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2008-12-10* Apply the other patch from http://opensimulator.org/mantis/view.php?id=2315Justin Clarke Casey2-2/+4
* This means that LL RAW terrains (one source being the upload/download buttons on the estate dialog in the viewer) are now imported the 'right' way around rather than being flipped on the y axis * Existing RAW terrains before this patch will need to be flipped with the "terrain flip y" command from the console after import * More details on the mailing lists soon. -This line, and those below, will be ignored-- M OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs M OpenSim/Framework/Communications/Cache/CachedUserInfo.cs M OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
2008-12-09* Actually update subfolders of parent folders in the inventory cache when a ↵Justin Clarke Casey3-9/+65
folder gets moved * This was causing inventory folder transfer code to not work properly (this is still temporarily disabled)
2008-12-05killing warnings, reformatting RemoteAdminPluginDr Scofield1-5/+4
2008-12-04* Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey2-1/+8
(and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
2008-11-28* test: Add a wodge of code in order to be able to slightly extend a test to ↵Justin Clarke Casey1-1/+0
deliver a taken object to a user inventory folder without throwing an exception * test doesn't actually double check for the presence of the item yet
2008-11-23Don't serve texture preview from other people's objects if youMelanie Thielker1-0/+27
havenever seen that texture before.
2008-11-16- Fix a formatting error in a log message (Mantis#2635).Homer Horwitz1-1/+1
2008-11-11* Restore storing null to represent 'missing asset' requests in the AssetCacheJustin Clarke Casey1-6/+9
* If we don't do this then callers to the polling GetAsset wait the full polling time before returning
2008-11-11* Minor typing fixes in AssetCache - now uses base types for nearly everything.Adam Frisby1-4/+5
* Code Cleanliness Fixes in LLClientView * Using field instead of local variable for handlerUpdatePrimGroupRotation (if you notice any new oddities with prim group rotation after this patch, please mantis)
2008-11-11Update svn properties, minor formatting cleanup.Jeff Ames1-2/+2
2008-11-09* Fixed asset bug.Adam Frisby1-2/+2
2008-11-09* Enabled GTCache for AssetCache Adam Frisby1-191/+77
* Items will now be locally cached for only 24 hours from last access. (Rather than until restart) * Caveat: Implementing the new caching mechanism means statistics gathering on AssetCache is no longer functional. (Justin - you might want to take a look and see if you can somehow get that back and running if you still need it)
2008-11-08Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.Jeff Ames2-1/+55
2008-11-06Mantis#2566. Thank you kindly, Diva for a patch that:Charles Krinke2-0/+10
This patch introduces a couple of read-only properties, so that I can grab the asset server plugin from a region module. This is needed to set up an http service for accessing standalone assets remotely.
2008-11-05Mantis#2557. Thank you kindly, Diva for a patch that:Charles Krinke1-1/+1
This patch changes a method from private to public. Will make life easier for the asset mapper for the hypergrid.
2008-10-29* Check in (disabled) results of not persisting avatar textures but rather ↵Justin Clarke Casey1-4/+14
sending ImageNotFound to clients if avatar textures are missing * Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now
2008-10-28* Possibly fix grey avatar appearance problemsJustin Clarke Casey1-3/+26
* And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
2008-10-20From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-2/+8
cleanups and assorted fixes to REST inventory, asset, and appearance services.
2008-10-18Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker1-1/+1
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
2008-10-16fix line endings, as apparently the bot didn't do this yetSean Dague1-527/+527
2008-10-15* refactor: Move error logging from GetUserDetails up to callers, since ↵Justin Clarke Casey1-3/+3
there are some circumstances in which not finding a user is not an error
2008-10-14* Adding CrytoGridAssetClient support - allows encrypting assets that are ↵Adam Frisby1-0/+527
stored on a potentially hostile grid. This is not DRM, not should be relied on until after it's been security audited. I'll write a blog post on this explaining how/why/when you should use this, and what it does.
2008-09-29* Apply http://opensimulator.org/mantis/view.php?id=2294Justin Clarke Casey1-0/+15
* This is an initial basic experimental code for inventory import and export from the region server * Probably not yet ready for general use * Thanks Kayne!
