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* * Start recording asset request failuresJustin Clarke Casey2008-06-141-2/+6
| | | | | | * This includes problems such as connection failures and timeouts. It does not include 'asset not found' replies from the asset service.
* * refactor: catch asset service request exceptions at the AssetServerBase ↵Justin Clarke Casey2008-06-132-26/+35
| | | | | | | | level rather than in the GridAssetClient * this is to enable logging of asset request exceptions soon
* Mantis#1514. Thank you kindly, Boscata for an InventoryServer patchCharles Krinke2008-06-111-1/+1
| | | | | | to allow the InventoryServer to work with MSSQL..
* * minor: Properly clear the pushed asset cache statistics where the ↵Justin Clarke Casey2008-06-101-0/+4
| | | | | | | | clear-assets command is used on the region console * stop waiting for garbage collection when GC total memory used is requested, in case the periodic request of this lags the sim
* provide slightly more sane defaults in the file based asset loaderSean Dague2008-06-021-3/+3
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* Formatting cleanup.Jeff Ames2008-05-282-15/+15
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* Thank you very much, Xantor for a patch that:Charles Krinke2008-05-271-1/+34
| | | | | | | | If a request is made for an asset which is not in the cache yet, but has already been requested by something else, queue up the callbacks on that requester instead of swamping the asset server with multiple requests for the same asset.
* * Fix mantis 1325. This is a minor issue where 'show assets' would not work ↵Justin Clarke Casey2008-05-221-8/+14
| | | | fully in the region console
* * Minor: Tidy ups and logging tweaks.Justin Clarke Casey2008-05-221-1/+1
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* Thank you kindly, Melanie for a patch that avoids a nullCharles Krinke2008-05-191-0/+24
| | | | | | ref in inventory give and also now causes items to appear in the correct folders now, no longer in the root folder.
* * Refactor: Eliminate empty if clause from AssetCache.GetAsset()Justin Clarke Casey2008-05-181-4/+1
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* * Eliminate occurences of "Got a texture uuid ... with no sender object to ↵Justin Clarke Casey2008-05-161-1/+1
| | | | handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out
* * Cache knowledge in the region server that the asset service has reported ↵Justin Clarke Casey2008-05-162-14/+31
| | | | | | | | an asset to be missing * This prevents repeated requests for the same missing asset to the asset server, hopefully reducing the load a little
* * Removing unnecessary LLUUID.Zero check from AssetCacheJustin Clarke Casey2008-05-161-62/+58
| | | | | | * This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode
* Formatting cleanup.Jeff Ames2008-05-167-227/+227
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* * Experiment in Zerocoding.Teravus Ovares2008-05-101-1/+3
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* * Removing polling delay for non-CAPS inventory fetch if the client has not ↵Justin Clarke Casey2008-05-092-59/+54
| | | | | | | | yet received data from the inventory service * Replaced instead with the system now used by other requests where the fetch request is placed on a queue and service when the data comes in
* * Minor: Insert utility function to format raw xml strings into indented xml ↵Justin Clarke Casey2008-05-091-1/+3
| | | | for debugging purposes
* * Restoring some initial inventory lookup polling delays in order to deal ↵Justin Clarke Casey2008-05-091-2/+2
| | | | with situations seen on osgrid
* * You can haz more spring cleaning.Adam Frisby2008-05-081-60/+14
| | | | | * Eventually this codebase will be clean. >_>
* * Reduced sleep durations in a number of files.Adam Frisby2008-05-081-2/+3
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* * Increase number of poll attempts an inventory items request will make ↵Justin Clarke Casey2008-05-071-1/+1
| | | | under CAPS
* * Refactor: A final root folder special case removal, this time in ↵Justin Clarke Casey2008-05-041-49/+18
| | | | HandleFetchInventoryDescendents[CAPS]
* * Refactor: Do the root case removal thing again, this time in ItemReceive()Justin Clarke Casey2008-05-041-34/+13
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* * Refactor: Simplify CachedUserInfo.FolderReceive() by removing root folder ↵Justin Clarke Casey2008-05-041-33/+29
| | | | special case
* * Simplify CreateFolder() by folding previous special root case into ↵Justin Clarke Casey2008-05-042-77/+46
| | | | FindFolder()
* * Add ability to defer item actions for AddItem() and DeleteItem(). This ↵Justin Clarke Casey2008-05-031-5/+21
| | | | won't be useful until we let the client cache (again?)
