| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
* Made a bunch more members static, removed some dead code, general cleaning.
|
|
|
|
| |
with namespaces.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
the attached patch set is centered around RemoteAdminPlugin and focuses
mainly on making it more robust (i.e. more parameter checking and better
error reporting) but also we've re-implemented the LoadTerrain stuff that
got disabled during the terrain code reworking:
* missing PostInitialize() calls on region modules that were loaded
for regions created via RemoteAdmin's CreateRegion XmlRpc call
* re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost
during the TerrainModule rework)
* adds lots more parameter checking and error reporting to RemoteAdmin
* adds a read-only property to RegionApplicationBase so that we can
access the CommsManager
* adds Exceptions to TerrainModule so that we get better error case
feedback (and can report more meaningful errors in turn)
* adds a CheckForTerrainUpdate() call to
TerrainModule.LoadFromFile() to make terrain changes effective
* adds TryGetCurrentScene(LLUUID) to SceneManager so that we can
retrieve Scenes not only by name but also by LLUUID
cheers,
dr scofield
|
|
|
|
| |
(this took a while to run).
|
|
|
|
|
| |
* This fixes chi11ken's/OpenViewer's libsl cap issue.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
ansgar and i have been working on an asterisk voice module that will allow
us to couple opensim with an asterisk VoIP gateway.
the patch below consists of
* AsteriskVoiceModule region module: alternative to the plain-vanilla
VoiceModule, will make XmlRpc calls out to an asterisk-opensim
frontend
* asterisk-opensim.py frontend, living in share/python/asterisk, takes
XmlRpc calls from the AsteriskVoiceModule
* account_update: to update/create a new SIP account (on
ProvisionVoiceAccountRequest)
* region_update: to update/create a new "region" conference call
(on ParcelVoiceInfo)
* a asterisk-opensim test client, living in share/python/asterisk, to
exercise astersik-opensim.py
this still does not give us voice in OpenSim, but it's another step on
this path...
|
|
|
|
|
|
|
|
|
| |
rather than simply returning 0 items.
* This is very early support which would only be triggered in a rather unlikely case (if the user server correctly received an inventory skeleton, but later on failed to return the whole inventory in a timely manner. Also, this only applies to the 1.19.1.4 client onwards
* Code cleanup and support for other failure cases (failure of inventory caching on region crossing, failure to actually add a folder/item, etc, should follow.
|
|
|
|
| |
all, which was in an entirely different location
|
|
|
|
|
|
|
|
| |
root folder on 1.19.1.4 non-cache clear relog.
* The folder version numbers probably do need to be non-zero, but there is a further subtlety of the protocol to understand first
|
|
|
|
|
|
| |
Handles the CreateItem cap request for all wearables,
setting the proper value in inType and assType.
|
|
|
|
|
|
|
|
|
| |
where the AssetType enum was 'Primitive' rather than 'Object'
* The libsecondlife patch was also applied to libsecondlife itself in r1714
* Many, many thanks to Dr Schofield (IBM) for his help on this :)
|
|
|
|
|
|
|
|
| |
* wrap fields as Properties
* rename some fields/properties to more sensible names
* set style to PropName to match more standard C# approach
|
|
|
|
|
|
|
| |
* You will probably need to clear your client's cache before this will take effect
* The problem was that the underlying libsecondlife.AssetType was returning "primitive" rather than "object". This fix is in lieu of correcting/updating our libsecondlife.dll
|
|
|
|
| |
XML. Cleaned up an error report. Noted at the top, why the two unused caps path variables must stay.
|
|
|
|
|
|
|
| |
'LLSDParseException:expected </llsd>' error.
* Objects folder still exhibits strange behavior.
|
| |
|
| |
|
|
|
|
|
|
|
| |
* This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations.
* CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
|
|
|
|
| |
critical section
|
|
|
|
|
|
|
|
|
| |
* (and Ansgar/Ansi)
* Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet!
* In his own words
"the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
|
|
|
|
|
|
| |
* Not yet removing listeners when a client leaves a region without logging out
|
| |
|
|
|
|
| |
debugging can occur.
|
|
|
|
|
|
|
| |
* We should not be using ASCII anywhere except for legacy compatibility reasons.
* A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT
* This should fix Mantis#799 - Japanese Profile Text does not work.
|
|
|
|
|
|
|
|
|
|
|
|
| |
non-home regions
* Should work in multi-region standalone and grid modes
* This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc)
* We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master
* Current limitation is that this will only work if your http_listener_port is 9000
* This is a very early code cut (lots of bad practice, hard coding and inefficiency). However, I wanted to get this out there for feedback and my own sanity. Next few patches will clean up the mess.
|
|
|
|
| |
packetpool, which somewhere through time got lost/reverted
|
|
|
|
| |
commented out) to find out what CAPS is doing
|
| |
|
| |
|
|
|
|
|
|
|
| |
now show up.
Most likely still some problems and most like needs some more work (and still a couple of things to finish off).
|
|
|
|
|
|
|
|
|
| |
the FetchInventoryDescendents CAPS handler. But currently returning empty folder details.
So this commit doesn't actually fix inventory in that client, it just stops the "loading" message being displayed forever next to a folder, and instead shows empty folders.
Next part will be to fill in the details of the items in the folders.
|
| |
|
| |
|
|
|
|
| |
dump_assets_to_file set to true. thanks tyre.
|
|
|
|
|
|
|
|
| |
appropriate names consisten with their use.
All done with all 94 handlers from handler001
through handler094. Hopefully we can move
forward without numbered handlers.
|
|
|
|
| |
instances to prevent event race conditions
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
|
|
|
|
|
|
|
| |
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
|
|
|
|
| |
subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!)
|
| |
|
|
|
|
|
|
|
| |
* shortened references
* Removed redundant 'this'
* Normalized EOF
|
| |
|
|
|
|
|
|
|
|
|
| |
correctly accepting prim inventory script updates.
No user functionality yet.
Refactoring to follow.
|
|
|
|
| |
Works with LibSL rev>1532
|
| |
|
|
|
|
|
|
|
| |
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon.
Removed the old texture handling/sending code from AssetCache.
A few other small changes/fixes.
|
|
|
|
| |
notice of doom
|