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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Framework
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Communications
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Capabilities
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Caps.cs
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*
== The "right name and place" commit ==
lbsa71
2007-10-05
1
-1
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+0
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* Encapsulated all CommunicationsManager services
lbsa71
2007-09-24
1
-1
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+1
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mass update of urls in source code to new website
Sean Dague
2007-09-10
1
-1
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+1
*
Added some place holder classes for various modules.
MW
2007-08-30
1
-0
/
+1
*
Fixed the problem of uploaded animations not showing up in inventory [Mantis ...
MW
2007-08-28
1
-1
/
+1
*
Sqlite datastore should now save the textures and extraparams data (used by s...
MW
2007-08-19
1
-10
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+30
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preliminary support for editing notecards and scripts.
MW
2007-08-14
1
-9
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+93
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Start of inventory items, when you upload a texture the data will now be stor...
MW
2007-08-14
1
-7
/
+36
*
Start of replacing the old SceneObject/Primitive classes with the new versions.
MW
2007-08-09
1
-1
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+1
*
Making sure my local working copy is in sync with svn before I start the job ...
MW
2007-08-09
1
-1
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+1
*
CAPS should now be working in standalone mode. Texture uploads will work even...
Brian McBee
2007-08-08
1
-6
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+12
*
Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Pa...
MW
2007-08-01
1
-6
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+7
*
mass update of files to have native line endings
Sean Dague
2007-07-30
1
-362
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+362
*
You should now see the correct Avatar for other users, including their clothe...
MW
2007-07-28
1
-1
/
+1
*
Should now have version 0.1 of our new ruth default avatar. At the moment, yo...
MW
2007-07-27
1
-1
/
+1
*
A few changes so that the number of warnings is less but without deleting eve...
MW
2007-07-27
1
-1
/
+4
*
* Some work in progress code: Inventory cache, start of inventory server/serv...
MW
2007-07-22
1
-0
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+359