutting down child agents properly in neighbor regions.Teravus Ovares2-1/+2
2008-01-21Add additional mainlog data to LogOffUserCharles Krinke1-1/+2
to aid in debugging.
2008-01-20* Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2-0/+50
* Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20Graceful failure of teleport to unavailable regions might actually work now.Brian McBee1-0/+2
I blame all bugs on the age of my brain cells.
2008-01-19checking return code may make failed teleports fail more gracefully.Brian McBee1-0/+5
2008-01-15* Mother of all commits:Adam Frisby15-73/+76
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-10* Just an update to the default login formTeravus Ovares1-3/+3
2008-01-10Whitespace cleanup.Jeff Ames1-1/+1
2008-01-10* After fighting with it a bit more, Opensim is now compatible with the most ↵Teravus Ovares1-31/+30
recent release client(RC) on the linden labs download page. * Don't forget, you need -loginuri *and* -loginpage * Ex: -loginpage http://10.1.1.2:8002/?method=login -loginuri http://10.1.1.2:8002/ * The ?method=login is important, don't forget to add it * If you customize your http_loginform.html file, be sure to keep the form post address as is.
2008-01-09* This update enables the web_login method.Teravus Ovares1-14/+134
* Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
2008-01-09* This may be broken.. it hasn't been tested, however I wanted to get the ↵Teravus Ovares2-4/+162
last database changes in before sdauge changes them significantly.
2008-01-09* removed another superfluous debug messagelbsa711-2/+2
2008-01-09dump_assets_to_file=true will now cause the asset to go into a UserAssets ↵Brian McBee2-10/+62
subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!)
2008-01-09Third part of CharlieO's library rework. We now have library organization! ↵Brian McBee1-32/+35
Thanks CharlieO!
2008-01-05* Applying jhurliman's LLSD login enablement patch.Teravus Ovares3-2/+329
* I'm keeping it deactivated until some issues are resolved. * I'm patching it in deactivated so the patch doesn't get outdated * I've deactivated it by commenting out the handler for the application/xml+llsd content type. * While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
2008-01-02* Trying to address TextureSender issueslbsa713-32/+32
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff
2008-01-02* Refactored out function to load specified AssetSet Xmllbsa711-2/+2
This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
2008-01-01* You can add and remove a friend in standalone now within the same ↵Teravus Ovares1-0/+43
simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2007-12-31Make it possible for new inventory 'libraries' to be added without changing ↵Justin Clarke Casey2-85/+116
the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml
2007-12-31* Added database and UserManagerBase glue for FriendsList managementTeravus Ovares2-0/+89
* Don't forget to run prebuild
2007-12-31Correctly output library inventory folder type and version informationJustin Clarke Casey1-3/+3
2007-12-31Standard library folders can now be configued in the xml in ↵Justin Clarke Casey2-46/+129
inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
2007-12-30Add an extra check that we don't create new inventory folders for a user ↵Justin Clarke Casey2-5/+24
that already has a root folder
2007-12-30Shift default OpenSim library into its own directoryJustin Clarke Casey1-1/+1
2007-12-29Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey1-7/+12
2007-12-28Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2-99/+6
2007-12-28Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey1-3/+3
2007-12-28Set svn:eol-style.Jeff Ames2-4/+4
2007-12-27* Optimized usingslbsa7136-231/+241
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-27* removed always true iflbsa711-15/+12
2007-12-27Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵Justin Clarke Casey3-18/+4
However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.
2007-12-27* AssetServerBase: _ProcessRequest is now called GetAssetlbsa714-7/+7
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-26* Patch from Charlie Omega for standard secondlife inventory folders: see ↵Teravus Ovares1-4/+103
mantis:0000246 * Deletes the solution file from OpenSim.Gui
2007-12-25Small non-functional inventory changesJustin Clarke Casey1-11/+11
2007-12-24Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey5-9/+299
correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
2007-12-23Yet more inventory debugging messagesJustin Clarke Casey1-9/+30
2007-12-23Miscellaneous small tweaks and more logging messages to move towards ↵Justin Clarke Casey1-2/+5
resolving inventory problems
2007-12-22Make copying of scripts into prim inventories more reliable on the first ↵Justin Clarke Casey1-3/+45
attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
2007-12-22minor refactorJustin Clarke Casey1-3/+8
2007-12-21Refix bug where inventory textures don't appear in prim edit texture ↵Justin Clarke Casey1-6/+15
selection box unless previously expanded in inventory.
2007-12-20* Added a configuration parameter on the Grid Server to disallow forceful ↵Teravus Ovares1-1/+2
banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
2007-12-20Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames7-22/+22
Works with LibSL rev>1532
2007-12-19Refactor asset request processing for consistent status information on ↵Justin Clarke Casey4-25/+46
whether an asset was actually found or not
2007-12-19Misc. cleanup:Jeff Ames1-46/+14
* added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
2007-12-16Clean up the Login message on UserServer console justCharles Krinke1-1/+2
before CustomizeResponse is called (this one redundant).