2008-09-26* Patch from JHurlimanTeravus Ovares1-1/+1
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-21* minor: Remove some of the redundant asset id storage for nowJustin Clarke Casey1-11/+12
2008-09-21* Start recording asset request times after a cache miss. This is very ↵Justin Clarke Casey1-3/+17
primtive at the moment - only the last time is kept for some classes of request * This can be seen as "Latest asset request time after cache miss" in show stats on the region console
2008-09-21* Eliminate the need to copy asset request lists in the asset cache when an ↵Justin Clarke Casey1-82/+22
asset is received or missing * Also eliminates a race condition
2008-09-21* minor: tidy up of AssetCache, remove currently pointless storing of thread ↵Justin Clarke Casey1-12/+9
reference
2008-09-19* Only allow logins on standalone when the sim has completed it's initial ↵Justin Clarke Casey1-7/+15
startup (script startup doesn't count here) * There was a small window where region logins were allowed before modules were loaded - avatars logins that hit this window could have caused bad things to happen. * A similar change will follow for grid mode sometime soon
2008-09-12Mantis#2165. Thank you kindly, CMickeyB for a patch that:Charles Krinke1-18/+40
patch is attached that replaces the o(n^2) algorithm currently used to build the inventory cache with an o(n) algorithm using hash tables. the patch also adds some additional error handling.
2008-09-11* Removed some legacy commentinglbsa711-44/+0
2008-09-11* Added small convenience function to recursively calculate total amounts of ↵lbsa711-0/+15
items loaded under library inventory node
2008-09-09Update svn properties, formatting cleanup.Jeff Ames1-2/+2
2008-09-06Mantis #2133Melanie Thielker1-1/+1
Thank you, Xugu Madison and ChrisDown, for a patch that fixes linux filename extensions from .Xml back to .xml
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares7-110/+114
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-09-03Update svn properties.Jeff Ames1-56/+56
2008-08-31Attempt to fix an issue I havebeen seeing, where asset server failureMelanie Thielker1-0/+3
results in a memory leak which will make the region crash and burn after a while.
2008-08-30* Added "File Asset Client" to OpenSim Asset Server-types.Adam Frisby1-0/+56
* You can replace "grid" as the asset system with "file" to save and load all your assets from a directory on your hard disk. Files are serialised to XML and saved in the format "/<dir>/0x/0x/0x/0000-0000-000000-0000-0000.xml" * Directory <dir> is sharing the Asset Server URL path, use a normal path here instead (ie C:\xyz or /var/assets/). * This probably wont work well in grid mode unless every sim has access to the same directory. This is mostly intended for standalone usage where quick and convenient access to assets is required.
2008-08-28Mantis #1903Melanie Thielker1-81/+59
Thank you, cmickeyb, for a patch that fixes inventory folder retrieval.
2008-08-28Update svn properties, formatting cleanup.Jeff Ames2-2/+2
2008-08-27Mantis #1903Melanie Thielker2-10/+29
Thank you, cmickeyb, for a patch that prevents the loss of folders received out of sequence, and the items within.
2008-08-25* This commit incorporates the heart of the OpenGridProtocol patch that is ↵Teravus Ovares1-0/+25
currently on Forge in a nice, friendly modular format. * There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain.. * Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
2008-08-19Attachment persistence!!! Patch #9170 (Mantis #1171)Melanie Thielker1-0/+7
Attachments now persist across logouts. Mostly untested.
2008-08-18Formatting cleanup.Jeff Ames6-34/+34
2008-08-16Update svn properties, minor formatting cleanup.Jeff Ames1-2/+2
2008-08-16Guard against the null UUID being queried from the userserverMelanie Thielker1-0/+5
repeatedly.
2008-08-12* Stop warnings about non existent scene presences/entities being removed on ↵Justin Clarke Casey1-1/+3
client log off * This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed). * However, it should be possible to do much better cleanup on this code in the future
2008-08-12Thanks, lulurun, for a patch that addresses inventory problems that occurMike Mazur2-71/+30
occasionally, but are fixed on restart (issue 1919). This patch introduces the following changes: 1. when a user teleports out of Region A, remove that user's profile from the Region A user profile cache 2. when a user crosses between regions out of Region A, remove that user's profile from the Region A user profile cache 3. the user profile cache's session ID member can now be set (written), and is updated each time a connection with a new avatar is established (ie: a new avatar enters the region) 4. when a region server looks up a user profile and a cache miss occurs, fetch the user profile from the user server first instead of immediately returning null
2008-08-01* correct bug from last commit - for now don't drop cached user profile when ↵Justin Clarke Casey1-0/+4
an agent is downgraded to a child agent * since upgrading to a root agent doesn't currently re-retrieve the user profile
2008-08-01* Drop cached inventory from the local region when a user crosses out into a ↵Justin Clarke Casey2-8/+21
remote region * May resolves inventory problems that occur when the user moves between two regions` * e.g. if the user moves to a second region, adds an inventory item, moves back to the original region then tries to manipulate that item * Not yet implemented for teleport