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2007-10-30* Optimized usingslbsa7111-405/+362
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW11-37/+27
2007-10-29Fixed a bug in SQLAssetServer that only seemed to be a problem when running u...MW2-3/+4
2007-10-29fixed one bug (where the assets we read and created from the OpenSimAssetSet....MW1-1/+5
2007-10-29* Removed AssetNotFound as it crashes clientlbsa711-13/+13
2007-10-29Started the process of cleaning up AssetCache and moving most of the code int...MW1-77/+91
2007-10-29normalized line endingsJeff Ames1-160/+160
2007-10-27* Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa711-1/+3
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa716-51/+59
2007-10-26Region ground texture was not marked as temporary, when being created, and as...Tleiades Hax1-7/+9
2007-10-26Very early first implementation of grid based assets.Tleiades Hax3-22/+185
2007-10-24Part of supporting gridwide assetss. A little premature release, but I'm tire...Tleiades Hax1-23/+1
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby4-7/+7
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague4-8/+8
2007-10-22* Major ass commit.Adam Frisby4-8/+8
2007-10-21* Added a lock to the user profile cache to prevent simultaneous duplicate ad...Adam Frisby1-10/+14
2007-10-19get rid of all the ^M line endingsSean Dague3-467/+467
2007-10-19* some more refactoring + bugfixlbsa713-126/+127
2007-10-19* Total refactoring of Asset Server for massive winlbsa714-565/+331
2007-10-17* Some asset loading refactoringlbsa711-0/+5
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-10-15* normalized line endingslbsa711-305/+305
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where no...Tleiades Hax1-34/+34
2007-10-05== The "right name and place" commit ==lbsa715-18/+7
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tlei...lbsa713-47/+11
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa713-11/+47
2007-09-24* Started major restructusing of comms to prepare for better grid and region ...lbsa713-7/+7
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-5/+4
2007-09-17fixing me some line endingsSean Dague2-410/+410
2007-09-15Hopefully fixed the build error that I introduced with my last commit.MW1-1/+1
2007-09-15Testing to see if this fixes the editing appearance crash, or makes it (or an...MW1-1/+9
2007-09-11move the locks closer to the data, sqlite for assets now works like a champSean Dague1-9/+3
2007-09-11Trying some locks on asset database access. MW1-10/+21
2007-09-10added some debugging for tracing where asset code isn't working with sqliteSean Dague1-298/+299
2007-09-10mass update of urls in source code to new websiteSean Dague7-7/+7
2007-09-10A couple of fixes to make sure db4o gets set as the default asset database. A...MW2-0/+2
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ...MW3-8/+305
2007-09-04Some work on Module loading/management.MW1-1/+6
2007-08-30Added some place holder classes for various modules.MW1-36/+39
2007-08-27Deleted a few old files that are no longer used.MW3-4/+396
2007-08-27Stopped EntityBase from implementing IScriptHost, as don't think it should, m...MW1-1/+1
2007-08-27Another small tweak to image sending.MW1-1/+2
2007-08-27Tweaks to assetcache to make texture downloading better (I hope)Brian McBee1-13/+14
2007-08-26See if this fixes the 0x0 texture size problems, and speeds up texture downlo...MW1-2/+3
2007-08-26Another attempt to fix the image sending bug (next week, I intend to rewrite ...MW3-35/+80
2007-08-25Second attempt to commit : Test to see if this change improves or makes worse...MW1-1/+1
2007-08-22A little bit of cleaning up.MW1-1/+1
2007-08-21Can now turn on/off server side permission checking (on prim editing etc) fro...MW3-11/+23
2007-08-19Sqlite datastore should now save the textures and extraparams data (used by s...MW1-2/+2
2007-08-16Taking Prims (SceneObjectGroups) in and out of inventory should now work and ...MW3-27/+78