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* * Only count download requests for assets which are not already waiting for d...Justin Clarke Casey2008-02-201-5/+6
* * Properly guard removal of asset request lists on AssetCache.AssetNotFound (...Justin Clarke Casey2008-02-202-14/+16
* * Remove unused texture dictionaries from AssetCacheJustin Clarke Casey2008-02-202-48/+73
* Minor cleanup.Jeff Ames2008-02-201-1/+1
* Report command string on ConsoleBase.RunCommand exceptionJustin Clarke Casey2008-02-201-2/+2
* * Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey2008-02-202-25/+54
* * re-enabled AssetNotFound codelbsa712008-02-201-15/+16
* * Fixed xml loading bug (the xml was scheduled for update before added to a s...lbsa712008-02-201-70/+101
* Playing "Name that thread". Adding names and isbackground=true to all threads...Tedd Hansen2008-02-192-0/+2
* Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...MW2008-02-162-1/+7
* Clean up more unnecessary String.Format callsJeff Ames2008-02-135-31/+18
* * Clean up LIBRARY INVENTORY messagesJustin Clarke Casey2008-02-131-13/+12
* Commenting and a spelling correctionJustin Clarke Casey2008-02-132-5/+15
* * Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey2008-02-131-2/+17
* * Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2008-02-132-35/+128
* Refactor: factor a method out of AgentAssetTransactionsManagerJustin Clarke Casey2008-02-121-13/+2
* * Add missing locking to mysql inventory pluginJustin Clarke Casey2008-02-121-0/+3
* * Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and a...Justin Clarke Casey2008-02-122-13/+31
* Re-enabled Inventory creation of body partsMW2008-02-112-4/+9
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-106-10/+10
* * fixed typo. thanks, nebadon!lbsa712008-02-091-1/+1
* * Refactored some asset code and in the process uncovered a bug; now, I think...lbsa712008-02-091-10/+14
* * added count of texture data bytes and asset byteslbsa712008-02-091-6/+18
* * Added count of temporary assetslbsa712008-02-091-0/+23
* * added two new commands (for debug/disaster recovery)lbsa712008-02-091-25/+55
* * Change logger to handle [<entry>] where <entry> contains non alphabetic cha...Justin Clarke Casey2008-02-092-6/+6
* * Stop asset transactions hanging around after they've completedJustin Clarke Casey2008-02-082-11/+79
* Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey2008-02-081-5/+12
* fix the issue found on IRC this morning. The logging call was mistructuredSean Dague2008-02-081-1/+2
* Converted logging to use log4net.Jeff Ames2008-02-057-65/+77
* First part of avatar persistence, currently only really works in standalone m...MW2008-02-041-0/+2
* * Lowered maxchunk from 1500 bytes to 1250 bytes to make sure packets fit bel...Adam Frisby2008-02-041-1/+1
* * Default inventory permissions patch (#444), courtesy of alex_carnell -- tha...Adam Frisby2008-02-041-0/+1
* * Add asset/texture cache statistics to region server consoleJustin Clarke Casey2008-01-311-3/+21
* * Mother of all commits:Adam Frisby2008-01-153-16/+16
* Whitespace cleanup.Jeff Ames2008-01-101-1/+1
* * removed another superfluous debug messagelbsa712008-01-091-2/+2
* dump_assets_to_file=true will now cause the asset to go into a UserAssets sub...Brian McBee2008-01-091-3/+16
* Third part of CharlieO's library rework. We now have library organization! Th...Brian McBee2008-01-091-32/+35
* * Trying to address TextureSender issueslbsa712008-01-023-32/+32
* * Refactored out function to load specified AssetSet Xmllbsa712008-01-021-2/+2
* Make it possible for new inventory 'libraries' to be added without changing t...Justin Clarke Casey2007-12-311-85/+115
* Standard library folders can now be configued in the xml in inventory/OpenSim...Justin Clarke Casey2007-12-311-25/+100
* Shift default OpenSim library into its own directoryJustin Clarke Casey2007-12-301-1/+1
* Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey2007-12-291-7/+12
* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-282-99/+6
* Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey2007-12-281-3/+3
* * Optimized usingslbsa712007-12-2711-83/+93
* Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ...Justin Clarke Casey2007-12-271-16/+1
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-274-7/+7