Commit message (Collapse) | Author | Files | Lines | ||
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2008-01-02 | * Trying to address TextureSender issues | lbsa71 | 3 | -32/+32 | |
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff | |||||
2008-01-02 | * Refactored out function to load specified AssetSet Xml | lbsa71 | 1 | -2/+2 | |
This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)' | |||||
2008-01-01 | * You can add and remove a friend in standalone now within the same ↵ | Teravus Ovares | 1 | -0/+43 | |
simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b... | |||||
2007-12-31 | Make it possible for new inventory 'libraries' to be added without changing ↵ | Justin Clarke Casey | 2 | -85/+116 | |
the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml | |||||
2007-12-31 | * Added database and UserManagerBase glue for FriendsList management | Teravus Ovares | 2 | -0/+89 | |
* Don't forget to run prebuild | |||||
2007-12-31 | Correctly output library inventory folder type and version information | Justin Clarke Casey | 1 | -3/+3 | |
2007-12-31 | Standard library folders can now be configued in the xml in ↵ | Justin Clarke Casey | 2 | -46/+129 | |
inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon. | |||||
2007-12-30 | Add an extra check that we don't create new inventory folders for a user ↵ | Justin Clarke Casey | 2 | -5/+24 | |
that already has a root folder | |||||
2007-12-30 | Shift default OpenSim library into its own directory | Justin Clarke Casey | 1 | -1/+1 | |
2007-12-29 | Make inventory items nominate explicit inventory folders rather than hardcoding | Justin Clarke Casey | 1 | -7/+12 | |
2007-12-28 | Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main | Justin Clarke Casey | 2 | -99/+6 | |
2007-12-28 | Move inventory contents configuration files to bin/inventory folder | Justin Clarke Casey | 1 | -3/+3 | |
2007-12-28 | Set svn:eol-style. | Jeff Ames | 2 | -4/+4 | |
2007-12-27 | * Optimized usings | lbsa71 | 36 | -231/+241 | |
* shortened references * Removed redundant 'this' * Normalized EOF | |||||
2007-12-27 | * removed always true if | lbsa71 | 1 | -15/+12 | |
2007-12-27 | Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵ | Justin Clarke Casey | 3 | -18/+4 | |
However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data. | |||||
2007-12-27 | * AssetServerBase: _ProcessRequest is now called GetAsset | lbsa71 | 4 | -7/+7 | |
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated. | |||||
2007-12-26 | * Patch from Charlie Omega for standard secondlife inventory folders: see ↵ | Teravus Ovares | 1 | -4/+103 | |
mantis:0000246 * Deletes the solution file from OpenSim.Gui | |||||
2007-12-25 | Small non-functional inventory changes | Justin Clarke Casey | 1 | -11/+11 | |
2007-12-24 | Prim inventory script saving phase 1. Create necessary CAPS structures for ↵ | Justin Clarke Casey | 5 | -9/+299 | |
correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow. | |||||
2007-12-23 | Yet more inventory debugging messages | Justin Clarke Casey | 1 | -9/+30 | |
2007-12-23 | Miscellaneous small tweaks and more logging messages to move towards ↵ | Justin Clarke Casey | 1 | -2/+5 | |
resolving inventory problems | |||||
2007-12-22 | Make copying of scripts into prim inventories more reliable on the first ↵ | Justin Clarke Casey | 1 | -3/+45 | |
attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view. | |||||
2007-12-22 | minor refactor | Justin Clarke Casey | 1 | -3/+8 | |
2007-12-21 | Refix bug where inventory textures don't appear in prim edit texture ↵ | Justin Clarke Casey | 1 | -6/+15 | |
selection box unless previously expanded in inventory. | |||||
2007-12-20 | * Added a configuration parameter on the Grid Server to disallow forceful ↵ | Teravus Ovares | 1 | -1/+2 | |
banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration. | |||||
2007-12-20 | Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵ | Jeff Ames | 7 | -22/+22 | |
Works with LibSL rev>1532 | |||||
2007-12-19 | Refactor asset request processing for consistent status information on ↵ | Justin Clarke Casey | 4 | -25/+46 | |
whether an asset was actually found or not | |||||
2007-12-19 | Misc. cleanup: | Jeff Ames | 1 | -46/+14 | |
* added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers | |||||
2007-12-16 | Clean up the Login message on UserServer console just | Charles Krinke | 1 | -1/+2 | |
before CustomizeResponse is called (this one redundant). | |||||
2007-12-16 | Reposition 'user profile not found' messages to stop spurious messages ↵ | Justin Clarke Casey | 2 | -29/+28 | |
caused by other usermanager usage This should stop the regular spurious messages in the grid user console | |||||
2007-12-15 | Put out a more comprehensible message when user authentication fails than ↵ | Justin Clarke Casey | 1 | -43/+20 | |
the current NullReferenceException based one | |||||
2007-12-15 | Grid Inventory feature upgrade: renaming folders should now be correct, ↵ | Brian McBee | 4 | -7/+56 | |
subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode. | |||||
2007-12-14 | Thanks, Justin, for: | Charles Krinke | 1 | -0/+4 | |
Message to confirm inventory retrieval rather than simply relying on the absence of a not found message. | |||||
2007-12-14 | Thank you Justin for: | Charles Krinke | 1 | -52/+27 | |
0000188: Clean up of some AssetCache.ProcessAssetQueue() code | |||||
2007-12-14 | * Just making Create public | lbsa71 | 1 | -1/+1 | |
2007-12-14 | * ARequest changed name to AssetRequest and moved to own file. | lbsa71 | 4 | -104/+97 | |
* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions. | |||||
2007-12-14 | * Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST ↵ | Teravus Ovares | 2 | -3/+9 | |
calls | |||||
2007-12-14 | patch from justincc for Mantis #163 - Opening a script in inventory longer ↵ | Teravus Ovares | 1 | -11/+36 | |
than 1500characters can cause looping crash. | |||||
2007-12-13 | Minor cleanup | Jeff Ames | 1 | -5/+4 | |
2007-12-11 | Implementing updateinventoryfolder: Should now be able to rename folders in ↵ | Brian McBee | 1 | -0/+20 | |
inventory | |||||
2007-12-11 | added copyright notices | Jeff Ames | 4 | -1/+113 | |
2007-12-10 | more work on texture downloading. | MW | 4 | -329/+107 | |
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes. | |||||
2007-12-10 | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 24 | -44/+44 | |
notice of doom | |||||
2007-12-09 | * Added some inter-region comms glue for allowing sims to chat amongst ↵ | Teravus Ovares | 1 | -0/+1 | |
themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any. | |||||
2007-12-08 | hackish code to allow emptying of trash. This really should be done on the ↵ | Brian McBee | 1 | -1/+21 | |
inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong. | |||||
2007-12-08 | This patch fixes mantis 105. Basically, it stops the index exception when | Sean Dague | 1 | -3/+12 | |
no root folder is found and it makes the user server wait longer for the inventory server to do its work. From Justin Casey (IBM) | |||||
2007-12-07 | "Borrowed" the LLSD class from a older version of libsl, so that our LLSD ↵ | MW | 5 | -15/+672 | |
decoding (used by CAPS) works again. | |||||
2007-12-07 | Updates to LibSL revision 1498. Thanks Johan! | Adam Johnson | 3 | -11/+15 | |
2007-12-06 | reversing the r2599 patch, as this started causing CreateThread errors for | Sean Dague | 1 | -6/+1 | |
me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop() wasn't doing what was desired on Mono. The Queue refactoring should address the readability issues lbsa71 was working on as soon as I get the merge together. |