Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixing a spot I missed in assets. Switching Grid to the new naming schema ↵ | Kunnis | 2009-08-19 | 1 | -2/+2 |
| | | | | with Store/Get | ||||
* | Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' ↵ | Diva Canto | 2009-08-13 | 1 | -7/+7 |
| | | | | starting to get on my nerves. | ||||
* | Establish CachedUserInfo.OnInventoryReceived event so that region/test ↵ | Justin Clark-Casey (justincc) | 2009-08-11 | 1 | -44/+52 |
| | | | | inventory code can be written with the async inventory fetch | ||||
* | * Improves SceneSetupHelper to allow the tester to choose a real or mock, ↵ | Arthur Valadares | 2009-08-11 | 1 | -6/+7 |
| | | | | | | | | inventory and asset, service modules. The boolean startServices was replaced with realServices string. If the string contains the word asset, it will start a real asset module, if it contains inventory, it starts a real inventory. Otherwise, it use mock (NullPlugin-like) objects, for tests that don't really need functionality. * SetupScene is now actually sharing the asset and inventory modules if the tester wishes to have multiple regions connected. To link regions, just start SetupScene with the same CommunicationManager for all scenes. SceneSetupHelper will hold a static reference to the modules and won't initialize them again, just run the scenes through the modules AddRegion, RegionLoaded and PostInitialize. * With the recent changes, both asset and inventory (and in the future, user) services should always be asked from the scene, not instantiated alone. The tests should reflect this new behavior and always start a scene. | ||||
* | * Reinstating UserProfileCacheServiceTests. One test still fails ↵ | Arthur Valadares | 2009-06-11 | 1 | -54/+98 |
| | | | | (TestUpdateFolder) | ||||
* | Attempt at disabling the inventory unit tests, so I can figure out how to ↵ | diva | 2009-06-10 | 1 | -6/+6 |
| | | | | fix them. The test setup is broken. | ||||
* | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 2009-06-01 | 1 | -1/+1 |
| | | | | LICENSE.txt. | ||||
* | instrument most of the tests with a new InMethod function that may help us ↵ | Sean Dague | 2009-05-07 | 1 | -0/+14 |
| | | | | | | | figure out where that pesky deadlock is during test runs. | ||||
* | * minor: move user profile test utils to test/common/setup for future reuse | Justin Clarke Casey | 2009-04-24 | 1 | -0/+1 |
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* | * Comment out user profile cache update method for now | Justin Clarke Casey | 2009-04-21 | 1 | -0/+3 |
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* | * extend user cache update test to check data backend | Justin Clarke Casey | 2009-04-21 | 1 | -0/+3 |
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* | * Add the ability to update profiles via the cache, so that cached profiles ↵ | Justin Clarke Casey | 2009-04-21 | 1 | -0/+29 |
| | | | | | | | | don't become stale * Add corresponding unit test | ||||
* | * Extend get user profile test to cover retrieval by name | Justin Clarke Casey | 2009-04-17 | 1 | -35/+27 |
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* | * refactor: Move RequestInventoryForUser() from service to CachedUserInfo | Justin Clarke Casey | 2009-02-12 | 1 | -1/+1 |
| | | | | | | * This simplifies callers in most cases - CachedUserInfo is already handling the rest of the fetch inventory work anyway | ||||
* | * optimized usings. | lbsa71 | 2009-02-12 | 1 | -5/+2 |
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* | - move OpenSim/Framework/IInventoryData.cs to | Mike Mazur | 2009-02-03 | 1 | -55/+56 |
| | | | | | | OpenSim/Data/IInventoryData.cs - trim trailing whitespace | ||||
* | * remove mono compiler warnings | Justin Clarke Casey | 2009-01-06 | 1 | -8/+0 |
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* | * Simplify test code by always setting up mock 'in memory' user and ↵ | Justin Clarke Casey | 2009-01-05 | 1 | -20/+20 |
| | | | | | | | | inventory data plugins for every TestCommunicationsManager * imo the gain in simplcity of test code outweighs the very small cost of setting up some stuff that some tests will never use | ||||
* | * Extend update test to test situation where it also moves the folder | Justin Clarke Casey | 2008-12-12 | 1 | -10/+37 |
| | | | | | | * Correct logic so that update folder behaves as expected | ||||
* | * Create update folder test | Justin Clarke Casey | 2008-12-12 | 1 | -0/+32 |
| | | | | | | * Correct small logic elidation | ||||
* | * Actually properly enable the purge folders test and correct some problems | Justin Clarke Casey | 2008-12-12 | 1 | -0/+5 |
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* | * add purge folder test | Justin Clarke Casey | 2008-12-12 | 1 | -2/+25 |
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* | * Add user info move inventory folder test | Justin Clarke Casey | 2008-12-12 | 1 | -9/+46 |
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* | * extend user profile create folder test to check that one can't create a ↵ | Justin Clarke Casey | 2008-12-12 | 1 | -2/+13 |
| | | | | folder with a non-existant parent folder id | ||||
* | * refactor: pull out common user profile test code into utility functions | Justin Clarke Casey | 2008-12-12 | 1 | -45/+16 |
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* | * refactor: Stop exposing InventoryFolderImpl.SubFolders publicly | Justin Clarke Casey | 2008-12-11 | 1 | -2/+2 |
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* | * Add get child folder test | Justin Clarke Casey | 2008-12-11 | 1 | -0/+27 |
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* | * Add create folder userinfo test | Justin Clarke Casey | 2008-12-11 | 1 | -1/+21 |
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* | * Pop in a missing using statement without which ↵ | Justin Clarke Casey | 2008-12-11 | 1 | -1/+10 |
| | | | | UserProfileCacheServiceTests.cs fails on Windows (but not mono) | ||||
* | minor: Add request inventory test | Justin Clarke Casey | 2008-12-11 | 1 | -1/+22 |
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* | * Fold mock classes into existing OpenSim/Tests/Common assembly rather than ↵ | Justin Clarke Casey | 2008-12-11 | 1 | -1/+1 |
| | | | | sprouting another one | ||||
* | * Extend test to probe for user details that should exist | Justin Clarke Casey | 2008-12-11 | 1 | -2/+8 |
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* | * test: Add simple user profile test that checks for non-existing users | Justin Clarke Casey | 2008-12-11 | 1 | -3/+15 |
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* | * refactor: Move inventory handlers out from UserProfileCacheService | Justin Clarke Casey | 2008-12-10 | 1 | -0/+48 |
* This means that UserProfileCacheService no longer needs to know about IClientAPI and can leave it to callers to do their own error logging * This is also more consistent with the way that item inventory manipulation is handled * I don't really think Scene.PacketHandlers.cs should be a permanent home for these handlers - this is just for convenience |