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* Fixed bug in assetcache where certain textures were not being packetized ↵Brian McBee2007-11-111-1/+1
| | | | correctly
* * Added better logging to AssetCachelbsa712007-11-062-61/+67
| | | | | | | * AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
* Do I really have to write a log entry, can't I just hide this commit ↵MW2007-11-041-1/+2
| | | | somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
* testing different rest post method/class for Grid asset client. (possible ↵MW2007-11-031-10/+12
| | | | that I haven't set the post url correctly)
* debug tracing for asset server hangsSean Dague2007-11-012-2/+6
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* * Diuerse beavtificatemslbsa712007-11-012-5/+5
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* renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵MW2007-11-012-5/+5
| | | | fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
* Test on the grid asset problem, don't update to this version unless you just ↵MW2007-11-012-62/+43
| | | | want to test to see if this fixes anything (but it could just as well break grid assets even more).
* * Took a stab at #500 by making sure there is only one place stuff gets ↵lbsa712007-10-311-77/+37
| | | | | | | | added, and that that place is thread-aware. * Refactored it to TryGetValue instead of Contains
* Improved logging, to identify which asset fetch caused an execption during ↵Tleiades Hax2007-10-311-0/+1
| | | | retrieval of assets from the asset server
* added .dat extension to dumped asset filesJeff Ames2007-10-311-1/+1
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* made illogical bitwise operations logicalJeff Ames2007-10-311-1/+1
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* * Optimized usingslbsa712007-10-3011-405/+362
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-2911-37/+27
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Fixed a bug in SQLAssetServer that only seemed to be a problem when running ↵MW2007-10-292-3/+4
| | | | under the MS .net Runtime, but was fine with mono.
* fixed one bug (where the assets we read and created from the ↵MW2007-10-291-1/+5
| | | | OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-13/+13
| | | | | * Fixed introduced bugs in ScenePresence
* Started the process of cleaning up AssetCache and moving most of the code ↵MW2007-10-291-77/+91
| | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
* normalized line endingsJeff Ames2007-10-291-160/+160
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* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-271-1/+3
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* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-266-51/+59
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* Region ground texture was not marked as temporary, when being created, and ↵Tleiades Hax2007-10-261-7/+9
| | | | assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
* Very early first implementation of grid based assets.Tleiades Hax2007-10-263-22/+185
| | | | | Run this on a major grid, and weep
* Part of supporting gridwide assetss. A little premature release, but I'm ↵Tleiades Hax2007-10-241-23/+1
| | | | tired of conflicts.
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-224-7/+7
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* revert r2162 as it completely clobbered all the work onSean Dague2007-10-224-8/+8
| | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
* * Major ass commit.Adam Frisby2007-10-224-8/+8
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* * Added a lock to the user profile cache to prevent simultaneous duplicate ↵Adam Frisby2007-10-211-10/+14
| | | | additions to the database. (Attempting to fix bug reported by nebadon)
* get rid of all the ^M line endingsSean Dague2007-10-193-467/+467
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* * some more refactoring + bugfixlbsa712007-10-193-126/+127
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* * Total refactoring of Asset Server for massive winlbsa712007-10-194-565/+331
| | | | | | * There is now a AssetServerBase * lolcat in ur assets
* * Some asset loading refactoringlbsa712007-10-171-0/+5
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* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
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* * normalized line endingslbsa712007-10-151-305/+305
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* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-131-34/+34
| | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
* == The "right name and place" commit ==lbsa712007-10-055-18/+7
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-273-47/+11
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-273-11/+47
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-243-7/+7
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-5/+4
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* fixing me some line endingsSean Dague2007-09-172-410/+410
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* Hopefully fixed the build error that I introduced with my last commit.MW2007-09-151-1/+1
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* Testing to see if this fixes the editing appearance crash, or makes it (or ↵MW2007-09-151-1/+9
| | | | anything else) worse.
* move the locks closer to the data, sqlite for assets now works like a champSean Dague2007-09-111-9/+3
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* Trying some locks on asset database access. MW2007-09-111-10/+21
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* added some debugging for tracing where asset code isn't working with sqliteSean Dague2007-09-101-298/+299
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* mass update of urls in source code to new websiteSean Dague2007-09-107-7/+7
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* A couple of fixes to make sure db4o gets set as the default asset database. ↵MW2007-09-102-0/+2
| | | | Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-103-8/+305
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* Some work on Module loading/management.MW2007-09-041-1/+6
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)