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path: root/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs (follow)
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* * Debugging some inventory related NullRefException's.Adam Frisby2009-05-101-20/+29
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* Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker2008-11-191-11/+11
| | | | | | libOMV.
* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-191-11/+11
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* * Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey2008-11-171-11/+11
| | | | | | | | * Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-7/+7
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Formatting cleanup.Jeff Ames2008-05-161-5/+5
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* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-011-2/+2
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* Another poxy patch which consists mainly of logging changes (some already ↵Justin Clarke Casey2008-03-201-0/+6
| | | | commented out) to find out what CAPS is doing
* Formatting cleanup.Jeff Ames2008-03-181-27/+27
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* Part 1 of making inventory work again in the 1.19.1 (RC) client. Implemented ↵MW2008-03-151-3/+9
| | | | | | | | | the FetchInventoryDescendents CAPS handler. But currently returning empty folder details. So this commit doesn't actually fix inventory in that client, it just stops the "loading" message being displayed forever next to a folder, and instead shows empty folders. Next part will be to fill in the details of the items in the folders.
* * Optimized usingslbsa712007-12-271-8/+7
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-1/+1
| | | | notice of doom
* "Borrowed" the LLSD class from a older version of libsl, so that our LLSD ↵MW2007-12-071-8/+12
| | | | decoding (used by CAPS) works again.
* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-071-8/+10
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* * Optimized usingslbsa712007-10-301-25/+7
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* mass update of files to have native line endingsSean Dague2007-07-301-164/+164
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* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-0/+164
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.