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2010-11-29Preservation of creator information now also working in IARs. Cleaned up ↵Diva Canto2-281/+0
usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
2010-08-03Drop the RestClient timeout from 15 minutes to 30 seconds. This does not ↵Tom1-1/+1
address the problem, but it will allow the regions to recover in the event that the remote server goes away.
2010-03-31First attempt at fixing mantis #4641. It's better but there are now some ↵Diva Canto1-1/+4
issues with permissions. (looks like my commit is going to touch CM files, I'm going to let it do it - eof only)
2010-02-25Fix the crashed session notification from the userserver.CasperW1-10/+8
2010-02-21Deleted obsolete files in the Data layer. Compiles.Diva Canto1-104/+0
2010-02-12Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)1-2/+2
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2010-02-12Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)1-1/+2
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
2010-02-08Deleted unused class that came back because of merge conflicts.Diva Canto1-755/+0
2010-01-26* .. More Endlines...Teravus Ovares (Dan Olivares)1-1/+1
2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2-258/+0
2010-01-11CommunicationsManager deleted.Diva Canto1-58/+0
2010-01-10NetworkServersInfo removed from CommsManager.Diva Canto1-7/+0
2010-01-10Some more unnecessary things deleted in Framework.Communications.Diva Canto6-1169/+0
2010-01-10All Framework.Communications.Clients and Framework.Communications.Services ↵Diva Canto7-3779/+0
deleted, including old LoginService.
2010-01-10CommunicationsManager is practically empty. Only NetworkServersInfo is there.Diva Canto2-63/+0
2010-01-10Moved GridInfo service from where it was to Handlers/GridDiva Canto1-176/+0
2010-01-10* Starting to clean the house...Diva Canto3-1161/+0
* Fixed circular dependency
2010-01-10Remove all references to master avatar, replacing with estate owner whereMelanie1-4/+1
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
2010-01-10Remove "login disable", "login enable" and "login status" commands.Melanie1-9/+1
2010-01-09Less refs to UserProfileCacheService. Compiles but likely doesn't run.Diva Canto3-77/+17
2010-01-08A few more inches... Old friends things removed. Less references to ↵Diva Canto2-516/+0
UserProfileService.
2010-01-08Inching ahead... This compiles, but very likely does not run.Diva Canto1-345/+0
2009-12-30First pass at the new login service. Still incomplete, but doesn't disrupt ↵Diva Canto1-1/+1
the existing code.
2009-12-29Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie1-2/+3
can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
2009-12-23Change in how the Library returns its descendant folders, so that it ↵Diva Canto1-1/+20
includes folders added after the initial load off the file system, by other mechanisms.
2009-12-21Bug fix: in standalone, HGInventoryBroker needs to get the local inventory ↵Diva Canto1-0/+2
server URL from NetworkServersInfo.
2009-12-21Making the library read the item's flag, so that clothing items can have the ↵Diva Canto1-0/+1
proper icons.
2009-12-11A couple of more sanity guards, but this won't fix things when user profile ↵Diva Canto1-1/+1
fetching is borked.
2009-12-11Fix to make [bad] tests happy.Diva Canto1-4/+4
2009-12-11Attempt at fixing mantis #4411.Diva Canto1-1/+15
2009-12-06Getting rid of the dead field RootInventoryFolderId on UserProfileData, It's ↵Kunnis2-5/+0
not even stored in mysql. Signed-off-by: Melanie <melanie@t-data.com>
2009-11-13make logging less verbose when loading iarsJustin Clark-Casey (justincc)1-1/+1
2009-11-12move fake user service to a separate mock user service classJustin Clark-Casey (justincc)1-159/+0
delete asset cache tests shell
2009-11-12Rename test services to mock services, since this is a more accurate descriptionJustin Clark-Casey (justincc)1-147/+4
remove duplicate mock inventory service
2009-11-04Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie1-2/+2
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-10-28* Standalone logins will now go through the sequence of "requested region, ↵John Hurliman1-15/+11
default region, any region" before giving up * Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground * Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-21* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵John Hurliman1-1/+1
Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
2009-10-19* Removed OpenSim.Data.NHibernateJohn Hurliman1-1/+1
* Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
2009-10-10Use Util.UTF8 instead of creating a new heap object every time.Diva Canto1-5/+5
2009-10-09A slight improvement on name fetching -- using the local name cache, since ↵Diva Canto1-0/+6
it exists.
2009-10-09Use the cache, Luke!Diva Canto1-25/+8
2009-10-09Calling .Close() on AutoResetEvent and ManualResetEvent (those classes ↵John Hurliman2-3/+4
contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet
2009-10-06* One more debug message on FetchInventoryDescendantsDiva Canto1-17/+62
* More streams close on finally
2009-10-07Revert "Rewrote parts of the code that were double-locking different ↵Melanie1-27/+39
objects. This is about half of the code base reviewed." This reverts commit e992ca025571a891333a57012c2cd4419b6581e5.
2009-10-07Revert "Merging in diva's locking fixes"Melanie1-27/+39
This reverts commit 832cc685138b2244529f10b54b373c34adb4a633.
2009-10-06Rewrote parts of the code that were double-locking different objects. This ↵Diva Canto1-39/+27
is about half of the code base reviewed.
2009-10-06Corrected words in error message.Diva Canto1-2/+2
2009-10-04Closing more streams even if things fail.Diva Canto1-6/+25
2009-10-02* Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman1-1/+1
Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-01Formatting cleanup.Jeff Ames4-5/+5