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* * From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-03-313-74/+159
| | | | | | | | | * (and Ansgar/Ansi) * Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet! * In his own words "the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
* * Remove old CAPS http listeners when a client logs out from a sceneJustin Clarke Casey2008-03-251-21/+39
| | | | | | * Not yet removing listeners when a client leaves a region without logging out
* * On Ray casting. Now returning the face normal of the collision face.Teravus Ovares2008-03-251-2/+2
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* * Committing some voice related caps with hard coded responses so more ↵Teravus Ovares2008-03-252-1/+102
| | | | debugging can occur.
* * Converted a large number of ASCII encodings to UTF8.Adam Frisby2008-03-211-1/+1
| | | | | | | * We should not be using ASCII anywhere except for legacy compatibility reasons. * A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT * This should fix Mantis#799 - Japanese Profile Text does not work.
* * First draft resolution of mantis 777, 734, 389 - scripts do not save in ↵Justin Clarke Casey2008-03-201-1/+10
| | | | | | | | | | | | non-home regions * Should work in multi-region standalone and grid modes * This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc) * We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master * Current limitation is that this will only work if your http_listener_port is 9000 * This is a very early code cut (lots of bad practice, hard coding and inefficiency). However, I wanted to get this out there for feedback and my own sanity. Next few patches will clean up the mess.
* Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the ↵MW2008-03-201-1/+0
| | | | packetpool, which somewhere through time got lost/reverted
* Another poxy patch which consists mainly of logging changes (some already ↵Justin Clarke Casey2008-03-202-1/+7
| | | | commented out) to find out what CAPS is doing
* Formatting cleanup.Jeff Ames2008-03-1820-538/+529
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* Added copyright messages. Set svn:eol-style. Minor cleanup.Jeff Ames2008-03-181-1/+28
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* Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should ↵MW2008-03-152-17/+65
| | | | | | | now show up. Most likely still some problems and most like needs some more work (and still a couple of things to finish off).
* Part 1 of making inventory work again in the 1.19.1 (RC) client. Implemented ↵MW2008-03-154-3/+129
| | | | | | | | | the FetchInventoryDescendents CAPS handler. But currently returning empty folder details. So this commit doesn't actually fix inventory in that client, it just stops the "loading" message being displayed forever next to a folder, and instead shows empty folders. Next part will be to fill in the details of the items in the folders.
* Fix Mantis 636Sean Dague2008-03-141-1/+1
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* Just a few commentsJustin Clarke Casey2008-03-131-4/+2
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* Applied patch from mantis #610, fixed invalid filenames with ↵MW2008-03-121-1/+1
| | | | dump_assets_to_file set to true. thanks tyre.
* Change handler001 through handler009 to moreCharles Krinke2008-03-021-12/+12
| | | | | | | | appropriate names consisten with their use. All done with all 94 handlers from handler001 through handler094. Hopefully we can move forward without numbered handlers.
* * Moved all events except gridcomms and regioncomms over to Event Delegate ↵Teravus Ovares2008-02-221-8/+14
| | | | instances to prevent event race conditions
* Minor cleanup.Jeff Ames2008-02-208-8/+8
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* Clean up more unnecessary String.Format callsJeff Ames2008-02-131-12/+9
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* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-2/+2
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* Converted logging to use log4net.Jeff Ames2008-02-051-18/+20
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Mother of all commits:Adam Frisby2008-01-155-29/+32
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* dump_assets_to_file=true will now cause the asset to go into a UserAssets ↵Brian McBee2008-01-091-7/+46
| | | | subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!)
* Set svn:eol-style.Jeff Ames2007-12-282-4/+4
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* * Optimized usingslbsa712007-12-2715-95/+96
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Small non-functional inventory changesJustin Clarke Casey2007-12-251-11/+11
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* Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey2007-12-244-8/+298
| | | | | | | | | correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-202-4/+4
| | | | Works with LibSL rev>1532
* added copyright noticesJeff Ames2007-12-111-1/+29
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* more work on texture downloading.MW2007-12-101-1/+1
| | | | | | | Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-1010-19/+19
| | | | notice of doom
* "Borrowed" the LLSD class from a older version of libsl, so that our LLSD ↵MW2007-12-075-15/+672
| | | | decoding (used by CAPS) works again.
* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-073-11/+15
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* removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames2007-12-061-2/+2
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* * Added better logging to AssetCachelbsa712007-11-061-33/+34
| | | | | | | * AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
* * Optimized usingslbsa712007-10-3017-143/+113
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-2/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-27/+19
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* * Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby2007-10-221-1/+1
| | | | groups. :)
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-157-0/+197
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* == The "right name and place" commit ==lbsa712007-10-051-1/+0
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-1/+1
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* fixing me some line endingsSean Dague2007-09-171-17/+17
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* mass update of urls in source code to new websiteSean Dague2007-09-1010-10/+10
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* Added some place holder classes for various modules.MW2007-08-301-0/+1
| | | | | Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
* Fixed the problem of uploaded animations not showing up in inventory [Mantis ↵MW2007-08-281-1/+1
| | | | number 338]. They should now show up in inventory and play locally should work. But Play in world doesn't seem to work yet.
* Sqlite datastore should now save the textures and extraparams data (used by ↵MW2007-08-191-10/+30
| | | | | | | | | | | | | sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
* preliminary support for editing notecards and scripts. MW2007-08-143-9/+111
| | | | | Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
* Start of inventory items, when you upload a texture the data will now be ↵MW2007-08-141-7/+36
| | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-1/+1
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.