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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Framework
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Communications
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RestClient.cs
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Author
Files
Lines
2008-05-02
Update svn properties.
Jeff Ames
1
-367
/
+367
2008-05-01
* Breaking all the code, breaking all the code..!
Adam Frisby
1
-2
/
+2
2008-05-01
* Cleaned namespaces of entire solution. OpenSim directories now correspond w...
Adam Frisby
1
-395
/
+368
2008-04-30
* Spring cleaned a bunch of '//TODO: unused' marked functions.
Adam Frisby
1
-54
/
+0
2008-04-21
* Optimised using statements and namespace references across entire project (...
Adam Frisby
1
-2
/
+3
2008-03-25
Comment out unused private methods.
Jeff Ames
1
-49
/
+52
2008-03-18
Formatting cleanup.
Jeff Ames
1
-26
/
+25
2008-03-12
* Add comments and slight corrections to ClientView.AgentTextureCached
Justin Clarke Casey
1
-2
/
+2
2008-02-10
Clean up logging calls using String.Format explicitly
Jeff Ames
1
-3
/
+3
2008-02-05
Converted logging to use log4net.
Jeff Ames
1
-6
/
+8
2008-02-04
First part of avatar persistence, currently only really works in standalone m...
MW
1
-0
/
+1
2008-01-15
* Mother of all commits:
Adam Frisby
1
-1
/
+1
2007-12-27
* Optimized usings
lbsa71
1
-8
/
+8
2007-12-11
added copyright notices
Jeff Ames
1
-0
/
+28
2007-12-03
minor meaningless changes
Jeff Ames
1
-2
/
+2
2007-11-01
debug tracing for asset server hangs
Sean Dague
1
-2
/
+10
2007-10-30
* Optimized usings
lbsa71
1
-28
/
+36
2007-10-26
Very early first implementation of grid based assets.
Tleiades Hax
1
-15
/
+86
2007-10-25
fix line endings
Sean Dague
1
-328
/
+328
2007-10-25
Created a generic RESTClient component, which simplifies querying for resourc...
Tleiades Hax
1
-0
/
+328