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path: root/OpenSim/Framework/Communications/Capabilities/LLSDInventoryItem.cs (unfollow)
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2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-13/+13
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-05-16Formatting cleanup.Jeff Ames1-1/+1
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-11/+2
with namespaces.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-3/+0
(this took a while to run).
2008-03-20Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the ↵MW1-1/+0
packetpool, which somewhere through time got lost/reverted
2008-03-18Added copyright messages. Set svn:eol-style. Minor cleanup.Jeff Ames1-1/+28
2008-03-15Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should ↵MW1-15/+15
now show up. Most likely still some problems and most like needs some more work (and still a couple of things to finish off).
2008-03-15Part 1 of making inventory work again in the 1.19.1 (RC) client. Implemented ↵MW1-0/+83
the FetchInventoryDescendents CAPS handler. But currently returning empty folder details. So this commit doesn't actually fix inventory in that client, it just stops the "loading" message being displayed forever next to a folder, and instead shows empty folders. Next part will be to fill in the details of the items in the folders.