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2007-11-30Patch for mantis 0000015: Textures don't display in the objectSean Dague2-8/+24
properties window From Justin Casey (IBM)
2007-11-30return of the inv-lib-root patch from Justin Casey (IBM)Sean Dague2-1/+16
Should fix libsl login ability. No long breaks my login to test environment.
2007-11-30* This extends my first hack to clear out the useragent table for that ↵Teravus Ovares1-1/+1
specific user. * This helps people who have multiple records in their useragent table. * This update should be looked at.. because really what it should be doing is initiating a grid wide logoff.
2007-11-30* Here's the issue, on log-off, the routine sets up a null useragent member ↵Teravus Ovares1-0/+1
and then tries to save it to the database.. where it was going wrong, is the database had a check to do *nothing* when it got a null useragent. I made it delete the userAgent row. This should be a good enough fix to solve the problem. It still needs to be looked at by a DB guy
2007-11-30* Temporary fix for 'User already online' issue in standalone mode.Teravus Ovares1-0/+5
* Revert this once we get a working logoff.
2007-11-29revert r2510, this seems to break normal logins, at least fromSean Dague2-16/+1
Linux clients.
2007-11-29return an appropriate inv_lib_root, which the libsl folks haveSean Dague2-1/+16
identified as the reason libsl can't currently connect to OpenSim. Patch from Justin Casey (IBM)
2007-11-29fixed duplicate login in standalone mode (mostly untested in grid mode)Jeff Ames2-4/+3
2007-11-29* Fixed about 7 issues with restarting sims and resolved interRegion comms ↵Teravus Ovares1-1/+1
issues. This includes the issue that MW described this morning. There's a lot of little nit picky changes that make a world of difference.
2007-11-28* Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares1-1/+1
to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
2007-11-27Fixed an event in the events chain in inter-region communications.Teravus Ovares2-0/+3
As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
2007-11-26* Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares1-0/+1
working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
2007-11-24* Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby1-2/+2
2007-11-23* Refactored NumPackets calculationlbsa711-20/+21
2007-11-21* Did some initial work for prim crossing. Just glue so far.Teravus Ovares1-0/+7
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
2007-11-19* Changed namespacelbsa712-2/+0
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2-11/+11
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-11-18cleaned up some mono compiler warningsJeff Ames1-2/+2
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames3-14/+33
2007-11-17catch exceptions when loading malformed xml filesJeff Ames2-17/+34
2007-11-16More cleaning up when deleting regions from a instance. NOTE: ↵MW1-0/+1
IGridServices.DeregisterRegion() method needs implementing for grid mode.
2007-11-14Another try: Fix moon bleeding over into linden grid. Need to clear your ↵Brian McBee1-2/+2
cache to fix it.
2007-11-13* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares3-0/+30
manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13Some work on being able to set/send a users Buddylist info. (added handling ↵MW1-1/+63
code to LoginResponse). And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up)
2007-11-11Fixed bug in assetcache where certain textures were not being packetized ↵Brian McBee1-1/+1
correctly
2007-11-09* Fixed compile issue.Adam Frisby1-1/+2
2007-11-09* Added a mutex to the LoginService allowing only a single login ↵Adam Frisby1-82/+93
simultaneously. (queues) * This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time. * A rewritten login service is on the cards.
2007-11-06* Added better logging to AssetCachelbsa713-94/+101
* AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
2007-11-04Some more refactoringMW1-0/+1
2007-11-04Do I really have to write a log entry, can't I just hide this commit ↵MW1-1/+2
somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
2007-11-03*Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen1-0/+1
standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-03testing different rest post method/class for Grid asset client. (possible ↵MW1-10/+12
that I haven't set the post url correctly)
2007-11-01debug tracing for asset server hangsSean Dague3-4/+16
2007-11-01* Diuerse beavtificatemslbsa712-5/+5
2007-11-01renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵MW2-5/+5
fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
2007-11-01Test on the grid asset problem, don't update to this version unless you just ↵MW2-62/+43
want to test to see if this fixes anything (but it could just as well break grid assets even more).
2007-10-31* Took a stab at #500 by making sure there is only one place stuff gets ↵lbsa711-77/+37
added, and that that place is thread-aware. * Refactored it to TryGetValue instead of Contains
2007-10-31Improved logging, to identify which asset fetch caused an execption during ↵Tleiades Hax1-0/+1
retrieval of assets from the asset server
2007-10-31added .dat extension to dumped asset filesJeff Ames1-1/+1
2007-10-31made illogical bitwise operations logicalJeff Ames1-1/+1
2007-10-30* Optimized usingslbsa7140-1079/+832
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW19-54/+37
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29Fixed a bug in SQLAssetServer that only seemed to be a problem when running ↵MW2-3/+4
under the MS .net Runtime, but was fine with mono.
2007-10-29fixed one bug (where the assets we read and created from the ↵MW1-1/+5
OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite
2007-10-29* Removed AssetNotFound as it crashes clientlbsa711-13/+13
* Fixed introduced bugs in ScenePresence
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW1-77/+91
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-29normalized line endingsJeff Ames1-160/+160
2007-10-27* Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa711-1/+3
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa7111-101/+87
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-26Region ground texture was not marked as temporary, when being created, and ↵Tleiades Hax1-7/+9
assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.