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* * Mother of all commits:Adam Frisby2008-01-153-16/+16
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* Whitespace cleanup.Jeff Ames2008-01-101-1/+1
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* * removed another superfluous debug messagelbsa712008-01-091-2/+2
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* dump_assets_to_file=true will now cause the asset to go into a UserAssets ↵Brian McBee2008-01-091-3/+16
| | | | subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!)
* Third part of CharlieO's library rework. We now have library organization! ↵Brian McBee2008-01-091-32/+35
| | | | Thanks CharlieO!
* * Trying to address TextureSender issueslbsa712008-01-023-32/+32
| | | | | | * The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff
* * Refactored out function to load specified AssetSet Xmllbsa712008-01-021-2/+2
| | | | | This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
* Make it possible for new inventory 'libraries' to be added without changing ↵Justin Clarke Casey2007-12-311-85/+115
| | | | | | | | | the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml
* Standard library folders can now be configued in the xml in ↵Justin Clarke Casey2007-12-311-25/+100
| | | | | | | | inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
* Shift default OpenSim library into its own directoryJustin Clarke Casey2007-12-301-1/+1
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* Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey2007-12-291-7/+12
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* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-282-99/+6
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* Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey2007-12-281-3/+3
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* * Optimized usingslbsa712007-12-2711-83/+93
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵Justin Clarke Casey2007-12-271-16/+1
| | | | | | | | | | However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-274-7/+7
| | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
* Yet more inventory debugging messagesJustin Clarke Casey2007-12-231-9/+30
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* Miscellaneous small tweaks and more logging messages to move towards ↵Justin Clarke Casey2007-12-231-2/+5
| | | | resolving inventory problems
* Make copying of scripts into prim inventories more reliable on the first ↵Justin Clarke Casey2007-12-221-3/+45
| | | | | | | | | | attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
* minor refactorJustin Clarke Casey2007-12-221-3/+8
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* Refix bug where inventory textures don't appear in prim edit texture ↵Justin Clarke Casey2007-12-211-6/+15
| | | | | | | | selection box unless previously expanded in inventory.
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-203-6/+6
| | | | Works with LibSL rev>1532
* Refactor asset request processing for consistent status information on ↵Justin Clarke Casey2007-12-194-25/+46
| | | | whether an asset was actually found or not
* Misc. cleanup:Jeff Ames2007-12-191-46/+14
| | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
* Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee2007-12-152-7/+35
| | | | | | | | subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
* Thank you Justin for:Charles Krinke2007-12-141-52/+27
| | | | | 0000188: Clean up of some AssetCache.ProcessAssetQueue() code
* * Just making Create publiclbsa712007-12-141-1/+1
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* * ARequest changed name to AssetRequest and moved to own file.lbsa712007-12-144-104/+97
| | | | | | * The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
* patch from justincc for Mantis #163 - Opening a script in inventory longer ↵Teravus Ovares2007-12-141-11/+36
| | | | than 1500characters can cause looping crash.
* Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee2007-12-111-0/+20
| | | | inventory
* added copyright noticesJeff Ames2007-12-111-0/+28
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* more work on texture downloading.MW2007-12-103-328/+106
| | | | | | | Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-109-15/+15
| | | | notice of doom
* hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee2007-12-081-1/+21
| | | | | | | | inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.
* reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague2007-12-061-6/+1
| | | | | | | | | me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop() wasn't doing what was desired on Mono. The Queue refactoring should address the readability issues lbsa71 was working on as soon as I get the merge together.
* * now the throttle timer is stopped whilst processing Queue so that it won't ↵lbsa712007-12-061-1/+6
| | | | | | | | fire twice * started to refactored throttling method * some code convention refactorings
* This is a simple patch which just renames an IClientAPI method toSean Dague2007-12-031-1/+1
| | | | | | | | | SendInventoryItemCreateUpdate() in order to reflect the actual packet it sends (UpdateCreateInventoryItem). From Justin Casey (IBM)
* Attempt to fix mantis issue #82, taking prims into inventory and then ↵MW2007-12-022-4/+25
| | | | rezzing them in another region.
* Very partial Avatar Appearance (ie, clothes/body parts) "storage". In ↵MW2007-12-021-1/+1
| | | | | | | | standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist. Just need to store this data out to a database.
* Fixes a bug that my last commit introduced.MW2007-12-021-1/+1
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* Some refactoring , mainly on Inventory code. MW2007-12-023-119/+37
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* New Inventory folder should now be stored to the inventory server/database. ↵MW2007-12-021-1/+8
| | | | This also seems to fix the problem of Body parts not being persisted properly.
* Attempt to fix mantis issue # 73MW2007-12-011-8/+12
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* Attempt to fix mantis issue # 65, seems like it is a race condition between ↵MW2007-12-011-4/+7
| | | | two regions trying to add a user to the AssetTransactionManager at the same time. So have placed a lock around the Dictionary add.
* Patch for mantis 0000015: Textures don't display in the objectSean Dague2007-11-302-8/+24
| | | | | | | | | properties window From Justin Casey (IBM)
* * Refactored NumPackets calculationlbsa712007-11-231-20/+21
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* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2007-11-182-11/+11
| | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
* first stab at implementation of CopyInventoryItemJeff Ames2007-11-183-14/+33
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* catch exceptions when loading malformed xml filesJeff Ames2007-11-172-17/+34
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* Fixed bug in assetcache where certain textures were not being packetized ↵Brian McBee2007-11-111-1/+1
| | | | correctly