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2007-11-01Test on the grid asset problem, don't update to this version unless you just ↵MW2-62/+43
want to test to see if this fixes anything (but it could just as well break grid assets even more).
2007-10-31* Took a stab at #500 by making sure there is only one place stuff gets ↵lbsa711-77/+37
added, and that that place is thread-aware. * Refactored it to TryGetValue instead of Contains
2007-10-31Improved logging, to identify which asset fetch caused an execption during ↵Tleiades Hax1-0/+1
retrieval of assets from the asset server
2007-10-31added .dat extension to dumped asset filesJeff Ames1-1/+1
2007-10-31made illogical bitwise operations logicalJeff Ames1-1/+1
2007-10-30* Optimized usingslbsa7111-405/+362
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW11-37/+27
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29Fixed a bug in SQLAssetServer that only seemed to be a problem when running ↵MW2-3/+4
under the MS .net Runtime, but was fine with mono.
2007-10-29fixed one bug (where the assets we read and created from the ↵MW1-1/+5
OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite
2007-10-29* Removed AssetNotFound as it crashes clientlbsa711-13/+13
* Fixed introduced bugs in ScenePresence
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW1-77/+91
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-29normalized line endingsJeff Ames1-160/+160
2007-10-27* Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa711-1/+3
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa716-51/+59
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-26Region ground texture was not marked as temporary, when being created, and ↵Tleiades Hax1-7/+9
assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
2007-10-26Very early first implementation of grid based assets.Tleiades Hax3-22/+185
Run this on a major grid, and weep
2007-10-24Part of supporting gridwide assetss. A little premature release, but I'm ↵Tleiades Hax1-23/+1
tired of conflicts.
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby4-7/+7
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague4-8/+8
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
2007-10-22* Major ass commit.Adam Frisby4-8/+8
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-21* Added a lock to the user profile cache to prevent simultaneous duplicate ↵Adam Frisby1-10/+14
additions to the database. (Attempting to fix bug reported by nebadon)
2007-10-19get rid of all the ^M line endingsSean Dague3-467/+467
2007-10-19* some more refactoring + bugfixlbsa713-126/+127
2007-10-19* Total refactoring of Asset Server for massive winlbsa714-565/+331
* There is now a AssetServerBase * lolcat in ur assets
2007-10-17* Some asset loading refactoringlbsa711-0/+5
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-10-15* normalized line endingslbsa711-305/+305
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax1-34/+34
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-05== The "right name and place" commit ==lbsa715-18/+7
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa713-47/+11
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa713-11/+47
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-24* Started major restructusing of comms to prepare for better grid and region ↵lbsa713-7/+7
functionality * Working towards one shared set of services * Killed off two projects with very little functionality
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-5/+4
2007-09-17fixing me some line endingsSean Dague2-410/+410
2007-09-15Hopefully fixed the build error that I introduced with my last commit.MW1-1/+1
2007-09-15Testing to see if this fixes the editing appearance crash, or makes it (or ↵MW1-1/+9
anything else) worse.
2007-09-11move the locks closer to the data, sqlite for assets now works like a champSean Dague1-9/+3
2007-09-11Trying some locks on asset database access. MW1-10/+21
2007-09-10added some debugging for tracing where asset code isn't working with sqliteSean Dague1-298/+299
2007-09-10mass update of urls in source code to new websiteSean Dague7-7/+7
2007-09-10A couple of fixes to make sure db4o gets set as the default asset database. ↵MW2-0/+2
Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW3-8/+305
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-04Some work on Module loading/management.MW1-1/+6
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-08-30Added some place holder classes for various modules.MW1-36/+39
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
2007-08-27Deleted a few old files that are no longer used.MW3-4/+396
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
2007-08-27Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵MW1-1/+1
multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit.
2007-08-27Another small tweak to image sending.MW1-1/+2
Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
2007-08-27Tweaks to assetcache to make texture downloading better (I hope)Brian McBee1-13/+14
2007-08-26See if this fixes the 0x0 texture size problems, and speeds up texture ↵MW1-2/+3
downloads in general a little bit.
2007-08-26Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW3-35/+80
the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)