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2007-11-06* Added better logging to AssetCachelbsa713-94/+101
* AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
2007-11-04Some more refactoringMW1-0/+1
2007-11-04Do I really have to write a log entry, can't I just hide this commit ↵MW1-1/+2
somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
2007-11-03*Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen1-0/+1
standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-03testing different rest post method/class for Grid asset client. (possible ↵MW1-10/+12
that I haven't set the post url correctly)
2007-11-01debug tracing for asset server hangsSean Dague3-4/+16
2007-11-01* Diuerse beavtificatemslbsa712-5/+5
2007-11-01renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵MW2-5/+5
fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
2007-11-01Test on the grid asset problem, don't update to this version unless you just ↵MW2-62/+43
want to test to see if this fixes anything (but it could just as well break grid assets even more).
2007-10-31* Took a stab at #500 by making sure there is only one place stuff gets ↵lbsa711-77/+37
added, and that that place is thread-aware. * Refactored it to TryGetValue instead of Contains
2007-10-31Improved logging, to identify which asset fetch caused an execption during ↵Tleiades Hax1-0/+1
retrieval of assets from the asset server
2007-10-31added .dat extension to dumped asset filesJeff Ames1-1/+1
2007-10-31made illogical bitwise operations logicalJeff Ames1-1/+1
2007-10-30* Optimized usingslbsa7140-1079/+832
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW19-54/+37
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29Fixed a bug in SQLAssetServer that only seemed to be a problem when running ↵MW2-3/+4
under the MS .net Runtime, but was fine with mono.
2007-10-29fixed one bug (where the assets we read and created from the ↵MW1-1/+5
OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite
2007-10-29* Removed AssetNotFound as it crashes clientlbsa711-13/+13
* Fixed introduced bugs in ScenePresence
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW1-77/+91
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-29normalized line endingsJeff Ames1-160/+160
2007-10-27* Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa711-1/+3
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa7111-101/+87
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-26Region ground texture was not marked as temporary, when being created, and ↵Tleiades Hax1-7/+9
assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
2007-10-26Very early first implementation of grid based assets.Tleiades Hax5-38/+272
Run this on a major grid, and weep
2007-10-25fix line endingsSean Dague2-491/+491
2007-10-25Created a generic RESTClient component, which simplifies querying for ↵Tleiades Hax2-0/+491
resources from REST based web-services. Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
2007-10-24Part of supporting gridwide assetss. A little premature release, but I'm ↵Tleiades Hax1-23/+1
tired of conflicts.
2007-10-22* Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby2-3/+2
groups. :)
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby6-9/+9
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague6-10/+10
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
2007-10-22* Major ass commit.Adam Frisby6-10/+10
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-21* Added a lock to the user profile cache to prevent simultaneous duplicate ↵Adam Frisby1-10/+14
additions to the database. (Attempting to fix bug reported by nebadon)
2007-10-19get rid of all the ^M line endingsSean Dague4-782/+782
2007-10-19* some more refactoring + bugfixlbsa713-126/+127
2007-10-19* Total refactoring of Asset Server for massive winlbsa714-565/+331
* There is now a AssetServerBase * lolcat in ur assets
2007-10-18Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax1-1/+4
Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
2007-10-17* Some asset loading refactoringlbsa711-0/+5
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa7113-0/+366
2007-10-15* normalized line endingslbsa711-305/+305
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax1-34/+34
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-12I broke the build and am reverting until I can get the MainLog call proper.Charles Krinke1-283/+283
2007-10-12Turn a few of the writelines into mainlog entries so failed logins can be ↵Charles Krinke1-7/+7
more easily analyzed.
2007-10-08Applied patch 485, inventory patch from tleiades (thanks again).MW1-2/+2
2007-10-05getting all our line endings consistant againSean Dague1-1/+1
2007-10-05* So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵lbsa713-304/+304
of things. Reverting 2056.
2007-10-05* UserProfileData meets code conventionslbsa713-304/+304
2007-10-05== The "right name and place" commit ==lbsa7111-23/+11
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-10-05* Moved IUserService to OpenSim.Framework.Interfaceslbsa712-50/+1
2007-10-05* Renamed IUserServices to IUserServicelbsa713-4/+4
2007-10-03Some continuation of lbsa71's refactoring of the CommunicationsManager.MW1-0/+55