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2007-12-02Attempt to fix mantis issue #82, taking prims into inventory and then ↵MW2-4/+25
rezzing them in another region.
2007-12-02Very partial Avatar Appearance (ie, clothes/body parts) "storage". In ↵MW2-11/+7
standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist. Just need to store this data out to a database.
2007-12-02Fixes a bug that my last commit introduced.MW1-1/+1
2007-12-02Some refactoring , mainly on Inventory code. MW4-122/+40
2007-12-02New Inventory folder should now be stored to the inventory server/database. ↵MW1-1/+8
This also seems to fix the problem of Body parts not being persisted properly.
2007-12-01Attempt to fix mantis issue # 73MW1-8/+12
2007-12-01Initial working Grid Inventory server. Only been tested on a very small ↵MW3-4/+6
grid, so likely to have problems on a larger grid with more people? To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
2007-12-01Attempt to fix mantis issue # 65, seems like it is a race condition between ↵MW1-4/+7
two regions trying to add a user to the AssetTransactionManager at the same time. So have placed a lock around the Dictionary add.
2007-11-30Patch for mantis 0000015: Textures don't display in the objectSean Dague2-8/+24
properties window From Justin Casey (IBM)
2007-11-30return of the inv-lib-root patch from Justin Casey (IBM)Sean Dague2-1/+16
Should fix libsl login ability. No long breaks my login to test environment.
2007-11-30* This extends my first hack to clear out the useragent table for that ↵Teravus Ovares1-1/+1
specific user. * This helps people who have multiple records in their useragent table. * This update should be looked at.. because really what it should be doing is initiating a grid wide logoff.
2007-11-30* Here's the issue, on log-off, the routine sets up a null useragent member ↵Teravus Ovares1-0/+1
and then tries to save it to the database.. where it was going wrong, is the database had a check to do *nothing* when it got a null useragent. I made it delete the userAgent row. This should be a good enough fix to solve the problem. It still needs to be looked at by a DB guy
2007-11-30* Temporary fix for 'User already online' issue in standalone mode.Teravus Ovares1-0/+5
* Revert this once we get a working logoff.
2007-11-29revert r2510, this seems to break normal logins, at least fromSean Dague2-16/+1
Linux clients.
2007-11-29return an appropriate inv_lib_root, which the libsl folks haveSean Dague2-1/+16
identified as the reason libsl can't currently connect to OpenSim. Patch from Justin Casey (IBM)
2007-11-29fixed duplicate login in standalone mode (mostly untested in grid mode)Jeff Ames2-4/+3
2007-11-29* Fixed about 7 issues with restarting sims and resolved interRegion comms ↵Teravus Ovares1-1/+1
issues. This includes the issue that MW described this morning. There's a lot of little nit picky changes that make a world of difference.
2007-11-28* Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares1-1/+1
to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
2007-11-27Fixed an event in the events chain in inter-region communications.Teravus Ovares2-0/+3
As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
2007-11-26* Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares1-0/+1
working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
2007-11-24* Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby1-2/+2
2007-11-23* Refactored NumPackets calculationlbsa711-20/+21
2007-11-21* Did some initial work for prim crossing. Just glue so far.Teravus Ovares1-0/+7
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
2007-11-19* Changed namespacelbsa712-2/+0
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2-11/+11
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-11-18cleaned up some mono compiler warningsJeff Ames1-2/+2
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames3-14/+33
2007-11-17catch exceptions when loading malformed xml filesJeff Ames2-17/+34
2007-11-16More cleaning up when deleting regions from a instance. NOTE: ↵MW1-0/+1
IGridServices.DeregisterRegion() method needs implementing for grid mode.
2007-11-14Another try: Fix moon bleeding over into linden grid. Need to clear your ↵Brian McBee1-2/+2
cache to fix it.
2007-11-13* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares3-0/+30
manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13Some work on being able to set/send a users Buddylist info. (added handling ↵MW1-1/+63
code to LoginResponse). And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up)
2007-11-11Fixed bug in assetcache where certain textures were not being packetized ↵Brian McBee1-1/+1
correctly
2007-11-09* Fixed compile issue.Adam Frisby1-1/+2
2007-11-09* Added a mutex to the LoginService allowing only a single login ↵Adam Frisby1-82/+93
simultaneously. (queues) * This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time. * A rewritten login service is on the cards.
2007-11-06* Added better logging to AssetCachelbsa713-94/+101
* AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
2007-11-04Some more refactoringMW1-0/+1
2007-11-04Do I really have to write a log entry, can't I just hide this commit ↵MW1-1/+2
somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
2007-11-03*Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen1-0/+1
standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-03testing different rest post method/class for Grid asset client. (possible ↵MW1-10/+12
that I haven't set the post url correctly)
2007-11-01debug tracing for asset server hangsSean Dague3-4/+16
2007-11-01* Diuerse beavtificatemslbsa712-5/+5
2007-11-01renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵MW2-5/+5
fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
2007-11-01Test on the grid asset problem, don't update to this version unless you just ↵MW2-62/+43
want to test to see if this fixes anything (but it could just as well break grid assets even more).
2007-10-31* Took a stab at #500 by making sure there is only one place stuff gets ↵lbsa711-77/+37
added, and that that place is thread-aware. * Refactored it to TryGetValue instead of Contains
2007-10-31Improved logging, to identify which asset fetch caused an execption during ↵Tleiades Hax1-0/+1
retrieval of assets from the asset server
2007-10-31added .dat extension to dumped asset filesJeff Ames1-1/+1
2007-10-31made illogical bitwise operations logicalJeff Ames1-1/+1
2007-10-30* Optimized usingslbsa7140-1079/+832
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW19-54/+37
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.