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2007-12-29Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey1-7/+12
2007-12-28Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2-99/+6
2007-12-28Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey1-3/+3
2007-12-28Set svn:eol-style.Jeff Ames2-4/+4
2007-12-27* Optimized usingslbsa7136-231/+241
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-27* removed always true iflbsa711-15/+12
2007-12-27Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵Justin Clarke Casey3-18/+4
However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.
2007-12-27* AssetServerBase: _ProcessRequest is now called GetAssetlbsa714-7/+7
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-26* Patch from Charlie Omega for standard secondlife inventory folders: see ↵Teravus Ovares1-4/+103
mantis:0000246 * Deletes the solution file from OpenSim.Gui
2007-12-25Small non-functional inventory changesJustin Clarke Casey1-11/+11
2007-12-24Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey5-9/+299
correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
2007-12-23Yet more inventory debugging messagesJustin Clarke Casey1-9/+30
2007-12-23Miscellaneous small tweaks and more logging messages to move towards ↵Justin Clarke Casey1-2/+5
resolving inventory problems
2007-12-22Make copying of scripts into prim inventories more reliable on the first ↵Justin Clarke Casey1-3/+45
attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
2007-12-22minor refactorJustin Clarke Casey1-3/+8
2007-12-21Refix bug where inventory textures don't appear in prim edit texture ↵Justin Clarke Casey1-6/+15
selection box unless previously expanded in inventory.
2007-12-20* Added a configuration parameter on the Grid Server to disallow forceful ↵Teravus Ovares1-1/+2
banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
2007-12-20Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames7-22/+22
Works with LibSL rev>1532
2007-12-19Refactor asset request processing for consistent status information on ↵Justin Clarke Casey4-25/+46
whether an asset was actually found or not
2007-12-19Misc. cleanup:Jeff Ames1-46/+14
* added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
2007-12-16Clean up the Login message on UserServer console justCharles Krinke1-1/+2
before CustomizeResponse is called (this one redundant).
2007-12-16Reposition 'user profile not found' messages to stop spurious messages ↵Justin Clarke Casey2-29/+28
caused by other usermanager usage This should stop the regular spurious messages in the grid user console
2007-12-15Put out a more comprehensible message when user authentication fails than ↵Justin Clarke Casey1-43/+20
the current NullReferenceException based one
2007-12-15Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee4-7/+56
subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
2007-12-14Thanks, Justin, for:Charles Krinke1-0/+4
Message to confirm inventory retrieval rather than simply relying on the absence of a not found message.
2007-12-14Thank you Justin for:Charles Krinke1-52/+27
0000188: Clean up of some AssetCache.ProcessAssetQueue() code
2007-12-14* Just making Create publiclbsa711-1/+1
2007-12-14* ARequest changed name to AssetRequest and moved to own file.lbsa714-104/+97
* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
2007-12-14* Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST ↵Teravus Ovares2-3/+9
calls
2007-12-14patch from justincc for Mantis #163 - Opening a script in inventory longer ↵Teravus Ovares1-11/+36
than 1500characters can cause looping crash.
2007-12-13Minor cleanupJeff Ames1-5/+4
2007-12-11Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee1-0/+20
inventory
2007-12-11added copyright noticesJeff Ames4-1/+113
2007-12-10more work on texture downloading.MW4-329/+107
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames24-44/+44
notice of doom
2007-12-09* Added some inter-region comms glue for allowing sims to chat amongst ↵Teravus Ovares1-0/+1
themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
2007-12-08hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee1-1/+21
inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.
2007-12-08This patch fixes mantis 105. Basically, it stops the index exception whenSean Dague1-3/+12
no root folder is found and it makes the user server wait longer for the inventory server to do its work. From Justin Casey (IBM)
2007-12-07"Borrowed" the LLSD class from a older version of libsl, so that our LLSD ↵MW5-15/+672
decoding (used by CAPS) works again.
2007-12-07Updates to LibSL revision 1498. Thanks Johan!Adam Johnson3-11/+15
2007-12-06reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague1-6/+1
me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop() wasn't doing what was desired on Mono. The Queue refactoring should address the readability issues lbsa71 was working on as soon as I get the merge together.
2007-12-06* now the throttle timer is stopped whilst processing Queue so that it won't ↵lbsa711-1/+6
fire twice * started to refactored throttling method * some code convention refactorings
2007-12-06removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames2-4/+4
2007-12-04* More console message fixesAdam Frisby2-15/+14
* Tagged Verbose("msg",...) as obsolete. Please use Verbose("AREA","msg",...) instead.
2007-12-04* Removed 12 compiler warnings.Adam Frisby1-1/+0
2007-12-03This is a simple patch which just renames an IClientAPI method toSean Dague1-1/+1
SendInventoryItemCreateUpdate() in order to reflect the actual packet it sends (UpdateCreateInventoryItem). From Justin Casey (IBM)
2007-12-03minor meaningless changesJeff Ames1-2/+2
2007-12-02Attempt to fix mantis issue #82, taking prims into inventory and then ↵MW2-4/+25
rezzing them in another region.
2007-12-02Very partial Avatar Appearance (ie, clothes/body parts) "storage". In ↵MW2-11/+7
standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist. Just need to store this data out to a database.
2007-12-02Fixes a bug that my last commit introduced.MW1-1/+1