* * Refactor RemoveItem()Justin Clarke Casey2008-05-032-11/+51
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* * Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey2008-05-033-22/+21
| | | | prefixes
* * Refactor: Move MoveFolder() and PurgeFolder() into CachedUserInfo (which ↵Justin Clarke Casey2008-05-032-62/+100
| | | | arguably should be split)
* * Refactor: move UpdateFolder into CachedUserInfoJustin Clarke Casey2008-05-032-24/+48
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* * Make user profile cache service complain if the caller assumes a profile ↵Justin Clarke Casey2008-05-031-13/+42
| | | | exists when in fact it does not
* * Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵Justin Clarke Casey2008-05-032-72/+104
| | | | | | | | CachedUserInfo * Remove unused/superseded methods from GridInventoryService
* * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey2008-05-031-4/+4
| | | | | | * Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
* * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey2008-05-033-764/+1
| | | | | | * Remove old framework asset transactions files which were region modularized
* * Refactor: Remove redundant userID from further up the inventory request chainJustin Clarke Casey2008-05-011-1/+1
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* * Refactor: Remove the unused userID parameter that was being passed into ↵Justin Clarke Casey2008-05-012-48/+46
| | | | | | | | almost every inventory method * This allows lots of redundant inventory methods with only slightly different names to be eliminated.
* remove the db4o asset serverSean Dague2008-05-011-145/+0
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* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-012-2/+2
| | | | | * Made a bunch more members static, removed some dead code, general cleaning.
* * Assorted spring cleanings.Adam Frisby2008-05-012-2/+1
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* * Refactor: Rename InventoryFolderImpl.HasSubFolder() to GetDescendentFolder()Justin Clarke Casey2008-04-303-12/+12
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* * Resolve mantis 1068, 1095Justin Clarke Casey2008-04-302-10/+38
| | | | | | | * The resolution takes the form of not crashing the session if the folder the user is attempting to add already exists (e.g. there is one already with the same UUID). * Printing out warnings instead
* * Completely inconsequential inventory odds and ends (actual impact - only ↵Justin Clarke Casey2008-04-302-2/+10
| | | | one log message changed)
* * Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵Teravus Ovares2008-04-301-1/+1
| | | | | | | Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box.
* * Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares2008-04-271-0/+9
| | | | | | | | | | | | | | | and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
* * First draft implementation of copying prim inventory items back to agent ↵Justin Clarke Casey2008-04-261-1/+1
| | | | | | | | | | inventory * Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory * Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set * This is pending fixes/implementation of upstream permission implementation
* * Implement full grid mode Trash emptyJustin Clarke Casey2008-04-231-8/+1
| | | | | | | | | * Now, emptying the trash should remove folders and the items they contain as well as items which were not in a subfolder. * This will only work once both the region and grid servers have reached this revision. * You may also need to clear your cache before this will work * Refactoring to follow.
* changes to allow asset_source to be specified in the opensim.iniSean Dague2008-04-231-4/+4
| | | | | | | | this will work for sqlite and nhibernate, but will be ignored for mysql and mssql (reverting to their ini files) until someone writes that bit.
* * Implement proper emptying of trashcan on standaloneJustin Clarke Casey2008-04-232-10/+27
| | | | | | | * On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items * An implementation for grid mode will follow.
* * Fix mantis #842 - folders which are created but left named "New Folder" in ↵Justin Clarke Casey2008-04-231-1/+14
| | | | places other than directly under "My Inventory" should now be stored