| Commit message (Collapse) | Author | Age | Files | Lines |
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almost every inventory method
* This allows lots of redundant inventory methods with only slightly different names to be eliminated.
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Thanks A_Biondi and Melanie!
* This builds but might not work. JustinCC will examine.. it may work out of the box.
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* On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items
* An implementation for grid mode will follow.
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(this took a while to run).
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at once, rather than each individual
* This is required in order to work towards eliminating some inventory race conditions and to better deal with situations where a grid inventory server is slow or not responding.
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implemented anyway.
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than just the root child folders
* This may resolve some current problems with non root child folders on standalone installations.
* A fix for the same problem in grid mode will come soon.
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inventory Database interfaces. This could be useful for adding a item to a users inventory from say a web front end application or some other third party application. [note the method is only currently implemented in the sqlite provider]
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IInventoryServices so that a check can be done to see if a inventory set exists for a certain user.
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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subfolders work, moving folders works.
Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode.
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calls
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grid, so likely to have problems on a larger grid with more people?
To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
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* Shortened type references
* Removed redundant 'this' qualifier
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Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
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* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
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* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
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Tleiades patch 444 and 445.
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* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
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functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
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if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
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stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
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them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.]
The test is to make sure that it hasn't broke grid mode at all.
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Updated libsl to latest version.
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Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
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