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2007-10-30* Optimized usingslbsa711-10/+9
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-2/+2
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby1-1/+1
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague1-1/+1
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
2007-10-22* Major ass commit.Adam Frisby1-1/+1
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-10-08Applied patch 485, inventory patch from tleiades (thanks again).MW1-2/+2
2007-10-05== The "right name and place" commit ==lbsa711-1/+1
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa711-201/+54
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa711-54/+201
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-24* Started major restructusing of comms to prepare for better grid and region ↵lbsa711-2/+9
functionality * Working towards one shared set of services * Killed off two projects with very little functionality
2007-09-24*** CHANGED CONFIG BEHAVIOUR ***lbsa711-16/+16
* Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied * UserServices and InventoryPlugin will only load if supplied with filename
2007-09-11* minor refactoringslbsa711-2/+0
2007-08-16Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW1-0/+8
if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
2007-08-14Start of inventory items, when you upload a texture the data will now be ↵MW1-0/+8
stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
2007-08-14Start of Inventory service, currently only (partially) functional in ↵MW1-6/+60
standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-01Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW1-1/+1
/Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
2007-07-30mass update of files to have native line endingsSean Dague1-136/+136
2007-07-25Start of the OpenSim library , for now only contains a few textures. MW1-1/+1
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-0/+136
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.