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2008-03-15Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should ↵MW2-17/+65
now show up. Most likely still some problems and most like needs some more work (and still a couple of things to finish off).
2008-03-15Part 1 of making inventory work again in the 1.19.1 (RC) client. Implemented ↵MW4-3/+129
the FetchInventoryDescendents CAPS handler. But currently returning empty folder details. So this commit doesn't actually fix inventory in that client, it just stops the "loading" message being displayed forever next to a folder, and instead shows empty folders. Next part will be to fill in the details of the items in the folders.
2008-03-14Fix Mantis 636Sean Dague1-1/+1
2008-03-13Just a few commentsJustin Clarke Casey1-4/+2
2008-03-12Applied patch from mantis #610, fixed invalid filenames with ↵MW1-1/+1
dump_assets_to_file set to true. thanks tyre.
2008-03-02Change handler001 through handler009 to moreCharles Krinke1-12/+12
appropriate names consisten with their use. All done with all 94 handlers from handler001 through handler094. Hopefully we can move forward without numbered handlers.
2008-02-22* Moved all events except gridcomms and regioncomms over to Event Delegate ↵Teravus Ovares1-8/+14
instances to prevent event race conditions
2008-02-20Minor cleanup.Jeff Ames8-8/+8
2008-02-13Clean up more unnecessary String.Format callsJeff Ames1-12/+9
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames1-2/+2
2008-02-05Converted logging to use log4net.Jeff Ames1-18/+20
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-01-15* Mother of all commits:Adam Frisby5-29/+32
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-09dump_assets_to_file=true will now cause the asset to go into a UserAssets ↵Brian McBee1-7/+46
subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!)
2007-12-28Set svn:eol-style.Jeff Ames2-4/+4
2007-12-27* Optimized usingslbsa7115-95/+96
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-25Small non-functional inventory changesJustin Clarke Casey1-11/+11
2007-12-24Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey4-8/+298
correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
2007-12-20Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2-4/+4
Works with LibSL rev>1532
2007-12-11added copyright noticesJeff Ames1-1/+29
2007-12-10more work on texture downloading.MW1-1/+1
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames10-19/+19
notice of doom
2007-12-07"Borrowed" the LLSD class from a older version of libsl, so that our LLSD ↵MW5-15/+672
decoding (used by CAPS) works again.
2007-12-07Updates to LibSL revision 1498. Thanks Johan!Adam Johnson3-11/+15
2007-12-06removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames1-2/+2
2007-11-06* Added better logging to AssetCachelbsa711-33/+34
* AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
2007-10-30* Optimized usingslbsa7117-143/+113
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-2/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-27/+19
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-22* Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby1-1/+1
groups. :)
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa717-0/+197
2007-10-05== The "right name and place" commit ==lbsa711-1/+0
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-1/+1
2007-09-17fixing me some line endingsSean Dague1-17/+17
2007-09-10mass update of urls in source code to new websiteSean Dague10-10/+10
2007-08-30Added some place holder classes for various modules.MW1-0/+1
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
2007-08-28Fixed the problem of uploaded animations not showing up in inventory [Mantis ↵MW1-1/+1
number 338]. They should now show up in inventory and play locally should work. But Play in world doesn't seem to work yet.
2007-08-19Sqlite datastore should now save the textures and extraparams data (used by ↵MW1-10/+30
sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
2007-08-14preliminary support for editing notecards and scripts. MW3-9/+111
Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
2007-08-14Start of inventory items, when you upload a texture the data will now be ↵MW1-7/+36
stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW1-1/+1
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-08-09Making sure my local working copy is in sync with svn before I start the job ↵MW1-1/+1
of enabling the new SceneObject classes.
2007-08-08CAPS should now be working in standalone mode. Texture uploads will work ↵Brian McBee1-6/+12
even after you cross a region boundary.
2007-08-01Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW2-8/+12
/Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
2007-07-30mass update of files to have native line endingsSean Dague16-999/+999
2007-07-28You should now see the correct Avatar for other users, including their ↵MW1-1/+1
clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white. At last, removed the need for the avatar-texture.dat file. (Please never come back).
2007-07-27Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW1-1/+1
you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27A few changes so that the number of warnings is less but without deleting ↵MW1-1/+4
everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW16-0/+996
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.