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path: root/OpenSim/Framework/Communications/CommunicationsManager.cs (follow)
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* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-17/+17
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Formatting cleanup.Jeff Ames2008-08-181-16/+16
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* * refactor: move create user console command parsing down to OpenSim.cs from ↵Justin Clarke Casey2008-07-291-46/+1
| | | | CommunicationsManager
* * minor: Rename IInterGridInventoryServices since it's inter service rather ↵Justin Clarke Casey2008-07-241-4/+4
| | | | than inter grid
* * refactor: break out inter grid inventory services furtherJustin Clarke Casey2008-07-231-17/+26
| | | | | | * more to follow
* The new secure inventory server mode (in r5590) can now be disabled from ↵Johan Berntsson2008-07-231-2/+50
| | | | OpenSim.ini. Default is to use the new mode.
* thanks lulurun for a security patch that blocks unathorized access to the ↵Johan Berntsson2008-07-231-0/+6
| | | | inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service)
* added experimental packet tracker (LLPacketTracker.cs), which can be told to ↵MW2008-07-211-3/+0
| | | | | | | | track a packet and if it hasn't been acked within a set time, trigger a IClientAPI event, that the application/scene can handle. Currently only terrain packet tracking is finished, Tracking for initial Prim packets (first full update for a prim) is being worked on. Future improvements would be to make it a more generic packet tracker with callback delegates instead of events. Add a test event handler (which would fire after a minute if a terrain packet hadn't been acked) to scene to handle the OnUnackedTerrain event, which currently just resends the terrain patch. The idea of this packet tracking is for the region level application to be able to know if the client stack gave up on sending a packet.
* changes prompting of create user console command to only ask for unspecified ↵Dahlia Trimble2008-07-051-12/+16
| | | | parameters and avoid an exception if the wrong number of parameters are supplied
* patch and files from mantis #1630, Thanks MelanieMW2008-06-291-1/+1
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* Extracted the Avatar appearance functions out of the IUserService interface ↵MW2008-06-281-0/+7
| | | | | | | and moved them into a IAvatarService Although "out of the box", there is no actual functional change to behavior
* plumbing for multiple inventory servers. Mostly done on the region server side. MW2008-06-281-7/+65
| | | | | | TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile) On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
* dr scofield's warning safari:Dr Scofield2008-06-271-1/+1
| | | | | | | | | | * commented out [Obsolete(....)] attributes where no replacement feature was available: if we want to attribute code that we think needs to be reworked, we should define a new attribute and use that instead (together with a little tool to retrieve all the attributed code then) * commenting out unused variables
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-301-7/+7
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* * Caches UUIDName requestsTeravus Ovares2008-05-291-9/+52
| | | | | | * Looks up UUIDNames for script time and colliders in a separate thread. * Hopefully this'll allow you to look at top scripts on a region that has a lot of scripts without crashing your client thread.
* Formatting cleanup.Jeff Ames2008-05-161-1/+1
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* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-031-0/+13
| | | | does not regenerate until you're dead!
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-1/+3
| | | | (this took a while to run).
* further renaming of properties for claritySean Dague2008-04-101-3/+3
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* moved fields to properties for UserDataProfile, which wasSean Dague2008-04-101-5/+5
| | | | | | | actually a little more work than I expected given the copious use of out params.
* further refactor and rename of InventoryFolderBase propertiesSean Dague2008-04-081-1/+1
| | | | | | to reflect what they really are.
* more refactoring, this time on InventoryFolderBaseSean Dague2008-04-071-1/+1
| | | | | | | | * wrap attributes in properties * clean up names a little bit * clean up name styles
* Formatting cleanup.Jeff Ames2008-03-181-26/+26
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* Replaced some Console.WriteLine calls with writes to log.Jeff Ames2008-03-171-1/+4
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* * Applying Ahzz's profile patch. Thanks Ahzz! Teravus Ovares2008-03-031-0/+6
| | | | | | * Fixed a few bugs in the patch that are sim crashers. * There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
* * Do not allow a user to be created if one with the same name already existsJustin Clarke Casey2008-02-181-2/+18
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* Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of ↵MW2008-02-161-6/+6
| | | | | | | CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. But its one more thing out of the CommsManager. One day we will kill the CommsManager!
* * Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and ↵Justin Clarke Casey2008-02-121-4/+4
| | | | | | | | | align classes with file names * Small amount of ndoc * This will probably require a prebuild and nant clean
* Converted logging to use log4net.Jeff Ames2008-02-051-5/+7
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Shutting down child agents properly in neighbor regions.Teravus Ovares2008-01-211-0/+1
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* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-201-0/+13
| | | | | | | * Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
* * Mother of all commits:Adam Frisby2008-01-151-1/+1
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * You can add and remove a friend in standalone now within the same ↵Teravus Ovares2008-01-011-0/+43
| | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
* * Optimized usingslbsa712007-12-271-3/+4
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* Very partial Avatar Appearance (ie, clothes/body parts) "storage". In ↵MW2007-12-021-10/+6
| | | | | | | | standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist. Just need to store this data out to a database.
* Some refactoring , mainly on Inventory code. MW2007-12-021-3/+3
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* * Changed namespacelbsa712007-11-191-1/+0
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* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares2007-11-131-0/+10
| | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
* * Optimized usingslbsa712007-10-301-7/+13
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-2/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-3/+2
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* * So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵lbsa712007-10-051-2/+2
| | | | of things. Reverting 2056.
* * UserProfileData meets code conventionslbsa712007-10-051-2/+2
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* == The "right name and place" commit ==lbsa712007-10-051-1/+0
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* * Renamed IUserServices to IUserServicelbsa712007-10-051-2/+2
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* Some continuation of lbsa71's refactoring of the CommunicationsManager.MW2007-10-031-0/+55
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* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-241-34/+27
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* * Trying to streamline CommunicationsManagerlbsa712007-09-241-10/+9
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* * reorder and renamelbsa712007-09-241-22/+20
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