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2007-11-06* Added better logging to AssetCachelbsa711-33/+34
* AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
2007-10-30* Optimized usingslbsa711-57/+79
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-2/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-27/+19
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-22* Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby1-1/+1
groups. :)
2007-10-05== The "right name and place" commit ==lbsa711-1/+0
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-1/+1
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-30Added some place holder classes for various modules.MW1-0/+1
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
2007-08-28Fixed the problem of uploaded animations not showing up in inventory [Mantis ↵MW1-1/+1
number 338]. They should now show up in inventory and play locally should work. But Play in world doesn't seem to work yet.
2007-08-19Sqlite datastore should now save the textures and extraparams data (used by ↵MW1-10/+30
sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
2007-08-14preliminary support for editing notecards and scripts. MW1-9/+93
Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
2007-08-14Start of inventory items, when you upload a texture the data will now be ↵MW1-7/+36
stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW1-1/+1
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-08-09Making sure my local working copy is in sync with svn before I start the job ↵MW1-1/+1
of enabling the new SceneObject classes.
2007-08-08CAPS should now be working in standalone mode. Texture uploads will work ↵Brian McBee1-6/+12
even after you cross a region boundary.
2007-08-01Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW1-6/+7
/Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
2007-07-30mass update of files to have native line endingsSean Dague1-362/+362
2007-07-28You should now see the correct Avatar for other users, including their ↵MW1-1/+1
clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white. At last, removed the need for the avatar-texture.dat file. (Please never come back).
2007-07-27Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW1-1/+1
you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27A few changes so that the number of warnings is less but without deleting ↵MW1-1/+4
everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-330/+359
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-19opps have a setting as true when it should be false.MW1-2/+2
2007-07-19Some work on Inventory (not yet finished or enabled)MW1-7/+26
2007-07-19* More cleaningAdam Frisby1-3/+1
2007-07-16changed to native line ending encodingSean Dague1-313/+313
2007-07-12Fixed a number of bugs in the local InstantMessage handling, sending ↵MW1-1/+5
InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
2007-07-12Cleaning up some of the CAPS functions, Asset uploads now use the new ↵MW1-79/+46
LLSDStreamhandler system.
2007-07-11Hopefully texturing prims should now work correctly.MW1-3/+5
2007-07-11More work on UserProfile and inventory cache (still currently not enabled).MW1-8/+12
Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
2007-07-09* LLSDStreamhandler now works.lbsa711-10/+10
2007-07-09Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW1-1/+1
Disabled CAPS asset uploading as it seems it now crashes the server.
2007-07-04A bit more work on Building tools/support.MW1-10/+42
updated Axiom.MathLib.dll.
2007-07-04* re-fixed the utf-16 bug in xmlRpcResponse serializationlbsa711-12/+26
* added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though) * removed last traces of old rest handling
2007-07-04* Removed AssetHttpServer, using BaseHttpServer insteadlbsa711-4/+7
* Removed legacy REST handling * Created two custom IStreamHandlers for asset up/download * Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage. * Introduced BaseStreamHandler with GetParam() and some other goodies
2007-07-04* Added StreamHandler supportlbsa711-20/+27
* Implemented RestStreamHandler * Some caps functions now use it * Moved out RestMethodEntry from httpserver * The IStreamHandler interface now reports required method and Content-Type
2007-07-04* More cleaning - Sugilite now only has build errors for "value is never ↵Adam Frisby1-0/+14
used" properties (which I presume will be filled in over time)
2007-07-03Today's work on Building support/tools. Think I am slowly getting there. MW1-23/+10
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-7/+4
* added some licensing info
2007-07-01MAJOR IP RESTRUCTURINGlbsa711-7/+10
* moving towards IPEndPoints all over the place * trying to make the internal/external division
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen1-8/+29
*Some folder renaming to follow project Name *Updated prebuild.xml
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-3/+3
to add/remove something