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* Refactor asset request processing for consistent status information on ↵Justin Clarke Casey2007-12-194-25/+46
| | | | whether an asset was actually found or not
* Misc. cleanup:Jeff Ames2007-12-191-46/+14
| | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
* Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee2007-12-152-7/+35
| | | | | | | | subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
* Thank you Justin for:Charles Krinke2007-12-141-52/+27
| | | | | 0000188: Clean up of some AssetCache.ProcessAssetQueue() code
* * Just making Create publiclbsa712007-12-141-1/+1
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* * ARequest changed name to AssetRequest and moved to own file.lbsa712007-12-144-104/+97
| | | | | | * The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
* patch from justincc for Mantis #163 - Opening a script in inventory longer ↵Teravus Ovares2007-12-141-11/+36
| | | | than 1500characters can cause looping crash.
* Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee2007-12-111-0/+20
| | | | inventory
* added copyright noticesJeff Ames2007-12-111-0/+28
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* more work on texture downloading.MW2007-12-103-328/+106
| | | | | | | Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-109-15/+15
| | | | notice of doom
* hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee2007-12-081-1/+21
| | | | | | | | inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.
* reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague2007-12-061-6/+1
| | | | | | | | | me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop() wasn't doing what was desired on Mono. The Queue refactoring should address the readability issues lbsa71 was working on as soon as I get the merge together.
* * now the throttle timer is stopped whilst processing Queue so that it won't ↵lbsa712007-12-061-1/+6
| | | | | | | | fire twice * started to refactored throttling method * some code convention refactorings
* This is a simple patch which just renames an IClientAPI method toSean Dague2007-12-031-1/+1
| | | | | | | | | SendInventoryItemCreateUpdate() in order to reflect the actual packet it sends (UpdateCreateInventoryItem). From Justin Casey (IBM)
* Attempt to fix mantis issue #82, taking prims into inventory and then ↵MW2007-12-022-4/+25
| | | | rezzing them in another region.
* Very partial Avatar Appearance (ie, clothes/body parts) "storage". In ↵MW2007-12-021-1/+1
| | | | | | | | standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist. Just need to store this data out to a database.
* Fixes a bug that my last commit introduced.MW2007-12-021-1/+1
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* Some refactoring , mainly on Inventory code. MW2007-12-023-119/+37
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* New Inventory folder should now be stored to the inventory server/database. ↵MW2007-12-021-1/+8
| | | | This also seems to fix the problem of Body parts not being persisted properly.
* Attempt to fix mantis issue # 73MW2007-12-011-8/+12
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* Attempt to fix mantis issue # 65, seems like it is a race condition between ↵MW2007-12-011-4/+7
| | | | two regions trying to add a user to the AssetTransactionManager at the same time. So have placed a lock around the Dictionary add.
* Patch for mantis 0000015: Textures don't display in the objectSean Dague2007-11-302-8/+24
| | | | | | | | | properties window From Justin Casey (IBM)
* * Refactored NumPackets calculationlbsa712007-11-231-20/+21
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* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2007-11-182-11/+11
| | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
* first stab at implementation of CopyInventoryItemJeff Ames2007-11-183-14/+33
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* catch exceptions when loading malformed xml filesJeff Ames2007-11-172-17/+34
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* Fixed bug in assetcache where certain textures were not being packetized ↵Brian McBee2007-11-111-1/+1
| | | | correctly
* * Added better logging to AssetCachelbsa712007-11-062-61/+67
| | | | | | | * AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
* Do I really have to write a log entry, can't I just hide this commit ↵MW2007-11-041-1/+2
| | | | somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
* testing different rest post method/class for Grid asset client. (possible ↵MW2007-11-031-10/+12
| | | | that I haven't set the post url correctly)
* debug tracing for asset server hangsSean Dague2007-11-012-2/+6
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* * Diuerse beavtificatemslbsa712007-11-012-5/+5
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* renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵MW2007-11-012-5/+5
| | | | fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
* Test on the grid asset problem, don't update to this version unless you just ↵MW2007-11-012-62/+43
| | | | want to test to see if this fixes anything (but it could just as well break grid assets even more).
* * Took a stab at #500 by making sure there is only one place stuff gets ↵lbsa712007-10-311-77/+37
| | | | | | | | added, and that that place is thread-aware. * Refactored it to TryGetValue instead of Contains
* Improved logging, to identify which asset fetch caused an execption during ↵Tleiades Hax2007-10-311-0/+1
| | | | retrieval of assets from the asset server
* added .dat extension to dumped asset filesJeff Ames2007-10-311-1/+1
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* made illogical bitwise operations logicalJeff Ames2007-10-311-1/+1
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* * Optimized usingslbsa712007-10-3011-405/+362
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-2911-37/+27
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Fixed a bug in SQLAssetServer that only seemed to be a problem when running ↵MW2007-10-292-3/+4
| | | | under the MS .net Runtime, but was fine with mono.
* fixed one bug (where the assets we read and created from the ↵MW2007-10-291-1/+5
| | | | OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-13/+13
| | | | | * Fixed introduced bugs in ScenePresence
* Started the process of cleaning up AssetCache and moving most of the code ↵MW2007-10-291-77/+91
| | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
* normalized line endingsJeff Ames2007-10-291-160/+160
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* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-271-1/+3
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* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-266-51/+59
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* Region ground texture was not marked as temporary, when being created, and ↵Tleiades Hax2007-10-261-7/+9
| | | | assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
* Very early first implementation of grid based assets.Tleiades Hax2007-10-263-22/+185
| | | | | Run this on a major grid, and weep